100% made by me. I got it by looking youtube, tibiawiki.br and tibiawiki.com:
The Flaming Orchid
on xxxx\data\monster\demons ... add:
on xxxx\data\monster... add:
on xxx\data\spells\scripts\monster... add
And in the same folder create another...
And finally on xxx\data\spells add the next...
Where it says (words="###195") and (words="###196"). Note that numbers are not repeated, if they are repeated, change the numbers for others.
DAWNFIRE ASURA
on xxxx\data\monster\demons ... add:
on xxxx\data\monster... add:
on xxx\data\spells\scripts\monster... add
And in the same folder create another...
And finally on xxx\data\spells add the next...
Where it says (words="###179") and (words="###180"). Note that numbers are not repeated, if they are repeated, change the numbers for others.
MIDNIGHT ASURA
on xxxx\data\monster\demons ... add:
on xxxx\data\monster... add:
Where it says "yellownote" is actually "Stars Effect" but I can not find the name of the animation, I was looking for it even in the .cpp and it seems that it is not added to my tfs. I leave a picture of the original animation in case anyone wants to help.
The Flaming Orchid
on xxxx\data\monster\demons ... add:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Flaming Orchid" nameDescription="The Flaming Orchid" race="blood" experience="8500" speed="160" manacost="0">
<health now="4000" max="4000" />
<look type="150" head="114" body="94" legs="78" feet="79" addons="3" corpse="24643" />
<targetchange interval="4000" chance="20" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="80" />
<flag runonhealth="250" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-252" />
<attack name="the flaming orchid fire" interval="2000" chance="12" range="3" target="1" min="-100" max="-300"/>
<attack name="death" interval="2000" chance="10" range="6" target="1" radius="6" min="100" max="-500">
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="lifedrain" interval="4000" chance="15" length="8" spread="0" min="-100" max="-350">
<attribute key="areaEffect" value="yellowspark" />
</attack>
<attack name="fire" interval="2000" chance="11" range="6" target="1" radius="6" min="-100" max="-200">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="fire" />
</attack>
</attacks>
<defenses armor="49" defense="49">
<defense name="the flaming orchid paralyze" interval="3000" chance="12" range="3" target="0" min="-100" max="-300"/>
<defense name="healing" interval="2000" chance="15" min="100" max="280">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="20" duration="8000">
<attribute key="areaEffect" value="teleport" />
</defense>
</defenses>
<elements>
<element physicalPercent="-10" />
<element holyPercent="-10" />
<element icePercent="-10" />
<element energyPercent="-5" />
<element deathPercent="20" />
</elements>
<immunities>
<immunity fire="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="I will end your torment. Do not run, little mortal." />
<voice sentence="*SNIFF* *SNIFF* BLOOD! I CAN SMELL YOU, MORTAL!" yell="1" />
</voices>
<loot>
<!-- tibia.com -->
<item id="2148" countmax="238" chance="97000" /><!-- gold coin -->
<item id="2152" countmax="10" chance="22222" /> <!-- platinum coin -->
<item id="24630" chance="9000" /> <!-- Golden Lotus Brooch -->
<item id="24631" chance="15000" /> <!-- Peacock Feather Fan -->
<item id="8472" countmax="2" chance="4100" /> <!-- Great Spirit Potion -->
<!-- tibia.br -->
<item id="7368" countmax="13" chance="7350" /> <!-- Assassin Star -->
<item id="6500" chance="6330" /> <!-- Demonic Essence -->
<item id="9971" chance="5330" /> <!-- Gold Ingot -->
<item id="2150" countmax="2" chance="8200" /> <!-- small amethyst -->
<item id="8473" countmax="4" chance="5200" /> <!-- Ultimate Health Potion -->
<item id="2155" chance="4260" /> <!-- green gem -->
<item id="7899" chance="3400" /> <!-- Magma Coat -->
<item id="2186" chance="11111" /> <!-- Moonlight rod -->
<item id="2185" chance="7000" /> <!-- Necrotic rod -->
<item id="24637" chance="2300" /> <!-- Oriental Shoes -->
<item id="5944" chance="4800" /> <!-- Soul Orb -->
<item id="2153" chance="2260" /> <!-- violet gem -->
<!-- youtube -->
<item id="6558" chance="3260" /> <!-- concentrated demonic blood -->
<item id="6558" chance="6260" /> <!-- concentrated demonic blood -->
