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[RME/Mapping] Why do many sprites have multiple IDs?

Worr

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Seems like many major walls/borders have multiple IDs in the RAW palette? Do they have a purpose? Is it just my palettes that are unorganized?
RME question.png
 
For a mapper they'll serve little use. In my RME mod I've moved all duplicate sprites to a separate palette for organisation's sake. You can do the same; the way it's done will differ depending on what RME you use, though.
 
What can you actually use them for? Btw I looked at your RME modification and it says 3.2 RME is required. Does it work with 3.3 now or did you decide to not update for the latest RME version?
 
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