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[Real-OTX] [7.72] Few problems

Zuch

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Jan 29, 2017
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Last edited:
Solution
@Zuch
i solved the issue regarding put items in walls in this way
otitemeditor-0.2.2 - Download - 4shared - Gil Henriques
-1 change with object builder the options are are marked as is groung , full ground ..change lengs help to signs
open your item editor enable options
always top, blocking, block projectile not moveable
add top order 2
click on the number item id (right buttom mouse) and send it from section "ground" to "none"
save it.
and done! fixed

regarding magic walls and fields you have to open your world.otbm and replace the items id of fields to others (there are two types of everyfield in items.xml) you can check
then go to spells folders and replace all spells fields id too
and it done fixed

regarding table -...
@Zuch
i solved the issue regarding put items in walls in this way
otitemeditor-0.2.2 - Download - 4shared - Gil Henriques
-1 change with object builder the options are are marked as is groung , full ground ..change lengs help to signs
open your item editor enable options
always top, blocking, block projectile not moveable
add top order 2
click on the number item id (right buttom mouse) and send it from section "ground" to "none"
save it.
and done! fixed

regarding magic walls and fields you have to open your world.otbm and replace the items id of fields to others (there are two types of everyfield in items.xml) you can check
then go to spells folders and replace all spells fields id too
and it done fixed

regarding table - teleport

make it unwalkable unpassable etc
and it will teleport you

give me best answer pls

regarding fluids on floor you need to find an older liquids.lua file or source edit
no idea about the gm
rep me++ if it works
 
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Solution
I can not find "top order"

c268d78cca9bbd4d19af58d11dd8f519.png
 
ahh no that wasn't the item editor
download the item editor that lelodro upload
in downloads sections item editor 0.3.9
 
you have to edit the sprite dat files too... read all again
(use the edited spr/dat) inside the item editor folder
give it lengs hhelp from ladders to signs
unmark is ground full ground is walkable etc
try test and check what you are doing wrong
 
With item editor 0.3.9 it works. with "always top, blocking, block pathfind, block projectile, not moveable"

In object builder:

unmark (is ground)
Now set:
Flag: (Down)

On item editor, find those items ids, right click, set to NONE)

Lh2ulaI.png
 
Other names walls

Torchs not working on the walls

Unfortunately, it only works underground
in some places it is impossible to check the "look"

Can not see the other elements

In Map Editor:
ed49b8bb26cfe7b3843ee30e2752f144.png


In Client:
a572ccbb25f9924e76103b36da8b5d35.png

4b147676c927324552d678262dfbeb1c.png

b474ddc20ad6e0a78e256d18186eebfa.png
 
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men try to learn please....
like lelodro said you wont get a free bugs datapack for free
those bugs must be solved editing dat/ spr items.otb files items.xml
you didn't noticed?

regargding map bugs you must edit the fucking map....
check how does it looks, make new items replace them etc in client and edit again in the map if its look bad(you added has height to underground walls)
if you dont want to work or learn im selling my datapack

pd: if you going to post a "Bug" post a truly one
those post above are stupid things...
we aren't working for you

do the mistakes check and re-edit
make always an backup
regards
 
Last edited:
I have tried to fix the wall issue using object editor and ot item editor 0.3.9 but now all these borders are bugged.

Help?

1586406832208.png

With item editor 0.3.9 it works. with "always top, blocking, block pathfind, block projectile, not moveable"

In object builder:

unmark (is ground)
Now set:
Flag: (Down)

On item editor, find those items ids, right click, set to NONE)

Lh2ulaI.png
 
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