OK!
So far all we have is 3% increased deathLoss when killed by a player.
We have the SHIELDS in for the Bounty Hunter System so let me tell you how these work.
No Shield (Normal Player)
This is a normal player who has not attacked or killed anyone.
Red Shield (Murder Shield)
When a player attacks a normal player (No Shield) they will get a red shield. (Once you successfully kill the normal player your shield will turn Green)
When you have a red shield ANY player can kill you without adding to their bounty.
Green Shield (War Shield)
When you kill a Normal Player you will get a green shield.
Anyone who attacks a Green Shield Player will ALSO get a green shield.
Killing a Green Shield Player will not add to your bounty.
Green Shield will go away after 15 minutes of not attacking a player. (You do not have to lose PZ, just not attack players, so you can continue hunting)
The only way to get bounty, is to kill a No Shield (Normal Players).
Now I will give an example:
We have Murder Player, Hunting Player, and Friend Player.
Hunting Player is hunting monsters, and Murder Player comes and attacks him. - Murder Player will now have Red Shield (Murder Shield)
Hunting Player attacks Murder Player to defend himself. - Hunting Player does not get a shield
Friend Player attacks Murder Player to help Hunting Player. - Friend Player does not get a shield
Murder Player kills Hunting Player. - Murder Player gets a Green Shield (War Shield)
Friend Player continues to attack Murder Player. - Friend Player now gets Green Shield (War Shield)
Hunting Player returns to attack Murder Player. - Hunting Player now gets Green Shield (War Shield)
Now all 3 players have War Shield and can fight without getting Bounty Frags.