• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

Lyky

Well-Known Member
Joined
May 27, 2014
Messages
271
Solutions
8
Reaction score
77
Reward Chest & Boss Reward TFS 1.3 ?


Some news to us ? :D
apologies, but i went on prolonged absenteeism (for couple months). Been busy with other projects (unrelated to tibia).
If you still need it; i think i may take a peek.
 

Kuantikum

Member
Joined
Jul 3, 2015
Messages
153
Reaction score
10
apologies, but i went on prolonged absenteeism (for couple months). Been busy with other projects (unrelated to tibia).
If you still need it; i think i may take a peek.
Thank you very much for your interest, I understand that this system is essential in this version and that adding great value to the project, I know it shouldn't be so simple to implement.

We still need this system! #Asking for Reward Chest & Boss Reward TFS 1.3# @Togu
 

Xandress

Member
Joined
Apr 21, 2020
Messages
19
Reaction score
10
Has anyone changed the maximum skill for certain levels? I made some changes in player.cpp but nothing changes. Is there any other file i have to fix?
 

Nokturno

Not a human
Joined
Aug 7, 2009
Messages
439
Reaction score
324

Xandress

Member
Joined
Apr 21, 2020
Messages
19
Reaction score
10

Xandress

Member
Joined
Apr 21, 2020
Messages
19
Reaction score
10
"The maximum faith at your level is 58." by error i mean this massage. There are changed formula for certain levels in player.cpp, I do compile it for realease/x64, the exe generates, however after logging to the game the massage is send just like nothing was changed (like the old formulas).
 

Nokturno

Not a human
Joined
Aug 7, 2009
Messages
439
Reaction score
324
Check the otclient module, if i remember right it has restrictions aswell
 

Xandress

Member
Joined
Apr 21, 2020
Messages
19
Reaction score
10
Thanks, I forgot about skill module, already changes it but the problem is still here.. I have no idea whats wrong
 

Nokturno

Not a human
Joined
Aug 7, 2009
Messages
439
Reaction score
324
did u changed the xml file aswell?
do u want me to share my player.cpp with you?/
so you can see what i changed?


Lua:
// set maximum value for level 81 or more
    if (this->level >= 81) {
        maxMagic         = ceil(this->level * 1);
        maxVitality     = ceil(this->level * 1);
        maxStrenght     = ceil(this->level * 1);
        maxDexterity     = ceil(this->level * 1);
        maxDefence         = ceil(this->level * 1);
        maxEndurance     = ceil(this->level * 1);
    }

this is what i did + the other formulas.
the * 1 is kinda weird you can ignore.
this will ca your points at your current level
 

Przemyslaw1101

New Member
Joined
Feb 16, 2017
Messages
26
Reaction score
0
Hey i have weird problem.
When i was changed level in NoBuild char. there is bug with hp/mana in database. Everytime when i try login after fixing this in DB its always changes to the same. But when i put lvl 100 in NoBuild its all works, dunno why.
Please help <3
 

Attachments

Xandress

Member
Joined
Apr 21, 2020
Messages
19
Reaction score
10
Thanks, I forgot about skill module, already changes it but the problem is still here.. I have no idea whats wrong
The problem was OTClient, if someone has the same problem as me, you need to change const in gamelib module aswell, it has a maximum values for the skills.
 

enanthenone

Member
Joined
Jan 15, 2017
Messages
66
Reaction score
10
I have this error in console and exp rates & stamina system dont work. How to fix it?

Lua Script Error: [Event Interface]
data/events/scripts/player.lua:p[email protected]
data/events/scripts/player.lua:245: attempt to call method 'getLevel' (a nil value)

events.xml
XML:
<?xml version="1.0" encoding="UTF-8"?>
<events>
    <!-- Creature methods -->
    <event class="Creature" method="onChangeOutfit" enabled="0" />
    <event class="Creature" method="onAreaCombat" enabled="0" />
    <event class="Creature" method="onTargetCombat" enabled="0" />

    <!-- Party methods -->
    <event class="Party" method="onJoin" enabled="0" />
    <event class="Party" method="onLeave" enabled="0" />
    <event class="Party" method="onDisband" enabled="0" />
    <event class="Party" method="onShareExperience" enabled="1" />

