Xagul
deathzot.net
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Update
Sorry the new zone is not in this update, Snuggles just got his pc back up and running and I didn't want to delay the update any longer!
- Being in a dungeon is a scary thing, adventurers learn to cope with fear by slaying their enemies, but what happens when those enemies are in the persons head?
Today we introduce paranoia, a new system for dungeons. When players are inside a dungeon and they are not killing their enemies they will start to feel paranoia set in.
The player will slowly progress through numerous stages of paranoia until they eventually go insane and their brain starts to haemorrhage.
Prolonged exposure to paranoia will cause a player to die. Players can easily cope with paranoia by actively progressing through the dungeon like normal.
While the majority of adventurers are always willing to fight for gold and glory, there are a few that would rather hide in the back and wait for others to risk their lives instead.
These people are extremely vulnerable to the effects of paranoia.
- Added a new item type, Daggers.
Daggers are smaller more accurate versions of swords, their damage is more consistent but a bit lower and they have the same attack speed.
Overall daggers deal slightly less DPS than swords however they are the only item that can be looted with movement speed already on them.
These weapons are ideal for players wanting to play an assassin type role due to the movement speed and new special effect of shadow armor.
- Shadow Armor will now increase a players attack speed with daggers in addition to the previous effects of the spell.
- Increased the damage of slice and dice.
- Increased the damage of shadow dance.
- Increased the damage of charge.
- Increased the damage is deadly strike.
- Reduced the damage of blade storm by about 25%, but it will now hit twice. This makes the overall dps higher and should make the spell more appealing.
- Increased the top end damage of most other melee spells. Example: Where a melee spell used to hit 100-200 it will look more like 100-300 now.
- Fixed a typo with soulfire, it was intended to do around the same damage as arcane missiles, it was then multiplied by 2 because it hits twice.
- Smoke Bomb will no longer push npcs.
- Recall may now be cast with "house or "home to teleport to your house instead of temple. Example: recall "home
- Reduced the damage of chain lightning by about 7%.
- Reduced the rate at which defense curl will drain soul when being hit by multiple targets.
- Fixed an issue with defense curl returning 100% pvp damage on low-damage hits.
- Soul cost of meteor has been increased back to 50 (up from 35)
- Meteor has been badassified by about 314%.
- Base regeneration is now 1% of a players maximum health per second (instead of a flat 4 regen). Players will also receive 5 base regeneration on top of the 1%. This means a player with 1000 health will recover 15 health and mana per second (with 0 bonus regen).
- Regeneration will now work similar to other stats, each point of regeneration will increase your base regeneration by a percent.
- Fixed the cap of fish. The better the fish the heavier it will be now. Overall now the fish will weigh less across the board. (before it was all over the place and some of the fish weighed 800+ cap per 100)
- Fish can now be sold to food merchants.
- Machetes and Hatchets now have durability.
- Many items obtained through foraging may be sold to various npcs.
- The evergreen trees in Tarid can no longer be vandalized.
- Guild fortresses will be immune to takeover for 1 hour after capture. During this time players will be able to construct/upgrade a wall and hire defenders. Once the protection phase is over players will be unable to build inside the fortress and players will be able to assault and take over the fort. In the event of a server restart all guild fortresses will be placed back into protection for 1 hour so players may re-hire defenders.
- Soul Siphoning has been changed. Dealing damage to another player will steal some of their soul. Each point spent in this perk will increase the rate at which this effect can occur.
- Killing a player that is on a rampage (or higher) will now yield experience to the killer.
- The Colosseum experience vendor has arrived.
- Fixed a bug that allowed players to enter the colosseum while PZ locked.
- Brown Backpacks may now be scrapped.
- Decoys are now walkable.
- Females will no longer receive plastic surgery and become a man before sleeping.
- Fixed a bug that allowed players to fish and mine while PZ locked.
- Players can now get afk kicked inside a dungeon. This will cause you to be kicked out of the dungeon.
- Players can no longer summon each other in the beginning of a dungeon, it must be done out side of the dungeon.
- Fixed a bug where the trade window would always show an item at full durability.
- When reforging an item, the new stats will appear in the center of the screen so players do not have to look at the new item every time.
Sorry the new zone is not in this update, Snuggles just got his pc back up and running and I didn't want to delay the update any longer!