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[TFS 1.1] Less EXP When You Hunt Too Many of 1 Monster

Jaed Le Raep

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I'd like to request a script where once a player has hunted x amount of a specific monster, the exp he gets from that monster is lowered by a percentage.

This is to help combat the usefulness of cavebotting, making it so that it's not useful to keep hunting the same monster over and over again for cavebot exp. It would be nice to be able to dictate the amount of kills necessary for each monster and then send an alert to the player once they've reached this limit.


To deepen the system even more, it would be awesome that this system had a cooldown, and the exp rate would reset after x amount of hours or days.
 
Stamina is a global nerf to ALL exp rate. This system nerfs the exp of certain monsters that you specify. In addition, Stamina's default regen rate sucks.
 
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