Brazolek123
Intermediate OT User
- Joined
- Jun 17, 2013
- Messages
- 236
- Reaction score
- 100
How to make a successful ot? Low rate with promo for premium and ban any runemakers = $$.
But seriously, hope you are going to implement some of your antibot solutions. Haven't heard of any ot with actual antibot client and from what I can see on your war ot you are very close to make it happen. All that left to do is to apply automatic detection. Anyway I am afraid I won't be able to join as I'm more than sure you're about to start it a day or two before xmas. Start it in January, plx!
My another proposal for you is to think about some actual ping compensation features. It's weird that I've never heard of anyone who brought this topic up here on otland. It's one of essential elements of any multiplayer game. And as far as I know Tibia/otservers don't have any built in algorithms to make an entertainment more fair for people with higher ping. Easiest approach would be to recalculate target previous position based on actual user ping. Not sure if it'd be best to implement on client or server side tho.
But seriously, hope you are going to implement some of your antibot solutions. Haven't heard of any ot with actual antibot client and from what I can see on your war ot you are very close to make it happen. All that left to do is to apply automatic detection. Anyway I am afraid I won't be able to join as I'm more than sure you're about to start it a day or two before xmas. Start it in January, plx!
My another proposal for you is to think about some actual ping compensation features. It's weird that I've never heard of anyone who brought this topic up here on otland. It's one of essential elements of any multiplayer game. And as far as I know Tibia/otservers don't have any built in algorithms to make an entertainment more fair for people with higher ping. Easiest approach would be to recalculate target previous position based on actual user ping. Not sure if it'd be best to implement on client or server side tho.