std::string getSkillName(uint16_t skillid)
{
switch(skillid)
{
case SKILL_FIST:
return "fist fighting";
break;
case SKILL_CLUB:
return "club fighting";
break;
case SKILL_SWORD:
return "sword fighting";
break;
case SKILL_AXE:
return "axe fighting";
break;
case SKILL_DIST:
return "distance fighting";
break;
case SKILL_SHIELD:
return "shielding";
break;
case SKILL_FISH:
return "fishing";
break;
case MAGLEVEL:
return "magic level";
break;
case LEVEL:
return "level";
break;
default:
return "unknown";
break;
}
}