• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

OpenTibia SpellCreator: A graphical spell creation enviroment

TGYoshi

In space
Joined
Aug 20, 2010
Messages
1,107
Reaction score
121
Location
In space
The first graphical spell creator is here for a beta release.

Using this tool you'll be able to make great spells in less time, while it's even fun to do!

lkS3T.png


Features
- A lot.

Whenever you are done with your spell, you will be able to obtain the XML code and the script of your self-made spell.

LEtef.png


i5A2H.png


Besides that, you're also able to export an animated gif animation of your spell, to put on your website or something!

You can also save and continue on your spell later on if you'd like to.

Support for custom sprites is included as well.

Anyway, enjoy! I'd love to see your results as well and hear feedback :). There's enough room for improvement.

(source code will be released later, after the initial release.)

.NET Framework 3.5 is required,
install this if the application crashes.
 

Attachments

  • SpellCreator.zip
    84.7 KB · Views: 2,187 · VirusTotal
Last edited by a moderator:
Woo my brothers first attempt of using it :D for lolz

Pjfplf.gif


Suggestions:
  • Space Bar as a play hotkey.
  • An undo function :D

Will update if there are more suggestions later.
 
Wow!! Tgyoshi you must be god because i'm worshipping you right now!!! :)
 
Holy Shit! Still cant belive it =) This software is awesome! Thanks!
 
i bet everyone now plays with spells, hey got an idea! lets make a thread in art section with our spells :D
 
When I try to run it, it says: Missing tibia.spr & tibia.dat.
After that: Progam forcefully shutdown, something went wrong.

:O
 
As the readme.txt says; you have to copy the Tibia.spr and Tibia.dat of your own client (or whatever client you want) to the directory where the SpellCreator.exe is.
 
Excuse my language, frucking awesome! Can't wait to post some of my awesome spells!

<3 The best TGYoshi.
Red
 
As the readme.txt says; you have to copy the Tibia.spr and Tibia.dat of your own client (or whatever client you want) to the directory where the SpellCreator.exe is.

Ah y, working naow.

Btw, made my first one:


Pretty funny to do this, imo you should add a change background feature, so you can use a background of your own(a map)
 
TGYoshi you dont know what you done!!!! YOU MADE THE BEST SPELL MAKER EVER! THANK YOU VERY VERY MUCH!
 
Sick, Will use it for use. Will make some custom starter spells for my EvsO Project soon using this :p
 
Not the best spell ever created :| Didn't turn out how I imagined it, but it's still something I could have NEVER managed in lua alone.

holybomb.gif


holybomb.lua
Code:
-- SpellCreator generated.

