E
Evil Puncker
Guest
Simple question, we all used to love Tibia, we might still play it... but there are some things (cip decisions mostly) that "killed" the game for us to enjoy it as we used to do, what were they for you guys?
to me:
not even the ridiculous amount of bots in the game from up to 8.6 era bothered me as much as the above.
I have a little shame on myself because I actually think that offline training killed tibia for me too, but since I was too lazy to train myself, I did ended liking it... but IMO it was poorly implemented... skills go up way too fast and there is no cost to use it... (yeah I know you need to have premium and 12 hours limit, but still not enough to stop everyone to get ridiculous amount of skills in multiple characters)
to me:
- EXP boost scrolls (store)
- Double Exp/Skill events
- Rapid Spawn events (10x or whatever number they used)
- Double Loot events
- Not punishing bug abusers properly (yes, this)
not even the ridiculous amount of bots in the game from up to 8.6 era bothered me as much as the above.
I have a little shame on myself because I actually think that offline training killed tibia for me too, but since I was too lazy to train myself, I did ended liking it... but IMO it was poorly implemented... skills go up way too fast and there is no cost to use it... (yeah I know you need to have premium and 12 hours limit, but still not enough to stop everyone to get ridiculous amount of skills in multiple characters)
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