Patch notes of June 23rd to July 1st
Map & Quest changes
u Daily item spawns in a Scarab Cave of The Kha'labal were bugged, they are fixed.
It is suspected this bug will reoccur however.
u Daily item spawns in Teshial were bugged, they are fixed.
u Playability 'spot/mechanic' added to Shadowthorn.
u Changed PZ boundary of Reclaimed Ankrahmun Depot.
u Mini Quest substantial bug fixed in the wheat farms of Kazordoon.
u Some monsters added to Demona.
u Star-room layout in Demona changed, mostly concerning traps, an effective player-buff.
u Experience Quest cosmetic typo in Kazordoon Dwarven Statue fixed.
u NPC Anderson cosmetic typo fixed.
u NPC Wyda cosmetic typo fixed.
u Monster spawns in Teshial have been changed. Be wary, great danger.
u Some spawns in PoH near the Temple were bugged, spawning too fast, this has been fixed.
u Hudjefa II quest should now give rewards which should be catered to vocation, as previously it was bugged.
u Postman doors in The Kha'labal should now work with no cosmetic bug, and all non-postman doors of sandstone should not close automatically as they have been doing.
u Cosmetic bug in Queen Khafra's quest has been fixed.
u Cosmetic typos in experience quests where the experience rewarded did not match experience stated has been fixed.
u Giant Spider added to the Mountain in the Kha'labal desert.
u There was a bug with an experience quest in the goblin village north of Carlin on the surface, this has been fixed.
u Various stairs that were not walkable have been fixed.
u A door was bugged that should be crowbar-able but wasn't, it has been fixed.
Creature changes
u Orc Warlord chance to use invisibility has been reduced.
u Demon haste speed reduced.
u Amount of summons reduced for Ancient Scarab.
u Amount of summons reduced for Fire Devil.
u Amount of summons reduced for Orc.
u Amount of summons reduced for Skeleton.
u Amount of summons reduced for Valkyrie.
u Amount of summons reduced for War Wolf.
u Amount of summons reduced for Dwarf Geomancer.
u Chance of Elf Scouts being summon by Elf Arcanists lowered.
u Chance of summons being spawned by Fire Devils lowered.
u Chance of summons being spawned by Orc Shamans lowered.
u Chance of Rats being spawned by Orcs lowered.
u Giants Spiders will now summon all poison spider types.
u Lich's will now spawn only one bonebeast. Eventually however Liches will be overhauled and be a 'new' monster. Much more powerful than the current version. Minimum 3,000 experience points.
u Dreadseers will now spawn vampirers at a lower rate.
u Dreadseers will now spawn elder beholders at a lower rate than vampires. Remember that a few patches ago Elder Beholders had their summoning of monster-summons greatly reduced.
u Minotaur Guard lifedrain spell damage reduced.
u Priestess Area-of-Effect manadrain reduced.
u Witches have had a new ability added to them. It was always intended but alas escaped our eyes.
u Warlock's chance to cast mana-drain spell lowered.
Raid changes
u Tier 2 Raids added.
u Tier 3 Raids added.
u Tier 4 Raids added.
u Tier 6 Raids added.
u The Dragons clog the ancients halls of the Heroes has had more dragons added to it as well as a new monster, it is more dangerous.
u The game of Edron grow fattened and so the wolves follow now has a variation that is more deadly. The original has also been changed.
u Banshees have passed through the portals of this dimension has had its area widened where the raid can spawn.
u Banshees have passed through the portals of this dimension has had its spawn timer reduced, be aware.
u Typo correction to
Both the Vampire and the Arcanist are pale skinned.
u Dragons will now spawn at the same time in
Cyclopolis has called its allies to its shore! where previously is was after the other monsters spawned.
u WALLACE: THE UNDEAD ARE HUNGRY FOR LIFE! MACABRE MOANS CHORUS has been increased in its volume and density as a raid.
u WALLACE: A CONTINGENT OF ORCS AND CYCLOPS FROM ULDEREK'S ROCK has had a flavor text change.