-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_holy_start = createCombatObject()
setCombatParam(combat0_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat0_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat0_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat0_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat0_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2000ms
local combat20_holy_start = createCombatObject()
setCombatParam(combat20_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat20_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat20_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat20_holy_start,createCombatArea({{2, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat20_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1900ms
local combat19_holy_start = createCombatObject()
setCombatParam(combat19_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat19_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat19_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat19_holy_start,createCombatArea({{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat19_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1800ms
local combat18_holy_start = createCombatObject()
setCombatParam(combat18_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat18_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat18_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat18_holy_start,createCombatArea({{1, 1, 1, 1, 0, 2}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat18_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1700ms
local combat17_holy_start = createCombatObject()
setCombatParam(combat17_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat17_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat17_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat17_holy_start,createCombatArea({{1, 1, 1, 0, 0, 0, 0},
{1, 2, 1, 1, 1, 1, 1},
{1, 1, 1, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat17_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1600ms
local combat16_holy_start = createCombatObject()
setCombatParam(combat16_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat16_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat16_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat16_holy_start,createCombatArea({{2},
{1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat16_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1500ms
local combat15_holy_start = createCombatObject()
setCombatParam(combat15_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat15_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat15_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat15_holy_start,createCombatArea({{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 0},
{1, 2, 1, 1, 1, 1, 1},
{1, 1, 1, 0, 0, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat15_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1300ms
local combat13_holy_start = createCombatObject()
setCombatParam(combat13_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat13_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat13_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat13_holy_start,createCombatArea({{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 1, 1, 1},
{1, 1, 1, 1, 1, 2, 1},
{0, 0, 0, 0, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat13_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1100ms
local combat11_holy_start = createCombatObject()
setCombatParam(combat11_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat11_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat11_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat11_holy_start,createCombatArea({{0, 0, 0, 0, 1, 1, 1},
{1, 1, 1, 1, 1, 2, 1},
{0, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat11_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 900ms
local combat9_holy_start = createCombatObject()
setCombatParam(combat9_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat9_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat9_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat9_holy_start,createCombatArea({{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat9_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 700ms
local combat7_holy_start = createCombatObject()
setCombatParam(combat7_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat7_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat7_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat7_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat7_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 500ms
local combat5_holy_start = createCombatObject()
setCombatParam(combat5_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat5_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat5_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat5_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat5_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 300ms
local combat3_holy_start = createCombatObject()
setCombatParam(combat3_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat3_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat3_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat3_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat3_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2100ms
local combat21_holy_start = createCombatObject()
setCombatParam(combat21_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat21_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat21_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat21_holy_start,createCombatArea({{1, 1, 1},
{1, 2, 0},
{1, 1, 1},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat21_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2200ms
local combat22_holy_start = createCombatObject()
setCombatParam(combat22_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat22_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat22_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat22_holy_start,createCombatArea({{1, 1, 1, 1, 1, 2}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat22_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2300ms
local combat23_holy_start = createCombatObject()
setCombatParam(combat23_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat23_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat23_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat23_holy_start,createCombatArea({{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{1, 1, 1},
{0, 2, 1},
{1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat23_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2400ms
local combat24_holy_start = createCombatObject()
setCombatParam(combat24_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat24_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat24_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat24_holy_start,createCombatArea({{1, 1, 0, 1, 1},
{1, 0, 0, 0, 1},
{0, 1, 2, 0, 0},
{1, 0, 0, 0, 1},
{1, 1, 0, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat24_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2500ms
local combat25_holy_start = createCombatObject()
setCombatParam(combat25_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat25_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat25_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat25_holy_start,createCombatArea({{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat25_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2600ms
local combat26_holy_start = createCombatObject()
setCombatParam(combat26_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat26_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat26_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat26_holy_start,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat26_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2900ms
local combat29_holy_start = createCombatObject()
setCombatParam(combat29_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat29_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat29_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat29_holy_start,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat29_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 3200ms
local combat32_holy_start = createCombatObject()
setCombatParam(combat32_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat32_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat32_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat32_holy_start,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 2, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat32_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 3300ms
local combat33_holy_start = createCombatObject()
setCombatParam(combat33_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat33_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat33_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat33_holy_start,createCombatArea({{1, 0, 1, 0, 1},
{0, 0, 0, 0, 0},
{1, 0, 2, 0, 1},
{0, 0, 0, 0, 0},
{1, 0, 1, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat33_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 3400ms
local combat34_holy_start = createCombatObject()
setCombatParam(combat34_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat34_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat34_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat34_holy_start,createCombatArea({{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat34_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 3500ms
local combat35_holy_big = createCombatObject()
setCombatParam(combat35_holy_big, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat35_holy_big, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat35_holy_big,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}}))
function getDmg_holy_big(cid, level, maglevel)
	return (4500)*-1,(6550)*-1 
end
setCombatCallback(combat35_holy_big, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_big")

-- Areas/Combat for 3600ms
local combat36_holy_big = createCombatObject()
setCombatParam(combat36_holy_big, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat36_holy_big, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat36_holy_big,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 2, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}}))
function getDmg_holy_big(cid, level, maglevel)
	return (4500)*-1,(6550)*-1 
end
setCombatCallback(combat36_holy_big, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_big")

-- Areas/Combat for 3900ms
local combat39_holy_big = createCombatObject()
setCombatParam(combat39_holy_big, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat39_holy_big, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat39_holy_big,createCombatArea({{1, 1, 1, 1, 1},
{1, 1, 0, 1, 1},
{1, 0, 2, 0, 1},
{1, 1, 0, 1, 1},
{1, 1, 1, 1, 1}}))
function getDmg_holy_big(cid, level, maglevel)
	return (4500)*-1,(6550)*-1 
end
setCombatCallback(combat39_holy_big, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_big")