<item id="6558" chance="9260" /> <!-- concentrated demonic blood -->
<item id="6300" chance="2260" /> <!-- death ring -->
</loot>
</monster>
<monster name="The Flaming Orchid" nameDescription="The Flaming Orchid" race="blood" experience="8500" speed="160" manacost="0">
<health now="4000" max="4000" />
<look type="150" head="114" body="94" legs="78" feet="79" addons="3" corpse="24643" />
<targetchange interval="4000" chance="20" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="80" />
<flag runonhealth="250" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-252" />
<attack name="the flaming orchid fire" interval="2000" chance="12" range="3" target="1" min="-100" max="-300"/>
<attack name="death" interval="2000" chance="10" range="6" target="1" radius="6" min="100" max="-500">
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="lifedrain" interval="4000" chance="15" length="8" spread="0" min="-100" max="-350">
<attribute key="areaEffect" value="yellowspark" />
</attack>
<attack name="fire" interval="2000" chance="11" range="6" target="1" radius="6" min="-100" max="-200">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="fire" />
</attack>
</attacks>
<defenses armor="49" defense="49">
<defense name="the flaming orchid paralyze" interval="3000" chance="12" range="3" target="0" min="-100" max="-300"/>
<defense name="healing" interval="2000" chance="15" min="100" max="280">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="20" duration="8000">
<attribute key="areaEffect" value="teleport" />
</defense>
</defenses>
<elements>
<element physicalPercent="-10" />
<element holyPercent="-10" />
<element icePercent="-10" />
<element energyPercent="-5" />
<element deathPercent="20" />
</elements>
<immunities>
<immunity fire="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="I will end your torment. Do not run, little mortal." />
<voice sentence="*SNIFF* *SNIFF* BLOOD! I CAN SMELL YOU, MORTAL!" yell="1" />
</voices>
<loot>
<!-- tibia.com -->
<item id="2148" countmax="238" chance="97000" /><!-- gold coin -->
<item id="2152" countmax="10" chance="22222" /> <!-- platinum coin -->
<item id="24630" chance="9000" /> <!-- Golden Lotus Brooch -->
<item id="24631" chance="15000" /> <!-- Peacock Feather Fan -->
<item id="8472" countmax="2" chance="4100" /> <!-- Great Spirit Potion -->
<!-- tibia.br -->
<item id="7368" countmax="13" chance="7350" /> <!-- Assassin Star -->
<item id="6500" chance="6330" /> <!-- Demonic Essence -->
<item id="9971" chance="5330" /> <!-- Gold Ingot -->
<item id="2150" countmax="2" chance="8200" /> <!-- small amethyst -->
<item id="8473" countmax="4" chance="5200" /> <!-- Ultimate Health Potion -->
<item id="2155" chance="4260" /> <!-- green gem -->
<item id="7899" chance="3400" /> <!-- Magma Coat -->
<item id="2186" chance="11111" /> <!-- Moonlight rod -->
<item id="2185" chance="7000" /> <!-- Necrotic rod -->
<item id="24637" chance="2300" /> <!-- Oriental Shoes -->
<item id="5944" chance="4800" /> <!-- Soul Orb -->
<item id="2153" chance="2260" /> <!-- violet gem -->
<!-- youtube -->
<item id="6558" chance="3260" /> <!-- concentrated demonic blood -->
<item id="6558" chance="6260" /> <!-- concentrated demonic blood -->
<item id="6558" chance="9260" /> <!-- concentrated demonic blood -->
<item id="6300" chance="2260" /> <!-- death ring -->
</loot>
</monster>
on xxxx\data\monster... add:
<monster name="The Flaming Orchid" file="demons/the flaming orchid.xml" />
on xxx\data\spells\scripts\monster... add
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
local condition = Condition(CONDITION_FIRE)
condition:setParameter(CONDITION_PARAM_DELAYED, 1)
condition:addDamage(20, 10000, -10)
combat:setCondition(condition)
arr = {
{3}
}
local area = createCombatArea(arr)
combat:setArea(area)
combat:setCondition(condition)
function onCastSpell(creature, var)
return combat:execute(creature, var)
end
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
local condition = Condition(CONDITION_FIRE)
condition:setParameter(CONDITION_PARAM_DELAYED, 1)
condition:addDamage(20, 10000, -10)
combat:setCondition(condition)
arr = {
{3}
}
local area = createCombatArea(arr)
combat:setArea(area)
combat:setCondition(condition)
function onCastSpell(creature, var)
return combat:execute(creature, var)
end
And in the same folder create another...