    <!-- Player methods -->
    <event class="Player" method="onBrowseField" enabled="0" />
    <event class="Player" method="onLook" enabled="1" />
    <event class="Player" method="onLookInBattleList" enabled="1" />
    <event class="Player" method="onLookInTrade" enabled="1" />
    <event class="Player" method="onLookInShop" enabled="0" />
    <event class="Player" method="onMoveItem" enabled="1" />
    <event class="Player" method="onItemMoved" enabled="0" />
    <event class="Player" method="onMoveCreature" enabled="0" />
    <event class="Player" method="onReportBug" enabled="1" />
    <event class="Player" method="onReportRuleViolation" enabled="1" />
    <event class="Player" method="onTurn" enabled="0" />
    <event class="Player" method="onTradeRequest" enabled="0" />
    <event class="Player" method="onTradeAccept" enabled="0" />
    <event class="Player" method="onGainExperience" enabled="1" />
    <event class="Player" method="onLoseExperience" enabled="0" />
    <event class="Player" method="onGainSkillTries" enabled="1" />
</events>

Player.lua
Lua:
function Player:onBrowseField(position)
    return true
end

function Player:onLook(thing, position, distance)
    local description = "You see " .. thing:getDescription(distance)
    if self:getGroup():getAccess() then
        if thing:isItem() then
            description = string.format("%s\nItem ID: %d", description, thing:getId())

            local actionId = thing:getActionId()
            if actionId ~= 0 then
                description = string.format("%s, Action ID: %d", description, actionId)
            end

            local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID)
            if uniqueId > 0 and uniqueId < 65536 then
                description = string.format("%s, Unique ID: %d", description, uniqueId)
            end

            local itemType = thing:getType()

            local transformEquipId = itemType:getTransformEquipId()
            local transformDeEquipId = itemType:getTransformDeEquipId()
            if transformEquipId ~= 0 then
                description = string.format("%s\nTransforms to: %d (onEquip)", description, transformEquipId)
            elseif transformDeEquipId ~= 0 then
                description = string.format("%s\nTransforms to: %d (onDeEquip)", description, transformDeEquipId)
            end

            local decayId = itemType:getDecayId()
            if decayId ~= -1 then
                description = string.format("%s\nDecays to: %d", description, decayId)
            end
        elseif thing:isCreature() then
            local str = "%s\nHealth: %d / %d"
            if thing:isPlayer() and thing:getMaxMana() > 0 then
                str = string.format("%s, Mana: %d / %d", str, thing:getMana(), thing:getMaxMana())
            end
            description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. "."
        end

        local position = thing:getPosition()
        description = string.format(
            "%s\nPosition: %d, %d, %d",
            description, position.x, position.y, position.z
        )
    end

    if thing:isCreature() then
        if thing:isPlayer() then
            local kills = math.max(0, thing:getStorageValue(STORAGEVALUE_KILLS)) + math.max(0, thing:getStorageValue(STORAGEVALUE_ASSISTS))
            local deaths = math.max(0, thing:getStorageValue(STORAGEVALUE_DEATHS))
            description = string.format("%s\nKills: %d Deaths: %d", description, kills, deaths)
        end
    end

    self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end

function Player:onLookInBattleList(creature, distance)
    local description = "You see " .. creature:getDescription(distance)
    if self:getGroup():getAccess() then
        local str = "%s\nHealth: %d / %d"
        if creature:isPlayer() and creature:getMaxMana() > 0 then
            str = string.format("%s, Mana: %d / %d", str, creature:getMana(), creature:getMaxMana())
        end
        description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. "."