-- Areas/Combat for 4800ms
local combat48_holy_start = createCombatObject()
setCombatParam(combat48_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat48_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat48_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat48_holy_start,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat48_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 5000ms
local combat50_holy_start = createCombatObject()
setCombatParam(combat50_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat50_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat50_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat50_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat50_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 5200ms
local combat52_holy_start = createCombatObject()
setCombatParam(combat52_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat52_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat52_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat52_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat52_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 5500ms
local combat55_holy_start = createCombatObject()
setCombatParam(combat55_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat55_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat55_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat55_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat55_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 5700ms
local combat57_holy_start = createCombatObject()
setCombatParam(combat57_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat57_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat57_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat57_holy_start,createCombatArea({{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat57_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 6000ms
local combat60_holy_start = createCombatObject()
setCombatParam(combat60_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat60_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat60_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat60_holy_start,createCombatArea({{1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat60_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 6200ms
local combat62_holy_start = createCombatObject()
setCombatParam(combat62_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat62_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat62_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat62_holy_start,createCombatArea({{1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat62_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 6500ms
local combat65_holy_start = createCombatObject()
setCombatParam(combat65_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat65_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat65_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat65_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat65_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 6700ms
local combat67_holy_start = createCombatObject()
setCombatParam(combat67_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat67_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat67_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat67_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat67_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 7000ms
local combat70_holy_start = createCombatObject()
setCombatParam(combat70_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat70_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat70_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat70_holy_start,createCombatArea({{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 2, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat70_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 7200ms
local combat72_holy_start = createCombatObject()
setCombatParam(combat72_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat72_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat72_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat72_holy_start,createCombatArea({{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{1, 1, 1, 0, 1, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 2, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 1, 0, 1, 1, 1},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat72_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")local combat72_holy_big = createCombatObject()
setCombatParam(combat72_holy_big, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat72_holy_big, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat72_holy_big,createCombatArea({{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 2, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0}}))
function getDmg_holy_big(cid, level, maglevel)
	return (4500)*-1,(6550)*-1 
end
setCombatCallback(combat72_holy_big, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_big")

-- Areas/Combat for 7400ms
local combat74_holy_start = createCombatObject()
setCombatParam(combat74_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat74_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat74_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat74_holy_start,createCombatArea({{0, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 1, 1, 1, 1, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 2, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 1, 1, 1, 1, 0, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 1, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat74_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 7600ms
local combat76_holy_start = createCombatObject()
setCombatParam(combat76_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat76_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat76_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat76_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 2, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat76_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- =============== CORE FUNCTIONS ===============
function RunPart(c,cid,var) -- Part
	doCombat(cid, c, var)
end

function onCastSpell(cid, var)
	RunPart(combat0_holy_start,cid,var)
	addEvent(RunPart,2000,combat20_holy_start,cid,var)
	addEvent(RunPart,1900,combat19_holy_start,cid,var)
	addEvent(RunPart,1800,combat18_holy_start,cid,var)
	addEvent(RunPart,1700,combat17_holy_start,cid,var)
	addEvent(RunPart,1600,combat16_holy_start,cid,var)
	addEvent(RunPart,1500,combat15_holy_start,cid,var)
	addEvent(RunPart,1300,combat13_holy_start,cid,var)
	addEvent(RunPart,1100,combat11_holy_start,cid,var)
	addEvent(RunPart,900,combat9_holy_start,cid,var)
	addEvent(RunPart,700,combat7_holy_start,cid,var)
	addEvent(RunPart,500,combat5_holy_start,cid,var)
	addEvent(RunPart,300,combat3_holy_start,cid,var)
	addEvent(RunPart,2100,combat21_holy_start,cid,var)
	addEvent(RunPart,2200,combat22_holy_start,cid,var)
	addEvent(RunPart,2300,combat23_holy_start,cid,var)
	addEvent(RunPart,2400,combat24_holy_start,cid,var)
	addEvent(RunPart,2500,combat25_holy_start,cid,var)
	addEvent(RunPart,2600,combat26_holy_start,cid,var)
	addEvent(RunPart,2900,combat29_holy_start,cid,var)
	addEvent(RunPart,3200,combat32_holy_start,cid,var)
	addEvent(RunPart,3300,combat33_holy_start,cid,var)
	addEvent(RunPart,3400,combat34_holy_start,cid,var)
	addEvent(RunPart,3500,combat35_holy_big,cid,var)
	addEvent(RunPart,3600,combat36_holy_big,cid,var)
	addEvent(RunPart,3900,combat39_holy_big,cid,var)
	addEvent(RunPart,4800,combat48_holy_start,cid,var)
	addEvent(RunPart,5000,combat50_holy_start,cid,var)
	addEvent(RunPart,5200,combat52_holy_start,cid,var)
	addEvent(RunPart,5500,combat55_holy_start,cid,var)
	addEvent(RunPart,5700,combat57_holy_start,cid,var)
	addEvent(RunPart,6000,combat60_holy_start,cid,var)
	addEvent(RunPart,6200,combat62_holy_start,cid,var)
	addEvent(RunPart,6500,combat65_holy_start,cid,var)
	addEvent(RunPart,6700,combat67_holy_start,cid,var)
	addEvent(RunPart,7000,combat70_holy_start,cid,var)
	addEvent(RunPart,7200,combat72_holy_start,cid,var)
	addEvent(RunPart,7200,combat72_holy_big,cid,var)
	addEvent(RunPart,7400,combat74_holy_start,cid,var)
	addEvent(RunPart,7600,combat76_holy_start,cid,var)
	return true
end
 