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_BLACKSMOKE)
local condition = Condition(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
setConditionFormula(condition, -0.8, 0, -0.9, 0)
setCombatCondition(combat, condition)
local area = createCombatArea({
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 3, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
})
combat:setArea(area)
combat:setCondition(condition)
function onCastSpell(creature, var)
return combat:execute(creature, var)
end
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_BLACKSMOKE)
local condition = Condition(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
setConditionFormula(condition, -0.8, 0, -0.9, 0)
setCombatCondition(combat, condition)
local area = createCombatArea({
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 3, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
})
combat:setArea(area)
combat:setCondition(condition)
function onCastSpell(creature, var)
return combat:execute(creature, var)
end
And finally on xxx\data\spells add the next...
<instant name="the flaming orchid paralyze" words="###195" aggressive="1" blockwalls="1" needtarget="1" needlearn="1" script="monster/the flaming orchid paralyze.lua" />
<instant name="the flaming orchid fire" words="###196" aggressive="1" blockwalls="1" needtarget="1" needlearn="1" script="monster/the flaming orchid fire.lua" />
<instant name="the flaming orchid fire" words="###196" aggressive="1" blockwalls="1" needtarget="1" needlearn="1" script="monster/the flaming orchid fire.lua" />
Where it says (words="###195") and (words="###196"). Note that numbers are not repeated, if they are repeated, change the numbers for others.
DAWNFIRE ASURA
on xxxx\data\monster\demons ... add:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dawnfire Asura" nameDescription="a dawnfire asura" race="blood" experience="4100" speed="140" manacost="0">
<health now="2900" max="2900" />
<look type="150" head="114" body="94" legs="78" feet="79" addons="1" corpse="24643" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="80" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-252" />
<attack name="fire" interval="2000" chance="20" range="3" target="1" min="0" max="-175">
<attribute key="shootEffect" value="fire" />
</attack>
<attack name="dawnfire asura fire" interval="4000" chance="10" range="6" target="1"/>
<attack name="manadrain" interval="3000" chance="12" range="6" min="0" max="-252" />
<attack name="speed" interval="2500" chance="16" target="0" range="1" radius="3" speedchange="-800" duration="5000">
<attribute key="areaEffect" value="blacksmoke" />
</attack>
<attack name="death" interval="2000" chance="8" range="6" target="1" radius="4" min="0" max="-312">
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="lifedrain" interval="2000" chance="15" length="8" spread="0" min="0" max="-200">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="fire" interval="2000" chance="6" range="9" target="1" min="0" max="-100">
<attribute key="shootEffect" value="flammingarrow" />
</attack>
</attacks>
<defenses armor="49" defense="49">
<defense name="dawnfire asura reducer magic" interval="4000" chance="10" target="0" range="1" radius="3">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="healing" interval="2000" chance="15" min="80" max="119">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="220" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<elements>
<element physicalPercent="-10" />
<element holyPercent="-10" />
<element icePercent="-10" />
<element energyPercent="-5" />
<element deathPercent="20" />
</elements>
<immunities>
<immunity fire="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Encounter the flames of destiny!" />
<voice sentence="Fire and destruction!" yell="1" />
<voice sentence="May the flames consume you!" />
</voices>
<loot>
<!-- tibia.com -->
<item id="2148" countmax="88" chance="97000" /> <!-- gold coin -->
<item id="2152" countmax="6" chance="18200" /> <!-- platinum coin -->
