Under Influence
Advanced OT User
- Joined
- Jul 27, 2009
- Messages
- 152
- Reaction score
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This thread is to help people developing 7.1 OT, comparing 7.1 Tibia to 7.4 tibia
Map thread
*Creature loot changes
Dragon - Fire Sword -> Serpent Sword
Skeleton - Legion Helmet -> Viking Helmet
Rotworm - Viking Helmet -> Legion Helmet
*Creature Attacks
Global:
-No diagonal pathing
-No run away on low hp
-Always attempt to attack in melee range
-Cant cross fields if they are not immune to them
-Strong creatures didnt kill weaker creatures on the way
-No retargetting
Slime - 55 xp?
Orc Berzerker - no haste
Giant Spider - no haste
Beholder - only energy attack, can be blocked by armor, 120 xp?
Orc Shaman - only energy attack, can be blocked by armor
Dwarf Guard - 175xp
Necromancer - life drain melee, poison melee and sudden death attack
Warlock - no invisibility
Dragon Lord - 3x3 Fire Bomb
Quests
All keys used to daily spawns more or less where they are now. Although I don't have any information what spawned before in current quests, look specially for this info.
Stuff that should be attempted to bring back from older versions:
*Broadcast spell
*Lifedrain bypasses mana shield
*Push players into fields and down holes (maybe creatures too)
*Hide ladders with garbage
*Closing Thais north bridge
*Summons becoming wild
Map thread
[7.1] Real Tibia Map as close as possible
Thanks to 222222 Tibia 7.4 Release, I was able to achieve a dream of mine to reduce tibia map to 7.1 (this is 7.4 otbm format still)! I think I covered at least 95% of changed places between 7.1 and 7.4, removed quest/level doors, mailboxes, rookgaard premium, ladders instead of stairs, old...
otland.net
*Creature loot changes
Dragon - Fire Sword -> Serpent Sword
Skeleton - Legion Helmet -> Viking Helmet
Rotworm - Viking Helmet -> Legion Helmet
*Creature Attacks
Global:
-No diagonal pathing
-No run away on low hp
-Always attempt to attack in melee range
-Cant cross fields if they are not immune to them
-Strong creatures didnt kill weaker creatures on the way
-No retargetting
Slime - 55 xp?
Orc Berzerker - no haste
Giant Spider - no haste
Beholder - only energy attack, can be blocked by armor, 120 xp?
Orc Shaman - only energy attack, can be blocked by armor
Dwarf Guard - 175xp
Necromancer - life drain melee, poison melee and sudden death attack
Warlock - no invisibility
Dragon Lord - 3x3 Fire Bomb
Quests
All keys used to daily spawns more or less where they are now. Although I don't have any information what spawned before in current quests, look specially for this info.
Stuff that should be attempted to bring back from older versions:
*Broadcast spell
*Lifedrain bypasses mana shield
*Push players into fields and down holes (maybe creatures too)
*Hide ladders with garbage
*Closing Thais north bridge
*Summons becoming wild