Yuji
Helper
All i do is loot knight spells lol! but yet i think the same about the weakness of non-shadow armor melee spells. I cant remember the last time i looted a mage spell
- New Spells:
- Thunderstorm
-Soul Cost: 12
-Type: attack/magic
-A large thunderstorm electrocutes enemies at the casters location.- Shadowflame
-Soul Cost: 6
-Type: attack/magic
-Shoots a wave of fire and death in front of the caster.- Soulfire
-Soul Cost: 8
-Type: attack/magic
-Unleashes power of fire and death, all focused into a single attack.- Prismatic Beam
-Soul Cost: 10
-Type: attack/magic
-Shoots a beam of elements in front of the caster dealing more damage the further away it hits.- Strafe
-Soul Cost: 7
-Type: attack/range
-Shoots multiple low damage projectiles in rapid succession.- Iron Grip
-Soul Cost: 0
-Type: enhancement/melee
-Increases the users strength substantially, allowing the use of two maces at once. The second mace must be equipped in the secondary weapon slot (ammo/belt slot). Armor is reduced by 50% while active.- Meteor Strike
-Soul Cost: 15
-Type: attack/melee
-The user jumps into the air and crashes down into the ground sending a shock-wave outward from the target.- Defense Curl
-Soul Cost: 1 (per hit)
-Type: attack/melee
-The user takes on a defensive form reflecting damage to nearby targets. The amount of damage reflected is based on the users armor.
**NOTE: The damage of Defense Curl is based on the armor of the player however it is capped at the damage of the original hit BEFORE armor reduction.
Example #1: Rat hits player for 100 > Player has 75% damage reduction > Rat only hits 25 > 100 damage is reflected
Example #2: Rat hits player for 10,000 > Players armor-to-damage formula totals to 500 damage > 500 damage is reflected.
- Fixed the exit of a hidden place in the desert so players may now leave without using recall.
- Fixed a bug where arcane missiles and lucky seven could shoot through walls.
- Fixed a bug where focused barrage said it would only take 50 soul but was instead taking 100.
- Fixed a bug with Divine Aura, it should now heal party members properly now.
- Fixed a bug where boomerang said it was only taking 6 soul but was actually taking 7.
- Added the 3 multi-tools to the reward shop.
- Increased the experience reward from the 3rd dungeon to 30,000,000 (up from 25,000,000)
- Mana potions will no longer heal more than x% of a players maximum health. The percent is based on the type of potion.
- Increased the time between global saves to 30 minutes (up from 15 minutes).
- Whirlwind soul cost reduced to 12 (down from 15) to match similar magic spell costs.
- Meteor damage increased by about 15%
- Arcane Torrent will now shoot the same amount of energy balls regardless of how much room is in the area. This is a test as requested by popular demand, if it becomes to powerful it will be re-balanced.
- Arcane Torrent is now considered an ultimate ability.
- The damage of chain lighting is now spread across all 3 seconds of casting instead of all damage being done in the first second. This will lower the burst capability of the spell but leave the overall DPS untouched.
- Reduced the amount of armor lost when using Shadow Armor to 25% (down from 50%)
Fixed a bug with Divine Aura, it should now heal party members properly now.
I no haz gud inglis but i tink dat dis is 1 now tu mach
- Fix a bug wit updait knotes, Divine Aura knote shoud now displai proper inglis now.
I have a few spell suggestions. Idk if you would call these utilities or not but I do think they would be best as toggles.
All attacks have a chance to drop meteor on opponents.
All attacks have a chance to freeze opponents in their place.
All attacks give a chance to cast buff for 100% crit rate for an amount of time.