Blazera will be updating and resetting on February 9th @ 5PM EST!
Mark your calendars and invite your friends to join the adventure filled with new dungeons, bosses and game mechanics. Featuring new updates, balance adjustments and many more changes; stay tuned for more details! As always, previous donations will be able to be claimed through your account page.
Character Progression:
Over time, we've introduced XP boosts to the game through various channels such as task rewards, defeating bosses, and participating in events. Additionally, players have the option to purchase boosts directly from Boosted Dan, enabling an increase of up to 200% in XP for a duration of 6 hours. Recognizing concerns about the low XP rates at the end game and the dependence on boosts, we've adopted a more player-friendly approach.
To address this, we've restructured the overall XP progression from level 8 to 300. In a bid to create a more balanced gaming experience, we've also made specific adjustments: task boosts have been reduced by 60%, the XP limit for Magical Items is now set at 10%, and the maximum boost limit from Dan has been capped at 40% with a maximum duration of 2 hours. Notably, the new tiered dungeons now feature monsters with increased experience gain. These changes are designed to enhance overall gameplay and provide a fairer and more enjoyable journey to higher levels.
Quest Point Boss Access:
Moving forward, players will now be able to access quest point bosses individually, eliminating the need to wait for the global 1-hour respawn. Players can now take up to 5 other players into the room when pulling the entrance lever. Each boss can be completed once every 24 hours, allowing for collaborative play. However, only the player pulling the lever will be checked for and receive the daily storage.
Open World Dungeons:
The realm is evolving, and dungeons are now seamlessly integrated into the world. Common dungeons for low levels can be found in the dungeon hall, while Epic and Legendary dungeons are scattered across exploration areas, not accessible through modal windows or talk actions. These challenging dungeons offer increased dusts, gems, and special rewards, including mounts, outfits, auras, and wings. Depending on the dungeon type, a crafting stand is available in the reward room, providing an opportunity to craft magical items before departing.
Crafting:
As previously mentioned, crafting benches for rare, epic, and legendary items are now located in dungeon reward rooms based on the dungeon tier. This means that only in a legendary dungeon will you find a legendary crafting bench. Additionally, Prefix/Suffix Rollers have had their price lowered and are now limited to one use per day, Orb of Enchantment has also had its price lowered.
Salvaging:
To enhance the longevity of the magical item grind, we've decreased the amounts earned from salvaging gemmed, orbed, and crafted items. In return, tiered dungeons' rewards have been increased to balance manual player dust count compared to botters.
Player vs Player:
Significant adjustments have been made to PvP dynamics, including a 50% increase in frag limits for both Red and Black Skulls, coupled with a 33% decrease in frag timer removal. Nerfs have been applied to critical attacks and stone skin amulets, while ultimate spells like Rage of the Skies will cause 50% less damage when 10 or more players are on the screen. Overall player vs player damage has been reduced by 5%.
Spell Pack & Potions Adjustments:
In recent years, we incorporated spells and potions from later versions of Tibia, including the ultimate mana potion, cure condition spells, and knight healing spells. Recognizing the need for balance, we've reverted to the default spells pack of 8.6, making adjustments to achieve the desired balance rather than introducing new spells or potions.
Timed Real Tibia Boss:
Currently, most end-game bosses and unique addon item creatures spawn every hour; however, moving forward, they will spawn three times a day – in the morning, around lunchtime, and in the evening. The raid system will continue to spawn them at random times. This change aims to increase the rarity of end-game items and improve the overall economy.
Teleportation System:
Our teleport room has been a staple for players seeking to complete quests quickly and a favorite for lower-level players looking for empty spawns. From now on, players level 120 and below are granted free access when returning from spawns; however, once above this level, it will cost 1x Blazera Tokens. Everyone will still have free access to spawns, but returning will incur a cost. This change accompanies the addition of the Teleport Rune to the Donation Shop and Greedy Goblin. This item, when used outside of battle, returns players to Thais Temple, granting access to the return teleport in the bottom right of the temple, which takes you back to the location where you used the rune.
Planned Server Updates:
Moving forward, we're transitioning from frequent updates (usually daily) to planning server updates every Monday. This encompasses client, server, and map changes, with necessary quick fixes continuing to take place after server save. The primary goal is to strategically focus on development goals for the week, allowing testing of new features from Monday to Friday, ensuring any needed quick fixes are implemented and patched by the weekend for smooth gameplay during peak times.
[More details will be added to this post as we continue development]
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