        local position = creature:getPosition()
        description = string.format(
            "%s\nPosition: %d, %d, %d",
            description, position.x, position.y, position.z
        )
    end
    if creature:isPlayer() then
        local kills = math.max(0, creature:getStorageValue(STORAGEVALUE_KILLS)) + math.max(0, creature:getStorageValue(STORAGEVALUE_ASSISTS))
        local deaths = math.max(0, creature:getStorageValue(STORAGEVALUE_DEATHS))
        description = string.format("%s\nKills: %d Deaths: %d", description, kills, deaths)
    end
    self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end

function Player:onLookInTrade(partner, item, distance)
    self:sendTextMessage(MESSAGE_INFO_DESCR, "You see " .. item:getDescription(distance))
end

function Player:onLookInShop(itemType, count)
    return true
end

function Player:onMoveItem(item, count, fromPosition, toPosition, fromCylinder, toCylinder)

    if toPosition.x ~= CONTAINER_POSITION then
        return true
    end

    if item:getTopParent() == self and bit.band(toPosition.y, 0x40) == 0 then
        local itemType, moveItem = ItemType(item:getId())
        if bit.band(itemType:getSlotPosition(), SLOTP_TWO_HAND) ~= 0 and toPosition.y == CONST_SLOT_LEFT then
            moveItem = self:getSlotItem(CONST_SLOT_RIGHT)
        elseif itemType:getWeaponType() == WEAPON_SHIELD and toPosition.y == CONST_SLOT_RIGHT then
            moveItem = self:getSlotItem(CONST_SLOT_LEFT)
            if moveItem and bit.band(ItemType(moveItem:getId()):getSlotPosition(), SLOTP_TWO_HAND) == 0 then
                return true
            end
        end

        if moveItem then
            local parent = item:getParent()
            if parent:isItem() then
                if parent:getSize() == parent:getCapacity() then
                    self:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_CONTAINERNOTENOUGHROOM))
                    return false
                else
                    return moveItem:moveTo(parent)
                end
            else
                return moveItem:moveTo(parent)
            end   
        end
    end

    return true
end

function Player:onItemMoved(item, count, fromPosition, toPosition, fromCylinder, toCylinder)
end

function Player:onMoveCreature(creature, fromPosition, toPosition)
    return true
end

local function hasPendingReport(name, targetName, reportType)
    local f = io.open(string.format("data/reports/players/%s-%s-%d.txt", name, targetName, reportType), "r")
    if f then
        io.close(f)
        return true
    else
        return false
    end
end

function Player:onReportRuleViolation(targetName, reportType, reportReason, comment, translation)
    local name = self:getName()
    if hasPendingReport(name, targetName, reportType) then
        self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Your report is being processed.")
        return
    end

    local file = io.open(string.format("data/reports/players/%s-%s-%d.txt", name, targetName, reportType), "a")
    if not file then
        self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "There was an error when processing your report, please contact a gamemaster.")
        return
    end

    io.output(file)
    io.write("------------------------------\n")
    io.write("Reported by: " .. name .. "\n")
    io.write("Target: " .. targetName .. "\n")
    io.write("Type: " .. reportType .. "\n")
    io.write("Reason: " .. reportReason .. "\n")
    io.write("Comment: " .. comment .. "\n")
    if reportType ~= REPORT_TYPE_BOT then
        io.write("Translation: " .. translation .. "\n")
    end
    io.write("------------------------------\n")
    io.close(file)
    self:sendTextMessage(MESSAGE_EVENT_ADVANCE, string.format("Thank you for reporting %s. Your report will be processed by %s team as soon as possible.", targetName, configManager.getString(configKeys.SERVER_NAME)))
    return
end

function Player:onReportBug(message, position, category)
    if self:getAccountType() == ACCOUNT_TYPE_NORMAL then
        return false
    end

    local name = self:getName()
    local file = io.open("data/reports/bugs/" .. name .. " report.txt", "a")

    if not file then
        self:sendTextMessage(MESSAGE_EVENT_DEFAULT, "There was an error when processing your report, please contact a gamemaster.")
        return true
    end

    io.output(file)
    io.write("------------------------------\n")
    io.write("Name: " .. name)
    if category == BUG_CATEGORY_MAP then
        io.write(" [Map position: " .. position.x .. ", " .. position.y .. ", " .. position.z .. "]")
    end
    local playerPosition = self:getPosition()
    io.write(" [Player Position: " .. playerPosition.x .. ", " .. playerPosition.y .. ", " .. playerPosition.z .. "]\n")
    io.write("Comment: " .. message .. "\n")
    io.close(file)

