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The ArchLight Project

  • Thread starter Deleted member 49793
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Deleted member 49793

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We made ArchLight to fill a need for a professional RPG server. A balanced server. A competitive server. And a long lasting server. Archlight has been developed by a professional mature group, one not here to launch an ot and take it offline 1 month later. A professional group not here to make outrageous donation items to make a quick buck. A group with a one year commitment to our dedicated server and project team. Our server is here to be enjoyable, balanced, exciting and clean. Not a server with crazy systems that cause crashes every 30 minutes, or a boring real map that has nothing to explore or learn. To avoid spoilers, we will not be giving away many things about our server, we want to keep this to a surprise. We hope you enjoy the following information about our server :)

All dates below are confirmed and will happen on schedule.
Third Alpha Test Date: July 17th
Last Alpha Test Date: July 24th
First Beta Test: July 31st
Last Beta Test: August 7th
Confirmed Release Date: August 14th - 18:00 CEST | 9:00am PST | 12:00pm (Noon) EST

When we are within a few days of launching the closed beta, all players in beta list on front page will be notified via a PM

Alpha testers have been chosen and we're notified.

~*~ Current Beta Tester List ~*~
1. @Jeffro
2. @uchiha1sasukee
3. @vakacjus
4. @divinum
5. @Killx
6. @jss
7. @MysteriousDot
8. @Zasranets
9. @smoothmoves
10. @Eliazz
11. @Lifer420
12. @Demon Overlord
13. @HalfAway
14. @Tarek1337
15. @PEMUS
16. @Shade
17. @Mauvm
18. @Smoothmoves4
19. @gunky910
20. @Damon
21. @Shiros
22. @vics
23. @Deepling
24. @Tony0909
25. @luigilc
26. @kosan100
27. @Eiffel
28. @Imfreezing
29. @Romi
30. @cmarofpicka
31. @Colors
32. @DestinationSer
33. @kamilcioo
34. @hehemidu
35. @Dawg
Made room for one more - @hamran
@likki

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*~* 10.77 ~*~
*~* PvP ~*~
*~* Exp/Skill/Ml Rates: Medium ~*~
*~* Unique System To Achieve Addons ~*~
*~* Gambling, Slots, Dicer, Blackjack ~*~
*~* Event tokens every 15 minutes to active players ~*~
*~* Daily Quests and Bosses ~*~
*~* Many Team Quests ~*~
*~* Some real tibia quests added - POI, DHQ, Anni, War Zones ~*~
*~* Monster Tasks and Boss Tasks ~*~
*~* Massive Unique Custom Map ~*~
*~* Horse Chariot System (Teleports you around town, quicker transportation) ~*~
~*~ 10.77 Mounts and Outfits ~*~
~*~ Many Unique Events - Zombie, Last Man Standing, Team Battle, Arena's ~*~
~*~ World Bosses ~*~
~*~ Weekly PvP Events ~*~
~*~ Guild War System ~*~
~*~ 2 Guild Castles - To most powerful guilds, Special Rewards to Guild Castle Owners ~*~

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Our Addon system is a spin on the common addon bonus system out there. As we dont want to limit you to wearing an addon based on the benefits it grants to your class. We want you to wear whatever addon you enjoy! But also be rewarded for having multiple addons... For every addon you own you will receive a bonus. The more addons you on the most bonuses you will receive. For example.. if you have 1 full set of addons you will receive +50 health, if you have 2 sets of addons, +50 health and + 10 speed, up to a total of 20 set bonuses.


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Our Find group system is a simple talkaction to open a command window allowing you to choose with ease exactly what you want to do, whether its find someone to invite for a Boss, Hunt, or Guild, or to put your name looking for group. Once a player is added their Name, Vocation and Level will be added to the list. A player can easily remove himself from the list.

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On ArchLight we have multiple quests that can be repeated daily for a chance to retrieve donation items, in-game rare items, tokens (used to buy certain items, supplies) etc. These daily quests allow players who cannot dedicated as much time to ArchLight each day to stay somewhat competitive through these daily quests and the rewards they give.


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* All of our vocations have been stress tested in many ways to assure balance in their respective roles, in both PVE and PVP.

Archer
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The archer is a ranged weapon specialist. He is there to rain fire down on the enemy while the tank holds the aggro off of them. The archer however also has a series of spells from self heals to combat spells that support his damage. The Archer on Archlight unlike the Paladin on Real Tibia has a stronger damage tray but lower healing tray. The Archer will have a high damage output with decent survivability allowing them to be a very powerful mixed threat from afar.


Guardian
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The Meat and Shield of Archlight. The Guardian is a powerful, high defense and high health melee weapon user. The Guardian has multiple moderate healing spells along with a strong taunt. The Guardians shielding skill rises faster than any other class on Archlight, however with high health and high defense the cost of weapon skill comes. Their weapon skill does not rise as fast as a Berserker and thus resorts more to magic damage along with the support of a 1 handed weapon. This class is a lower damage output but exceptionally hard to kill. A must have for a high level boss fight.