Not the best spell ever created :| Didn't turn out how I imagined it, but it's still something I could have NEVER managed in lua alone.

holybomb.gif


holybomb.lua
Code:
-- SpellCreator generated.

-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_holy_start = createCombatObject()
setCombatParam(combat0_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat0_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat0_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat0_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat0_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2000ms
local combat20_holy_start = createCombatObject()
setCombatParam(combat20_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat20_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat20_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat20_holy_start,createCombatArea({{2, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat20_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1900ms
local combat19_holy_start = createCombatObject()
setCombatParam(combat19_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat19_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat19_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat19_holy_start,createCombatArea({{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat19_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1800ms
local combat18_holy_start = createCombatObject()
setCombatParam(combat18_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat18_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat18_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat18_holy_start,createCombatArea({{1, 1, 1, 1, 0, 2}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat18_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1700ms
local combat17_holy_start = createCombatObject()
setCombatParam(combat17_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat17_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat17_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat17_holy_start,createCombatArea({{1, 1, 1, 0, 0, 0, 0},
{1, 2, 1, 1, 1, 1, 1},
{1, 1, 1, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat17_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1600ms
local combat16_holy_start = createCombatObject()
setCombatParam(combat16_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat16_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat16_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat16_holy_start,createCombatArea({{2},
{1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat16_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1500ms
local combat15_holy_start = createCombatObject()
setCombatParam(combat15_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat15_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat15_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat15_holy_start,createCombatArea({{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 0},
{1, 2, 1, 1, 1, 1, 1},
{1, 1, 1, 0, 0, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat15_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1300ms
local combat13_holy_start = createCombatObject()
setCombatParam(combat13_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat13_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat13_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat13_holy_start,createCombatArea({{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 1, 1, 1},
{1, 1, 1, 1, 1, 2, 1},
{0, 0, 0, 0, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat13_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1100ms
local combat11_holy_start = createCombatObject()
setCombatParam(combat11_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat11_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat11_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat11_holy_start,createCombatArea({{0, 0, 0, 0, 1, 1, 1},
{1, 1, 1, 1, 1, 2, 1},
{0, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat11_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 900ms
local combat9_holy_start = createCombatObject()
setCombatParam(combat9_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat9_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat9_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat9_holy_start,createCombatArea({{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat9_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 700ms
local combat7_holy_start = createCombatObject()
setCombatParam(combat7_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat7_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat7_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat7_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat7_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 500ms
local combat5_holy_start = createCombatObject()
setCombatParam(combat5_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat5_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat5_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat5_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat5_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 300ms
local combat3_holy_start = createCombatObject()
setCombatParam(combat3_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat3_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat3_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat3_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat3_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2100ms
local combat21_holy_start = createCombatObject()
setCombatParam(combat21_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat21_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat21_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat21_holy_start,createCombatArea({{1, 1, 1},
{1, 2, 0},
{1, 1, 1},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat21_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2200ms
local combat22_holy_start = createCombatObject()
setCombatParam(combat22_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat22_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat22_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat22_holy_start,createCombatArea({{1, 1, 1, 1, 1, 2}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat22_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2300ms
local combat23_holy_start = createCombatObject()
setCombatParam(combat23_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat23_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat23_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat23_holy_start,createCombatArea({{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{1, 1, 1},
{0, 2, 1},
{1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat23_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2400ms
local combat24_holy_start = createCombatObject()
setCombatParam(combat24_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat24_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat24_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat24_holy_start,createCombatArea({{1, 1, 0, 1, 1},
{1, 0, 0, 0, 1},
{0, 1, 2, 0, 0},
{1, 0, 0, 0, 1},
{1, 1, 0, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat24_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2500ms
local combat25_holy_start = createCombatObject()
setCombatParam(combat25_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat25_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat25_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat25_holy_start,createCombatArea({{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat25_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2600ms
local combat26_holy_start = createCombatObject()
setCombatParam(combat26_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat26_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat26_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat26_holy_start,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat26_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2900ms
local combat29_holy_start = createCombatObject()
setCombatParam(combat29_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat29_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat29_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat29_holy_start,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat29_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 3200ms
local combat32_holy_start = createCombatObject()
setCombatParam(combat32_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat32_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat32_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat32_holy_start,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 2, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat32_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 3300ms
local combat33_holy_start = createCombatObject()
setCombatParam(combat33_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat33_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat33_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat33_holy_start,createCombatArea({{1, 0, 1, 0, 1},
{0, 0, 0, 0, 0},
{1, 0, 2, 0, 1},
{0, 0, 0, 0, 0},
{1, 0, 1, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat33_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 3400ms
local combat34_holy_start = createCombatObject()
setCombatParam(combat34_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat34_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat34_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat34_holy_start,createCombatArea({{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat34_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 3500ms
local combat35_holy_big = createCombatObject()
setCombatParam(combat35_holy_big, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat35_holy_big, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat35_holy_big,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}}))
function getDmg_holy_big(cid, level, maglevel)
	return (4500)*-1,(6550)*-1 
end
setCombatCallback(combat35_holy_big, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_big")

