Hi,
there must be a way to price items, sold by NPCs, based on the levels of "supply and demand".
Lets say the NPC has "X" amount of SD runes in his daily stock
I know that players may try to take advantage of this and manipulate the pricing to sell for even higher prices, but they could be burned as well.
What am I trying to achieve?
there must be a way to price items, sold by NPCs, based on the levels of "supply and demand".
Lets say the NPC has "X" amount of SD runes in his daily stock
- if the number gets to "Y" the price will be raised for "Z"% (can be raised several times)
- no stock left means, he can not sell that item to the players until the next day
I know that players may try to take advantage of this and manipulate the pricing to sell for even higher prices, but they could be burned as well.
What am I trying to achieve?
- Trade among players
- Take money out of circulation
- rune making
Last edited: