I really appreciate the feedback
I really respect the people who put in the effort to voice their opinions in a clear way and take the time to post it. This is what allows me as a developer to sit down and rethink certain things and what needs adding. And yes we do have a powerful team, also with the addition of
@RazorBlade as of recently (Who basically already was a team member, but now officially) As the few alpha testers will attest to, I hate giving away things during just Alpha days, I like to keep things as a surprise, I got this mindset from Red (developer of cyntara), as he is great at this.
We have Several systems that will be slowly released here on otland. But I like to keep a good amount as a surprise for players on launch and/or beta. You will be entertained, and you will get feels.
One thing to keep in mind, through my 6 years of being here on otland, and longer playing OT’s, I have come to a very accurate conclusion that the success of an OT usually comes down to consistency and the way it is managed. There is a reason so so so so so. Very few. Custom projects ever see the light past 30 days. It is important to have unique features, but what is more important is making features that promote a community and team atmosphere. That is what is always #1 on our mind. How can (Insert system here) promote community and a team atmosphere. Whether that is in PVP or PVE.
I have decided to leave out certain things that could be easily added, as I have already made the entire system, things that have been done time and time again on other Custom OTs. In the end of the day, we want this to be a multi-year project. Not a 1 month bang project where players are like HOLY SHIT SO MUCH STUFFS, then the developer can’t keep up and the OT is dead.
I will be posting an entire page about “The Ramparts” soon here on otland, and by soon I mean within the week. This will be a large tier dungeon system on Archlight, something to look forward to