-- Areas/Combat for 3600ms
local combat36_holy_big = createCombatObject()
setCombatParam(combat36_holy_big, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat36_holy_big, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat36_holy_big,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 2, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}}))
function getDmg_holy_big(cid, level, maglevel)
	return (4500)*-1,(6550)*-1 
end
setCombatCallback(combat36_holy_big, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_big")

-- Areas/Combat for 3900ms
local combat39_holy_big = createCombatObject()
setCombatParam(combat39_holy_big, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat39_holy_big, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat39_holy_big,createCombatArea({{1, 1, 1, 1, 1},
{1, 1, 0, 1, 1},
{1, 0, 2, 0, 1},
{1, 1, 0, 1, 1},
{1, 1, 1, 1, 1}}))
function getDmg_holy_big(cid, level, maglevel)
	return (4500)*-1,(6550)*-1 
end
setCombatCallback(combat39_holy_big, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_big")

-- Areas/Combat for 4800ms
local combat48_holy_start = createCombatObject()
setCombatParam(combat48_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat48_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat48_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat48_holy_start,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat48_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 5000ms
local combat50_holy_start = createCombatObject()
setCombatParam(combat50_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat50_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat50_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat50_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat50_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 5200ms
local combat52_holy_start = createCombatObject()
setCombatParam(combat52_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat52_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat52_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat52_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat52_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 5500ms
local combat55_holy_start = createCombatObject()
setCombatParam(combat55_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat55_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat55_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat55_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat55_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 5700ms
local combat57_holy_start = createCombatObject()
setCombatParam(combat57_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat57_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat57_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat57_holy_start,createCombatArea({{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat57_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 6000ms
local combat60_holy_start = createCombatObject()
setCombatParam(combat60_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat60_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat60_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat60_holy_start,createCombatArea({{1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat60_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 6200ms
local combat62_holy_start = createCombatObject()
setCombatParam(combat62_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat62_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat62_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat62_holy_start,createCombatArea({{1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat62_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 6500ms
local combat65_holy_start = createCombatObject()
setCombatParam(combat65_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat65_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat65_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat65_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat65_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 6700ms
local combat67_holy_start = createCombatObject()
setCombatParam(combat67_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat67_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat67_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat67_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat67_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 7000ms
local combat70_holy_start = createCombatObject()
setCombatParam(combat70_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat70_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat70_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat70_holy_start,createCombatArea({{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 2, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat70_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 7200ms
local combat72_holy_start = createCombatObject()
setCombatParam(combat72_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat72_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat72_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat72_holy_start,createCombatArea({{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{1, 1, 1, 0, 1, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 2, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 1, 0, 1, 1, 1},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat72_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")local combat72_holy_big = createCombatObject()
setCombatParam(combat72_holy_big, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat72_holy_big, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat72_holy_big,createCombatArea({{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 2, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0}}))
function getDmg_holy_big(cid, level, maglevel)
	return (4500)*-1,(6550)*-1 
end
setCombatCallback(combat72_holy_big, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_big")