<item id="7590" countmax="2" chance="2000" /> <!-- Great Mana Potion -->
<item id="6558" chance="2000" /> <!-- Concentrated Demonic Blood -->
<item id="6558" chance="1500" /> <!-- Concentrated Demonic Blood -->
<item id="2147" countmax="2" chance="4350" /> <!-- Small Rubbie -->
<item id="24630" chance="500" /> <!-- Golden Lotus Brooch -->
<item id="24631" chance="500" /> <!-- Peacock Feather Fan -->
<item id="5944" chance="800" /> <!-- Soul Orb -->
<item id="6500" chance="3330" /> <!-- Demonic Essence -->
<item id="2663" chance="3300" /> <!-- Mystic Turban -->
<item id="2194" chance="4400" /> <!-- Mysterious Fetish -->
<item id="8871" chance="1220" /> <!-- Focus Cape -->
<item id="2187" chance="1200" /> <!-- Wand of Inferno -->
<item id="7899" chance="400" /> <!-- Magma Coat -->
<item id="2133" chance="2400" /> <!-- Ruby Necklace -->
<item id="24637" chance="300" /> <!-- Oriental Shoes -->
<item id="6300" chance="3260" /> <!-- Death Ring -->
<item id="5911" chance="1300" /> <!-- Red Piece of Cloth -->
<item id="8902" chance="200" /> <!-- Spellbook of Mind Control -->
<!-- tibia.br -->
<item id="2150" countmax="2" chance="5200" /> <!-- small amethyst -->
<item id="2145" countmax="2" chance="6200" /> <!-- small diamond -->
<item id="2149" countmax="2" chance="3200" /> <!-- small emerald -->
<item id="9970" countmax="2" chance="3800" /> <!-- small topaz -->
<item id="2158" chance="3260" /> <!-- blue gem -->
<item id="2134" chance="3260" /> <!-- silver brooch -->
</loot>
</monster>
<monster name="Dawnfire Asura" nameDescription="a dawnfire asura" race="blood" experience="4100" speed="140" manacost="0">
<health now="2900" max="2900" />
<look type="150" head="114" body="94" legs="78" feet="79" addons="1" corpse="24643" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="80" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-252" />
<attack name="fire" interval="2000" chance="20" range="3" target="1" min="0" max="-175">
<attribute key="shootEffect" value="fire" />
</attack>
<attack name="dawnfire asura fire" interval="4000" chance="10" range="6" target="1"/>
<attack name="manadrain" interval="3000" chance="12" range="6" min="0" max="-252" />
<attack name="speed" interval="2500" chance="16" target="0" range="1" radius="3" speedchange="-800" duration="5000">
<attribute key="areaEffect" value="blacksmoke" />
</attack>
<attack name="death" interval="2000" chance="8" range="6" target="1" radius="4" min="0" max="-312">
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="lifedrain" interval="2000" chance="15" length="8" spread="0" min="0" max="-200">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="fire" interval="2000" chance="6" range="9" target="1" min="0" max="-100">
<attribute key="shootEffect" value="flammingarrow" />
</attack>
</attacks>
<defenses armor="49" defense="49">
<defense name="dawnfire asura reducer magic" interval="4000" chance="10" target="0" range="1" radius="3">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="healing" interval="2000" chance="15" min="80" max="119">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="220" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<elements>
<element physicalPercent="-10" />
<element holyPercent="-10" />
<element icePercent="-10" />
<element energyPercent="-5" />
<element deathPercent="20" />
</elements>
<immunities>
<immunity fire="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Encounter the flames of destiny!" />
<voice sentence="Fire and destruction!" yell="1" />
<voice sentence="May the flames consume you!" />
</voices>
<loot>
<!-- tibia.com -->
<item id="2148" countmax="88" chance="97000" /> <!-- gold coin -->
<item id="2152" countmax="6" chance="18200" /> <!-- platinum coin -->
<item id="7590" countmax="2" chance="2000" /> <!-- Great Mana Potion -->
<item id="6558" chance="2000" /> <!-- Concentrated Demonic Blood -->
<item id="6558" chance="1500" /> <!-- Concentrated Demonic Blood -->
<item id="2147" countmax="2" chance="4350" /> <!-- Small Rubbie -->
<item id="24630" chance="500" /> <!-- Golden Lotus Brooch -->