Druid
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The Druid is a combination of a natural damaging class, and a healer. The Druid has the utility of several large heals, allowing the Druid to support with large heals and a moderate amount of damage in boss fights. The druid makes a good solo hunter too with several strong damage spells.


Sorcerer
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The Sorcerer is a powerful magician, using the strongest elements are their disposal to inflict massive amounts of magic damage against their enemies. Sorcerers despite being the most powerful damage dealer in the game have the lowest survivability being a fragile target.


Bard
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The Bard is a unique player who is adept with the use of instruments in combat. These musicians use different sounds to fight, support, and heal allies. Bards are the primary support class in Archlight using a mixed variety of heal over time spells, party speed buffs, party damage and defense buffs, and regeneration buffs. A Bard is a key support class.


Berserker
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Raw Strength, The Berserker is a master of heavy weapons. Despite their slower shielding skill than that of the Guardian the Berserker has an exceptionally fast weapon skill. The Berserker is adept to using heavy 2 handed weapons to deal massive amounts of damage using AOE spells and powerful weapon skill buffs. Accompany the Berserker with a Bard to further support his damage buffs and speed and you will have one powerful killing machine.


Our Mapper Threads:
Divinum's Mapping Thread
Godsu's Mapping Thread
Credits to @Emo kid also for mapping contributions


Thanks to the support of @uchiha1sasukee @RazorBlade @Colors

More to come very soon.
 
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I'm a little curious about the stats of the addon bonuses, because just having 2 full outfits is giving you a huge advantage (speed) :p
 
Looks amazing! I've been waiting for you to post your server and it's finally here. :)
It looks nice from what I can see, but there is one thing I really dislike :( the rare loot system... it's very poorly made.

That system has been overused and it actually doesn't add a lot of diversity, but rather boosts the original stats. (not to mention it's pretty much useless for low equipment due to low base stats)
It also has some flaws because it makes wands, rods, and paladin weapons WAY less inferior to knight weapons. I've see many server use that rare drop system and the knights always benefit the most. (by far)
I would of rather had some type of upgrade system with more diverse effects like regen, skills, hp/mp, etc..

Other than that I actually can't wait to try it up. I'll definitely be joining beta. :)
 
I'm a little curious about the stats of the addon bonuses, because just having 2 full outfits is giving you a huge advantage (speed) :p

After the beta some may be modified :) It just means you have a permanent BOH.

Looks amazing! I've been waiting for you to post your server and it's finally here. :)
It looks nice from what I can see, but there is one thing I really dislike :( the rare loot system... it's very poorly made.

That system has been overused and it actually doesn't add a lot of diversity, but rather boosts the original stats. (not to mention it's pretty much useless for low equipment due to low base stats)
It also has some flaws because it makes wands, rods, and paladin weapons WAY less inferior to knight weapons. I've see many server use that rare drop system and the knights always benefit the most. (by far)
I would of rather had some type of upgrade system with more diverse effects like regen, skills, hp/mp, etc..

Other than that I actually can't wait to try it up. I'll definitely be joining beta. :)

I agree in many ways with this, however I have found that players many times are simply confused by the upgrade systems, and that they enjoy/find it easier to understand the rare drop system. I dont mean this towards the custom rpg hungry Otland users, but rather the 95% who arn't.
 
I have found that players many times are simply confused by the upgrade systems, and that they enjoy/find it easier to understand the rare drop system.
I can agree with that :p some people do make systems and features that are too complicated, but that shouldn't be a reason to not do it!
All you have to do is think of a simple way to make it. It's as easy as making monsters drop upgrade stones that you can directly use on your equipment; stuff like that.

Also might I ask why the beta date is so far away? I'm guessing there is still work to do? I'm just really itching to play a decent server. :)
 
looks very interesting and unique, want to try it ASAP!!
 
I can agree with that :p some people do make systems and features that are too complicated, but that shouldn't be a reason to not do it!
All you have to do is think of a simple way to make it. It's as easy as making monsters drop upgrade stones that you can directly use on your equipment; stuff like that.

Also might I ask why the beta date is so far away? I'm guessing there is still work to do? I'm just really itching to play a decent server. :)

Couple reasons, 1. Yes, the systems are for the most part complete and ready for launch, however some mapping still needs finishing. We dont want to release with content for 1-2 months, like many many many servers do.

And yes, that is something to think about, thank you :)
 
Rare drop system, make some simple item enchantment.
Something like, attack or attack speed for melee and distance weapons, + amount of mana or hp, regen mana of hp for armors
 
The idea of this sounds great, but you came back to working on open tibia servers 1 month ago after not being active in this community for almost 2 years. Something suspicious going on here.
 
Looks really interesting to me! Can't wait to see more :) I really like the design and description of the thread :p
 
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Really, fuck my life. All the good projects starts when i have vacation. ;_;
 
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