I don't want to look like I want to OP summoners just because I am playing one but I think I gotta report everything I see that doesn't make sense. Okay, the destroyer feels way better now, but there's still one thing that makes it kinda useless: pushing. Since spellsingers work good for AoE, destroyer is meant to be a 1vs1 high dps summon. The problem about this is that if I ever hunt something 1vs1 is going to be bosses or a monster strong enough as to not want to lure more than one. This is the problem, if I use it the chance to lure is high due to its pushing, plus teamhunting makes it annoying for the other players (specially for the blocker) since they have to follow it all the time (it pushes a lot). So again, I don't see when to use it even if its dps are quite good now.
I just feel like the pushing thing doesn't fit the the purpose of it.
New Spells:
- Creeping Death - Soul Cost: 8 - Type: shadow/magic - Death will find them. It always does.
- Malediction - Soul Cost: 8 - Type: shadow/magic - Cast a torrent of deathbats that inflict a deadly curse onto target.
1. Turn off targeting bot.
2. Stop attacking the monster.
3. When the summons walk back to you re-target the monster, in some cases you may have to walk back a bit to gain yourself some distance.
Problem solved!
Edit:
Small Hotfix:
This change does not require a server restart and is already in effect.
- Natures Grace damage bonus has been increased.
1. I never use targeting bot.
2 and 3. Is this actually the way you wanted it to work? because I see tons of ultimates not being so hard to use and I don't see why this one has to make me target and untarget all the time in order for it to be useful. At the moment destroyer is just a high risk spell, with good dps but not as good as to risk myself to lure something everytime and a bit annoying for blockers and others to follow the target wherever destroyer pushes it everytime.
Also, some new and fancy spells would be cool too for this vocation!
Well naturally if a summon starts moving away from you and you don't want it to lure more things you will have to do something to prevent it from moving further away than it already is. This is not some new issue that suddenly started happening with the destroyer in fact its more problematic with spellsingers than it is with the destroyer. But short answer, no this will not be changed. I want the destroyer to push targets around that's what makes that particular creature unique. In the future there may be other ultimate summons that do not push things around and look so crazy, but this one does.
@Trebla
It's not that people don't play summoner because it's not good, it's because its nearly impossible to bot hence the reason you are playing it, because you do not bot.
with that said I don't think anything you have said is offensive. Not even close. However, I played summoner for the majority of the time before the wipe. No summons are obtainable via quest/npc. They all must be looted and they are not common spells. Due to that all summons must be good. Destroyer is not meant to replace spellsinger but rather it's an alternative. There are many situations that Undead Warriors/Spellsingers/Minions will be a better option than the destroyer. Destroyer is considered an ultimate because of its soul cost and the power of the summon itself. Idk if you have noticed or not, but "ultimate spell" on this server does not mean "triumph all gg you have best spell no need to loot anymore". Ultimate spells all have their use but I don't think there is a single ultimate spell that people spam as their primary source of damage. Also most (not all) ultimate spells were designed for pvp which is why the destroyer pushes people around and moves like a crazy lunatic.
Does this server has a website? I want to check how many ppl active lol