    self:sendTextMessage(MESSAGE_EVENT_DEFAULT, "Your report has been sent to " .. configManager.getString(configKeys.SERVER_NAME) .. ".")
    return true
end

function Player:onTurn(direction)
    return true
end

function Player:onTradeRequest(target, item)
    return true
end

function Player:onTradeAccept(target, item, targetItem)
    return true
end

local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT)
soulCondition:setTicks(4 * 60 * 1000)
soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1)

local function useStamina(player)
    local staminaMinutes = player:getStamina()
    if staminaMinutes == 0 then
        return
    end

    local playerId = player:getId()
    local currentTime = os.time()
    local timePassed = currentTime - nextUseStaminaTime[playerId]
    if timePassed <= 0 then
        return
    end

    if timePassed > 60 then
        if staminaMinutes > 2 then
            staminaMinutes = staminaMinutes - 2
        else
            staminaMinutes = 0
        end
        nextUseStaminaTime[playerId] = currentTime + 120
    else
        staminaMinutes = staminaMinutes - 1
        nextUseStaminaTime[playerId] = currentTime + 60
    end
    player:setStamina(staminaMinutes)
end

function Player:onGainExperience(source, exp, rawExp)
    if source:isMonster() and source:getLevel() > 0 then
    exp = (((exp * Game.getExperienceStage(self:getLevel()))/1) * source:getLevel())
    else
    exp = exp * Game.getExperienceStage(self:getLevel())
    end

    -- Soul regeneration
    local vocation = self:getVocation()
    if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
        soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
        self:addCondition(soulCondition)
    end

    -- Apply experience stage multiplier
    exp = exp * Game.getExperienceStage(self:getLevel())

    -- Stamina modifier
    if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
        useStamina(self)

        local staminaMinutes = self:getStamina()
        if staminaMinutes > 2400 and self:isPremium() then
            exp = exp * 1.5
        elseif staminaMinutes <= 840 then
            exp = exp * 0.5
        end
    end

    return exp
end


function Player:onLoseExperience(exp)
    return exp
end

function Player:onGainSkillTries(skill, tries)
    if APPLY_SKILL_MULTIPLIER == false then
        return tries
    end

    if skill == SKILL_MAGLEVEL then
        return tries * configManager.getNumber(configKeys.RATE_MAGIC)
    end
    return tries * configManager.getNumber(configKeys.RATE_SKILL)
end
 

enanthenone

Member
Joined
Jan 15, 2017
Messages
66
Reaction score
10
FIxed by myself.

player.lua

Lua:
function Player:onBrowseField(position)
    return true
end

function Player:onLook(thing, position, distance)
    local description = "You see " .. thing:getDescription(distance)
    if self:getGroup():getAccess() then
        if thing:isItem() then
            description = string.format("%s\nItem ID: %d", description, thing:getId())

            local actionId = thing:getActionId()
            if actionId ~= 0 then
                description = string.format("%s, Action ID: %d", description, actionId)
            end

            local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID)
            if uniqueId > 0 and uniqueId < 65536 then
                description = string.format("%s, Unique ID: %d", description, uniqueId)
            end

            local itemType = thing:getType()

            local transformEquipId = itemType:getTransformEquipId()
            local transformDeEquipId = itemType:getTransformDeEquipId()
            if transformEquipId ~= 0 then
                description = string.format("%s\nTransforms to: %d (onEquip)", description, transformEquipId)
            elseif transformDeEquipId ~= 0 then
                description = string.format("%s\nTransforms to: %d (onDeEquip)", description, transformDeEquipId)
            end

            local decayId = itemType:getDecayId()
            if decayId ~= -1 then
                description = string.format("%s\nDecays to: %d", description, decayId)
            end
        elseif thing:isCreature() then
            local str = "%s\nHealth: %d / %d"
            if thing:isPlayer() and thing:getMaxMana() > 0 then
                str = string.format("%s, Mana: %d / %d", str, thing:getMana(), thing:getMaxMana())
            end
            description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. "."
        end