<item id="24631" chance="500" /> <!-- Peacock Feather Fan -->
<item id="5944" chance="800" /> <!-- Soul Orb -->
<item id="6500" chance="3330" /> <!-- Demonic Essence -->
<item id="2663" chance="3300" /> <!-- Mystic Turban -->
<item id="2194" chance="4400" /> <!-- Mysterious Fetish -->
<item id="8871" chance="1220" /> <!-- Focus Cape -->
<item id="2187" chance="1200" /> <!-- Wand of Inferno -->
<item id="7899" chance="400" /> <!-- Magma Coat -->
<item id="2133" chance="2400" /> <!-- Ruby Necklace -->
<item id="24637" chance="300" /> <!-- Oriental Shoes -->
<item id="6300" chance="3260" /> <!-- Death Ring -->
<item id="5911" chance="1300" /> <!-- Red Piece of Cloth -->
<item id="8902" chance="200" /> <!-- Spellbook of Mind Control -->
<!-- tibia.br -->
<item id="2150" countmax="2" chance="5200" /> <!-- small amethyst -->
<item id="2145" countmax="2" chance="6200" /> <!-- small diamond -->
<item id="2149" countmax="2" chance="3200" /> <!-- small emerald -->
<item id="9970" countmax="2" chance="3800" /> <!-- small topaz -->
<item id="2158" chance="3260" /> <!-- blue gem -->
<item id="2134" chance="3260" /> <!-- silver brooch -->
</loot>
</monster>
on xxxx\data\monster... add:
<monster name="Dawnfire Asura" file="demons/dawnfire asura.xml" />
on xxx\data\spells\scripts\monster... add
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
local condition = Condition(CONDITION_FIRE)
condition:setParameter(CONDITION_PARAM_DELAYED, 1)
condition:addDamage(20, 10000, -10)
combat:setCondition(condition)
arr = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
local area = createCombatArea(arr)
combat:setArea(area)
combat:setCondition(condition)
function onCastSpell(creature, var)
return combat:execute(creature, var)
end
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
local condition = Condition(CONDITION_FIRE)
condition:setParameter(CONDITION_PARAM_DELAYED, 1)
condition:addDamage(20, 10000, -10)
combat:setCondition(condition)
arr = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
local area = createCombatArea(arr)
combat:setArea(area)
combat:setCondition(condition)
function onCastSpell(creature, var)
return combat:execute(creature, var)
end
And in the same folder create another...
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_NONE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
local condition = Condition(CONDITION_ATTRIBUTES)
condition:setParameter(CONDITION_PARAM_TICKS, 10000)
condition:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, -1)
local area = createCombatArea({
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 3, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0}
})
combat:setArea(area)
combat:setCondition(condition)
function onCastSpell(creature, var)
return combat:execute(creature, var)
end
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_NONE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
local condition = Condition(CONDITION_ATTRIBUTES)
condition:setParameter(CONDITION_PARAM_TICKS, 10000)
condition:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, -1)
local area = createCombatArea({
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 3, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0}
})
combat:setArea(area)
combat:setCondition(condition)
function onCastSpell(creature, var)
return combat:execute(creature, var)
end
And finally on xxx\data\spells add the next...
<instant name="dawnfire asura reducer magic" words="###179" aggressive="1" blockwalls="1" needtarget="1" needlearn="1" script="monster/dawnfire asura reducer magic.lua" />
<instant name="dawnfire asura fire" words="###180" aggressive="1" blockwalls="1" needtarget="1" needlearn="1" script="monster/dawnfire asura fire.lua" />
<instant name="dawnfire asura fire" words="###180" aggressive="1" blockwalls="1" needtarget="1" needlearn="1" script="monster/dawnfire asura fire.lua" />
Where it says (words="###179") and (words="###180"). Note that numbers are not repeated, if they are repeated, change the numbers for others.