u The Orcs stream out of the forests and hills for the flesh of women has been increased in its space, volume, and density as a raid.
u Orcs have bridged the sea between their homeland and Edron! has been increased in its space, volume, and density as a raid.
u Both the Vampire and the Arcanist are pale skinned has been increased in its space, volume, and density as a raid.
u Beholders are gathering for their mating season along the cliffshas had a slight reduction in elder beholders.
u Dark Priests raise Golems up out of rock from the Mines! has had a moderate increase in necromancers and a slight decrease in stone golems.
u A Dwarven Guard is called to give extra protection has had a typo corrected.
u The Ghostlands walk with the souls of the dead has had its density and volume increased.
u The Ghostlands walk with the souls of the dead has had a variation added when it can spawn.
u Up from crypt and cave Black Caped Horrors look for the blood has had its space, volume, and density increased. It's improvement is not finished, it will be even 'bigger' and 'greater' in the near future per future patch.
u King tibianus has enlisted the aid of the dwarves to assist the White Abbey has had its Dwarf Geomancer's at the boat reduced.
u The forty have dispersed amongst the desert sands in search has had a sizing error corrected.
u Amount of Wild Warriors in
The game of Edron grow fattened and so the wolves follow increased.
u Spawn time of
The orcs of Edron gather to worship the eggs of their benevolent arachnid matriarch decreased, it will spawn sooner.
u Spawn time of
The Cyclop south of Thais grow restless and hungry, they join forces decreased, it will spawn sooner.
u Spawn time of
Starcrossed lovers scorned by the men of the Outlaw Camp return from the grave decreased, it will spawn sooner.
u Small bug where sometimes Orc Warriors would spawn inside a raid but not give bonus loot.
u Femor Hills raid:
An army of Orcs cut across midlands had a bug, it has been fixed.
Other changes
u Blessing costs for over level 200 fixed.
u Weight of spears reduced from 20oz to 10oz.
u Spear breakchance enormously reduced.
u Spell Dissipate reduced from 900 to 450 gold.
u When buying either Cursed Kunai or Sudden Death you will immediately possess both spells. You will only need to pay for one.
u When buying either Empowered Axe or Explosion you will immediately possess both spells. You will only need to pay for one.
u Bug that caused crash with teleport fixed.
u Bugs that cannot be spoiled have been fixed.
u Bow of the Kha'labal has had attack added to it. This is part of a larger balancing overhaul to the vocations where in this context new paladin items are coming to Dura soon, including items stronger than Bow of the Kha'labal, as well items as for all vocations.
u Legendary Item has been added to the game.
u Crystal Arrow item has been changed (nerfed by itself - buffed in unison with other). When you now possess it's complement you will be a more powerful Paladin than before this patch; the crystal arrow was too powerful for one item as it provided infinite ammunition as well as powerful offensive benefit. (You can think of it as a shield and a melee weapon in one item in terms of the value it had provided.)
u Two new items have been added, both for Paladins, this is a precursor to item expansion. These items will be changed in the near future, as we are needing to create the coding-infrastructure for their design accessories. So for now they had their effective power placed where we see it being equivalent to their future design with the current limits we have at our disposal.
u NPC Lujhz has had lore added to it of a semi-substantial nature.
New System: Overspawning!
A basic description of Overspawning is that if a monster wanders too far away from it's original spawn then a new monster will spawn to take it's place, while at the same time the old one will remain.Some points on how it works:
u Whatever the respawn-timer is for a given spawn (monster), overspawning will be a great deal more than that timer.
u If an Overspawn timer was started for a spawn (monster) but then the monster is killed (or removed) the Overspawn timer ceases and the Normal-spawn timer begins instantly.
Expanded System: Acquiring Legendaries!
All monsters now at 1200 base experience and above will be able to drop legendaries. The system is not changing in any way: that is how it is known that Legendaries are now looted in Dura is the same, as well as their rarity; it is simply expanded to more monsters.
A full list of changes and upcoming patches can be found in our
discord.
Regards;
Dura Staff