-- SpellCreator generated.
-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}}))
-- Areas/Combat for 200ms
local combat2_Brush = createCombatObject()
setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat2_Brush,createCombatArea({{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
-- Areas/Combat for 400ms
local combat4_Brush = createCombatObject()
setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat4_Brush,createCombatArea({{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
-- Areas/Combat for 600ms
local combat6_Brush = createCombatObject()
setCombatParam(combat6_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat6_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat6_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 3, 0, 0, 0, 0}}))
-- Areas/Combat for 700ms
local combat7_Brush = createCombatObject()
setCombatParam(combat7_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat7_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat7_Brush,createCombatArea({{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
-- Areas/Combat for 800ms
local combat8_Brush = createCombatObject()
setCombatParam(combat8_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat8_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat8_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 3, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1}}))
-- Areas/Combat for 900ms
local combat9_Brush = createCombatObject()
setCombatParam(combat9_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat9_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat9_Brush,createCombatArea({{0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 3, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 1}}))
-- Areas/Combat for 1000ms
local combat10_Brush = createCombatObject()
setCombatParam(combat10_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat10_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat10_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 3, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0}}))
-- Areas/Combat for 1100ms
local combat11_Brush = createCombatObject()
setCombatParam(combat11_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat11_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat11_Brush,createCombatArea({{0, 3, 0},
{1, 0, 1}}))
-- Areas/Combat for 1200ms
local combat12_Brush = createCombatObject()
setCombatParam(combat12_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat12_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat12_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 3, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}}))
-- Areas/Combat for 1300ms
local combat13_Brush = createCombatObject()
setCombatParam(combat13_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat13_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat13_Brush,createCombatArea({{1, 2, 1},
{0, 0, 0},
{1, 0, 1}}))
-- Areas/Combat for 1400ms
local combat14_Brush = createCombatObject()
setCombatParam(combat14_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat14_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat14_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 3, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}}))
-- Areas/Combat for 1500ms
local combat15_Brush = createCombatObject()
setCombatParam(combat15_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat15_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat15_Brush,createCombatArea({{1, 0, 1},
{0, 3, 0},
{1, 0, 1}}))
-- Areas/Combat for 1600ms
local combat16_Brush = createCombatObject()
setCombatParam(combat16_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat16_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat16_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 3, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}}))
-- Areas/Combat for 1700ms
local combat17_Brush = createCombatObject()
setCombatParam(combat17_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat17_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat17_Brush,createCombatArea({{1, 0, 1},
{0, 3, 0},
{1, 0, 1}}))
-- Areas/Combat for 1800ms
local combat18_Brush = createCombatObject()
setCombatParam(combat18_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat18_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat18_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 3, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}}))
-- Areas/Combat for 1900ms
local combat19_Brush = createCombatObject()
setCombatParam(combat19_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat19_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat19_Brush,createCombatArea({{1, 0, 1},
{0, 3, 0},
{1, 0, 1}}))
-- Areas/Combat for 2000ms
local combat20_Brush = createCombatObject()
setCombatParam(combat20_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat20_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat20_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 3, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}}))
-- Areas/Combat for 2700ms
local combat27_hyperbeam = createCombatObject()
setCombatParam(combat27_hyperbeam, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat27_hyperbeam, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat27_hyperbeam,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 3, 1, 1, 1, 1}}))
function getDmg_hyperbeam(cid, level, maglevel)
return (20000)*-1,(22000)*-1
end
setCombatCallback(combat27_hyperbeam, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_hyperbeam")