MIDNIGHT ASURA
on xxxx\data\monster\demons ... add:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Midnight Asura" nameDescription="a midnight asura" race="blood" experience="4100" speed="140" manacost="0">
<health now="3100" max="3100" />
<look type="150" head="0" body="114" legs="90" feet="90" addons="1" corpse="24644" />
<targetchange interval="4000" chance="20" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="80" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-387" />
<attack name="manadrain" interval="2000" chance="10" length="4" spread="0" min="0" max="-110">
<attribute key="areaEffect" value="purpleenergy" />
</attack>
<attack name="death" interval="4000" chance="12" length="8" spread="0" min="0" max="-209">
<attribute key="areaEffect" value="blacksmoke" />
</attack>
<attack name="death" interval="3000" chance="15" range="3" min="-10" max="-209">
<attribute key="areaEffect" value="mortarea" />
<attribute key="shootEffect" value="suddendeath" />
</attack>
<attack name="manadrain" interval="2000" chance="8" range="3" min="0" max="-95">
<attribute key="areaEffect" value="blueshimmer" />
</attack>
<attack name="drunk" interval="2000" chance="12" range="6" radius="4" target="1" duration="5000">
<attribute key="areaEffect" value="yellownote"/>
</attack>
</attacks>
<defenses armor="55" defense="55">
<defense name="invisible" interval="2000" chance="20" duration="8000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="healing" interval="2000" chance="15" min="120" max="170">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element icePercent="10" />
<element firePercent="10" />
<element energyPercent="-10" />
<element earthPercent="-10" />
<element holyPercent="30" />
</elements>
<immunities>
<immunity death="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Ah, the sweet music of a beating heart!"/>
<voice sentence="Death and Darkness"/>
<voice sentence="Embrace the night!" />
<voice sentence="May night fall upon you!" />
</voices>
<loot>
<!-- tibia.com -->
<item id="2148" countmax="100" chance="97000" /> <!-- gold coin -->
<item id="2152" countmax="4" chance="18200" /> <!-- platinum coin -->
<item id="2145" countmax="3" chance="6800" /> <!-- Small Diamond -->
<item id="2146" countmax="3" chance="5580" /> <!-- Small Sapphire -->
<item id="7368" countmax="5" chance="4000" /> <!-- Assassin Stars -->
<item id="2144" countmax="2" chance="6300" /> <!-- Black Pearls -->
<item id="7591" countmax="2" chance="7000" /> <!-- Great Health Potion -->
<item id="5944" chance="4100" /> <!-- Soul Orb -->
<item id="6558" chance="2600" /> <!-- Concentrated Demonic Blood -->
<item id="6558" chance="12000" /> <!-- Concentrated Demonic Blood -->
<item id="6500" chance="4210" /> <!-- Demonic Essence -->
<item id="24630" chance="7800" /> <!-- Golden Lotus Brooch -->
<item id="9971" chance="2300" /> <!-- Gold Ingot -->
<item id="24631" chance="7200" /> <!-- Peacock Feather Fan -->
<item id="2143" countmax="2" chance="5560" /> <!-- White Pearl -->
<item id="2185" chance="900" /> <!-- Necrotic Rod -->
<item id="2134" chance="3100" /> <!-- Silver Brooch -->
<item id="2124" chance="4490" /> <!-- crystal ring -->
<item id="2170" chance="2100" /> <!-- Silver amulet -->
<item id="3967" chance="4100" /> <!-- Tribal Mask -->
<item id="2154" chance="1100" /> <!-- Yellow Gem -->
<item id="2158" chance="1320" /> <!-- Blue Gem -->
<item id="2656" chance="1250" /> <!-- Blue Robe -->
<item id="24637" chance="980" /> <!-- Oriental Shoes -->
<item id="8889" chance="490" /> <!-- Skullcracker Armor -->
<item id="8910" chance="1770" /> <!-- Underworld Rod -->
<item id="7404" chance="730" /> <!-- Assassin Dagger-->
<item id="8902" chance="1200" /> <!-- Spellbook of Mind Control -->
</loot>
<!-- tibia.br -->
<item id="2149" countmax="4" chance="100" /> <!-- small emerald -->
<item id="2147" countmax="4" chance="100" /> <!-- small rubies -->
<item id="9970" countmax="4" chance="100" /> <!-- small topazs -->
<item id="2186" chance="1200" /> <!-- moonlight rod -->
</monster>
<monster name="Midnight Asura" nameDescription="a midnight asura" race="blood" experience="4100" speed="140" manacost="0">
