Hello, I have a problem with my saga system, when the player gets storage close to the monster then the monster doesn't attack and you have to move away from him to lose his goal.
How to fix this?
I have this code in my source:
How to fix this?
I have this code in my source:
C++ - How to make monster attack only player with storage
Hi there, I've got problem to solve, idk how to refere to attacker at isTarget method in monster.cpp bool Monster::isTarget(Creature* creature) { if(creature->isSagaMonster()){ return (!creature->isRemoved() && creature->isAttackable() && (creature->isSagaMonster() &&...
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