        local position = thing:getPosition()
        description = string.format(
            "%s\nPosition: %d, %d, %d",
            description, position.x, position.y, position.z
        )
    end

    if thing:isCreature() then
        if thing:isPlayer() then
            local kills = math.max(0, thing:getStorageValue(STORAGEVALUE_KILLS)) + math.max(0, thing:getStorageValue(STORAGEVALUE_ASSISTS))
            local deaths = math.max(0, thing:getStorageValue(STORAGEVALUE_DEATHS))
            description = string.format("%s\nKills: %d Deaths: %d", description, kills, deaths)
        end
    end

    self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end

function Player:onLookInBattleList(creature, distance)
    local description = "You see " .. creature:getDescription(distance)
    if self:getGroup():getAccess() then
        local str = "%s\nHealth: %d / %d"
        if creature:isPlayer() and creature:getMaxMana() > 0 then
            str = string.format("%s, Mana: %d / %d", str, creature:getMana(), creature:getMaxMana())
        end
        description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. "."

        local position = creature:getPosition()
        description = string.format(
            "%s\nPosition: %d, %d, %d",
            description, position.x, position.y, position.z
        )
    end
    if creature:isPlayer() then
        local kills = math.max(0, creature:getStorageValue(STORAGEVALUE_KILLS)) + math.max(0, creature:getStorageValue(STORAGEVALUE_ASSISTS))
        local deaths = math.max(0, creature:getStorageValue(STORAGEVALUE_DEATHS))
        description = string.format("%s\nKills: %d Deaths: %d", description, kills, deaths)
    end
    self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end

function Player:onLookInTrade(partner, item, distance)
    self:sendTextMessage(MESSAGE_INFO_DESCR, "You see " .. item:getDescription(distance))
end

function Player:onLookInShop(itemType, count)
    return true
end

function Player:onMoveItem(item, count, fromPosition, toPosition, fromCylinder, toCylinder)

    if toPosition.x ~= CONTAINER_POSITION then
        return true
    end

    if item:getTopParent() == self and bit.band(toPosition.y, 0x40) == 0 then
        local itemType, moveItem = ItemType(item:getId())
        if bit.band(itemType:getSlotPosition(), SLOTP_TWO_HAND) ~= 0 and toPosition.y == CONST_SLOT_LEFT then
            moveItem = self:getSlotItem(CONST_SLOT_RIGHT)
        elseif itemType:getWeaponType() == WEAPON_SHIELD and toPosition.y == CONST_SLOT_RIGHT then
            moveItem = self:getSlotItem(CONST_SLOT_LEFT)
            if moveItem and bit.band(ItemType(moveItem:getId()):getSlotPosition(), SLOTP_TWO_HAND) == 0 then
                return true
            end
        end

        if moveItem then
            local parent = item:getParent()
            if parent:isItem() then
                if parent:getSize() == parent:getCapacity() then
                    self:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_CONTAINERNOTENOUGHROOM))
                    return false
                else
                    return moveItem:moveTo(parent)
                end
            else
                return moveItem:moveTo(parent)
            end   
        end
    end

    return true
end

function Player:onItemMoved(item, count, fromPosition, toPosition, fromCylinder, toCylinder)
end

function Player:onMoveCreature(creature, fromPosition, toPosition)
    return true
end

local function hasPendingReport(name, targetName, reportType)
    local f = io.open(string.format("data/reports/players/%s-%s-%d.txt", name, targetName, reportType), "r")
    if f then
        io.close(f)
        return true
    else
        return false
    end
end

function Player:onReportRuleViolation(targetName, reportType, reportReason, comment, translation)
    local name = self:getName()
    if hasPendingReport(name, targetName, reportType) then
        self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Your report is being processed.")
        return
    end

    local file = io.open(string.format("data/reports/players/%s-%s-%d.txt", name, targetName, reportType), "a")
    if not file then
        self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "There was an error when processing your report, please contact a gamemaster.")
        return
    end