-- Areas/Combat for 7400ms
local combat74_holy_start = createCombatObject()
setCombatParam(combat74_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat74_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat74_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat74_holy_start,createCombatArea({{0, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 1, 1, 1, 1, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 2, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 1, 1, 1, 1, 0, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 1, 0}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat74_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 7600ms
local combat76_holy_start = createCombatObject()
setCombatParam(combat76_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat76_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat76_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat76_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 2, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
	return (2100)*-1,(3200)*-1 
end
setCombatCallback(combat76_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- =============== CORE FUNCTIONS ===============
function RunPart(c,cid,var) -- Part
	doCombat(cid, c, var)
end

function onCastSpell(cid, var)
	RunPart(combat0_holy_start,cid,var)
	addEvent(RunPart,2000,combat20_holy_start,cid,var)
	addEvent(RunPart,1900,combat19_holy_start,cid,var)
	addEvent(RunPart,1800,combat18_holy_start,cid,var)
	addEvent(RunPart,1700,combat17_holy_start,cid,var)
	addEvent(RunPart,1600,combat16_holy_start,cid,var)
	addEvent(RunPart,1500,combat15_holy_start,cid,var)
	addEvent(RunPart,1300,combat13_holy_start,cid,var)
	addEvent(RunPart,1100,combat11_holy_start,cid,var)
	addEvent(RunPart,900,combat9_holy_start,cid,var)
	addEvent(RunPart,700,combat7_holy_start,cid,var)
	addEvent(RunPart,500,combat5_holy_start,cid,var)
	addEvent(RunPart,300,combat3_holy_start,cid,var)
	addEvent(RunPart,2100,combat21_holy_start,cid,var)
	addEvent(RunPart,2200,combat22_holy_start,cid,var)
	addEvent(RunPart,2300,combat23_holy_start,cid,var)
	addEvent(RunPart,2400,combat24_holy_start,cid,var)
	addEvent(RunPart,2500,combat25_holy_start,cid,var)
	addEvent(RunPart,2600,combat26_holy_start,cid,var)
	addEvent(RunPart,2900,combat29_holy_start,cid,var)
	addEvent(RunPart,3200,combat32_holy_start,cid,var)
	addEvent(RunPart,3300,combat33_holy_start,cid,var)
	addEvent(RunPart,3400,combat34_holy_start,cid,var)
	addEvent(RunPart,3500,combat35_holy_big,cid,var)
	addEvent(RunPart,3600,combat36_holy_big,cid,var)
	addEvent(RunPart,3900,combat39_holy_big,cid,var)
	addEvent(RunPart,4800,combat48_holy_start,cid,var)
	addEvent(RunPart,5000,combat50_holy_start,cid,var)
	addEvent(RunPart,5200,combat52_holy_start,cid,var)
	addEvent(RunPart,5500,combat55_holy_start,cid,var)
	addEvent(RunPart,5700,combat57_holy_start,cid,var)
	addEvent(RunPart,6000,combat60_holy_start,cid,var)
	addEvent(RunPart,6200,combat62_holy_start,cid,var)
	addEvent(RunPart,6500,combat65_holy_start,cid,var)
	addEvent(RunPart,6700,combat67_holy_start,cid,var)
	addEvent(RunPart,7000,combat70_holy_start,cid,var)
	addEvent(RunPart,7200,combat72_holy_start,cid,var)
	addEvent(RunPart,7200,combat72_holy_big,cid,var)
	addEvent(RunPart,7400,combat74_holy_start,cid,var)
	addEvent(RunPart,7600,combat76_holy_start,cid,var)
	return true
end

Nice =D

C6uJMB.gif

I have no idea what I did xD
 
Back
Top