kimet
Member
- Joined
- Jul 17, 2010
- Messages
- 45
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I've searched a lot and i've figured how launchers works watching some tutors of visual basic, just need to know the hash and replace the file, but my question is:
1- How can i make a launcher read the sprites of .spr file instead the whole file??
2- There is any way for make it replace the sprites by data size instead of hash, so it may replace every sprite file if it doesnt has the same size of the original sprite.
This way the players wont need to download the whole spr file every time i change 1 sprite inside the .spr folder.
Obs: i'm learning some kind of ot client structure, i'm an amateur on it yet, so i may pay you for teach me how to do this patch works with ot client, i dont care about encrypting or not my ot client content , i just want to stop players botting and i want to be able to change the game visual for make a better experience to my players, without make them download 40-100 mbs every time i change the .spr file.
Thanks already, for your help. English isnt my main, so if you got any doubt about what i'm saying, feel free to ask.
1- How can i make a launcher read the sprites of .spr file instead the whole file??
2- There is any way for make it replace the sprites by data size instead of hash, so it may replace every sprite file if it doesnt has the same size of the original sprite.
This way the players wont need to download the whole spr file every time i change 1 sprite inside the .spr folder.
Obs: i'm learning some kind of ot client structure, i'm an amateur on it yet, so i may pay you for teach me how to do this patch works with ot client, i dont care about encrypting or not my ot client content , i just want to stop players botting and i want to be able to change the game visual for make a better experience to my players, without make them download 40-100 mbs every time i change the .spr file.
Thanks already, for your help. English isnt my main, so if you got any doubt about what i'm saying, feel free to ask.