    io.output(file)
    io.write("------------------------------\n")
    io.write("Reported by: " .. name .. "\n")
    io.write("Target: " .. targetName .. "\n")
    io.write("Type: " .. reportType .. "\n")
    io.write("Reason: " .. reportReason .. "\n")
    io.write("Comment: " .. comment .. "\n")
    if reportType ~= REPORT_TYPE_BOT then
        io.write("Translation: " .. translation .. "\n")
    end
    io.write("------------------------------\n")
    io.close(file)
    self:sendTextMessage(MESSAGE_EVENT_ADVANCE, string.format("Thank you for reporting %s. Your report will be processed by %s team as soon as possible.", targetName, configManager.getString(configKeys.SERVER_NAME)))
    return
end

function Player:onReportBug(message, position, category)
    if self:getAccountType() == ACCOUNT_TYPE_NORMAL then
        return false
    end

    local name = self:getName()
    local file = io.open("data/reports/bugs/" .. name .. " report.txt", "a")

    if not file then
        self:sendTextMessage(MESSAGE_EVENT_DEFAULT, "There was an error when processing your report, please contact a gamemaster.")
        return true
    end

    io.output(file)
    io.write("------------------------------\n")
    io.write("Name: " .. name)
    if category == BUG_CATEGORY_MAP then
        io.write(" [Map position: " .. position.x .. ", " .. position.y .. ", " .. position.z .. "]")
    end
    local playerPosition = self:getPosition()
    io.write(" [Player Position: " .. playerPosition.x .. ", " .. playerPosition.y .. ", " .. playerPosition.z .. "]\n")
    io.write("Comment: " .. message .. "\n")
    io.close(file)

    self:sendTextMessage(MESSAGE_EVENT_DEFAULT, "Your report has been sent to " .. configManager.getString(configKeys.SERVER_NAME) .. ".")
    return true
end

function Player:onTurn(direction)
    return true
end

function Player:onTradeRequest(target, item)
    return true
end

function Player:onTradeAccept(target, item, targetItem)
    return true
end

local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT)
soulCondition:setTicks(4 * 60 * 1000)
soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1)

local function useStamina(player)
    local staminaMinutes = player:getStamina()
    if staminaMinutes == 0 then
        return
    end

    local playerId = player:getId()
    local currentTime = os.time()
    local timePassed = currentTime - nextUseStaminaTime[playerId]
    if timePassed <= 0 then
        return
    end

    if timePassed > 60 then
        if staminaMinutes > 2 then
            staminaMinutes = staminaMinutes - 2
        else
            staminaMinutes = 0
        end
        nextUseStaminaTime[playerId] = currentTime + 120
    else
        staminaMinutes = staminaMinutes - 1
        nextUseStaminaTime[playerId] = currentTime + 60
    end
    player:setStamina(staminaMinutes)
end

function Player:onGainExperience(source, exp, rawExp)
    if not source or source:isPlayer() then
        return exp
    end

    -- Soul regeneration
    local vocation = self:getVocation()
    if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
        soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
        self:addCondition(soulCondition)
    end

    -- Apply experience stage multiplier
    exp = exp * Game.getExperienceStage(self:getLevel())

    -- Stamina modifier
    if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
        useStamina(self)

        local staminaMinutes = self:getStamina()
        if staminaMinutes > 2400 and self:isPremium() then
            exp = exp * 1.5
        elseif staminaMinutes <= 840 then
            exp = exp * 0.5
        end
    end

    return exp
end


function Player:onLoseExperience(exp)
    return exp
end

function Player:onGainSkillTries(skill, tries)
    if APPLY_SKILL_MULTIPLIER == false then
        return tries
    end

    if skill == SKILL_MAGLEVEL then
        return tries * configManager.getNumber(configKeys.RATE_MAGIC)
    end
    return tries * configManager.getNumber(configKeys.RATE_SKILL)
end
 

Starliks

New Member
Joined
Jan 6, 2013
Messages
17
Reaction score
0
Anyone else with a problem with the client, when walking diagonally the character starts to brake?
 

Ftilt

New Member
Joined
Jan 13, 2021
Messages
5
Reaction score
1
I checked all the files 20 times and unzipped the one zipped file but I cant find a map >.< can someone help me out?
 

Similar threads

Top