<health now="3100" max="3100" />
<look type="150" head="0" body="114" legs="90" feet="90" addons="1" corpse="24644" />
<targetchange interval="4000" chance="20" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="80" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-387" />
<attack name="manadrain" interval="2000" chance="10" length="4" spread="0" min="0" max="-110">
<attribute key="areaEffect" value="purpleenergy" />
</attack>
<attack name="death" interval="4000" chance="12" length="8" spread="0" min="0" max="-209">
<attribute key="areaEffect" value="blacksmoke" />
</attack>
<attack name="death" interval="3000" chance="15" range="3" min="-10" max="-209">
<attribute key="areaEffect" value="mortarea" />
<attribute key="shootEffect" value="suddendeath" />
</attack>
<attack name="manadrain" interval="2000" chance="8" range="3" min="0" max="-95">
<attribute key="areaEffect" value="blueshimmer" />
</attack>
<attack name="drunk" interval="2000" chance="12" range="6" radius="4" target="1" duration="5000">
<attribute key="areaEffect" value="yellownote"/>
</attack>
</attacks>
<defenses armor="55" defense="55">
<defense name="invisible" interval="2000" chance="20" duration="8000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="healing" interval="2000" chance="15" min="120" max="170">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element icePercent="10" />
<element firePercent="10" />
<element energyPercent="-10" />
<element earthPercent="-10" />
<element holyPercent="30" />
</elements>
<immunities>
<immunity death="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Ah, the sweet music of a beating heart!"/>
<voice sentence="Death and Darkness"/>
<voice sentence="Embrace the night!" />
<voice sentence="May night fall upon you!" />
</voices>
<loot>
<!-- tibia.com -->
<item id="2148" countmax="100" chance="97000" /> <!-- gold coin -->
<item id="2152" countmax="4" chance="18200" /> <!-- platinum coin -->
<item id="2145" countmax="3" chance="6800" /> <!-- Small Diamond -->
<item id="2146" countmax="3" chance="5580" /> <!-- Small Sapphire -->
<item id="7368" countmax="5" chance="4000" /> <!-- Assassin Stars -->
<item id="2144" countmax="2" chance="6300" /> <!-- Black Pearls -->
<item id="7591" countmax="2" chance="7000" /> <!-- Great Health Potion -->
<item id="5944" chance="4100" /> <!-- Soul Orb -->
<item id="6558" chance="2600" /> <!-- Concentrated Demonic Blood -->
<item id="6558" chance="12000" /> <!-- Concentrated Demonic Blood -->
<item id="6500" chance="4210" /> <!-- Demonic Essence -->
<item id="24630" chance="7800" /> <!-- Golden Lotus Brooch -->
<item id="9971" chance="2300" /> <!-- Gold Ingot -->
<item id="24631" chance="7200" /> <!-- Peacock Feather Fan -->
<item id="2143" countmax="2" chance="5560" /> <!-- White Pearl -->
<item id="2185" chance="900" /> <!-- Necrotic Rod -->
<item id="2134" chance="3100" /> <!-- Silver Brooch -->
<item id="2124" chance="4490" /> <!-- crystal ring -->
<item id="2170" chance="2100" /> <!-- Silver amulet -->
<item id="3967" chance="4100" /> <!-- Tribal Mask -->
<item id="2154" chance="1100" /> <!-- Yellow Gem -->
<item id="2158" chance="1320" /> <!-- Blue Gem -->
<item id="2656" chance="1250" /> <!-- Blue Robe -->
<item id="24637" chance="980" /> <!-- Oriental Shoes -->
<item id="8889" chance="490" /> <!-- Skullcracker Armor -->
<item id="8910" chance="1770" /> <!-- Underworld Rod -->
<item id="7404" chance="730" /> <!-- Assassin Dagger-->
<item id="8902" chance="1200" /> <!-- Spellbook of Mind Control -->
</loot>
<!-- tibia.br -->
<item id="2149" countmax="4" chance="100" /> <!-- small emerald -->
<item id="2147" countmax="4" chance="100" /> <!-- small rubies -->
<item id="9970" countmax="4" chance="100" /> <!-- small topazs -->
<item id="2186" chance="1200" /> <!-- moonlight rod -->
</monster>
on xxxx\data\monster... add:
<monster name="Midnight Asura" file="demons/midnight asura.xml" />
Where it says "yellownote" is actually "Stars Effect" but I can not find the name of the animation, I was looking for it even in the .cpp and it seems that it is not added to my tfs. I leave a picture of the original animation in case anyone wants to help.
Last edited: