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Compiling What engine to use for 8.6?

Moriarty

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Hello Otlanders!
I won’t pretend to be an expert at creating a Tibia OT server, but I genuinely enjoy giving it a try. Over time, I’ve experimented with different engines, such as Nekiro 1.5 and 0.4.

My main question is: Are there any reliable engines for running an 8.6 server that also support modern features like mounts, newer outfits, updated sprites, and items from versions like 13.x (e.g., falcons and sanguine items)?

I’ve managed to add many of these features individually, but I haven’t found a truly stable engine. Implementing a Cast System and War System with embeds into any source code has been especially challenging for me.

Thanks for any and all advice.
 
I would suggest to go with TFS 1.5 from Nekiro edited by other people

This one contains mounts and modal window support and few fixes from main forgotten server repo if im not wrong



This one contains mounts, modal window, offline training and changes from int32 to int64 for player health/monster health and few fixes from main forgotten server repo ( Good base for HIGHEXP ots )


Both of them support the latest tibia sprites so its up to you what you choose :D
 
I shared a really good one here, it is nekiro downgrade with a few modifications
Doesn't support modern stuff. It is raw 8.6. Altought, it is 100% stable.
 
I would suggest to go with TFS 1.5 from Nekiro edited by other people

This one contains mounts and modal window support and few fixes from main forgotten server repo if im not wrong



This one contains mounts, modal window, offline training and changes from int32 to int64 for player health/monster health and few fixes from main forgotten server repo ( Good base for HIGHEXP ots )


Both of them support the latest tibia sprites so its up to you what you choose :D
Thanks for the answer, do you know if cast system is possible on this? ive tried different changes in source for cast system, all of them come back with alot of bugs,
Post automatically merged:

I shared a really good one here, it is nekiro downgrade with a few modifications
Doesn't support modern stuff. It is raw 8.6. Altought, it is 100% stable.
Thanks will loot in to it!
 
There is also another person, Sarah, who is working on this TFS 1.5 8.6 base like NeKiRo, but she made structural changes, including Lua 5.4 and other features, like OTC support via the server's config.lua. Mounts are already included, along with other cool features. This base needs to be compiled on Linux 22.04+

And there is also another person working with OTC, Mehah, and Client Cip features compatible with this base. It has everything complete, including shaders, auras, and much more. Just take a look at their wiki.

 
There is also another person, Sarah, who is working on this TFS 1.5 8.6 base like NeKiRo, but she made structural changes, including Lua 5.4 and other features, like OTC support via the server's config.lua. Mounts are already included, along with other cool features. This base needs to be compiled on Linux 22.04+

And there is also another person working with OTC, Mehah, and Client Cip features compatible with this base. It has everything complete, including shaders, auras, and much more. Just take a look at their wiki.

Appreciate that, any way i can om you on discord or something? I just need to be pointed to the right direction brother! If you have time just send me ur discord and let me ask 1-2 questions, thanks
 
Thanks for the answer, do you know if cast system is possible on this? ive tried different changes in source for cast system, all of them come back with alot of bugs,

If im not wrong there's currently not any free cast system for tfs 1.x at all.
 
cast system is possible on this?
It was either this commit or another, I don't remember exactly, but I did this last year for my TFS 1.3 8.6, and also for Nekiro 1.5 8.6 and TFS 1.4.2 1098. I implemented these changes based on those versions, and they worked well. However, if you have good knowledge and can work with the source, applying changes, removing, or adding features, there’s a lot of work involved to make it all function properly. But yes, it's quite simple in concept.



 
It was either this commit or another, I don't remember exactly, but I did this last year for my TFS 1.3 8.6, and also for Nekiro 1.5 8.6 and TFS 1.4.2 1098. I implemented these changes based on those versions, and they worked well. However, if you have good knowledge and can work with the source, applying changes, removing, or adding features, there’s a lot of work involved to make it all function properly. But yes, it's quite simple in concept.
be a hero and share the nekiro source with the cast :D xD
 
It was either this commit or another, I don't remember exactly, but I did this last year for my TFS 1.3 8.6, and also for Nekiro 1.5 8.6 and TFS 1.4.2 1098. I implemented these changes based on those versions, and they worked well. However, if you have good knowledge and can work with the source, applying changes, removing, or adding features, there’s a lot of work involved to make it all function properly. But yes, it's quite simple in concept.



Thank you, imma give it a try!
 
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