if(worldType == "open" || worldType == "2" || worldType == "openpvp")
{
g_game.setWorldType(WORLDTYPE_OPEN);
std::clog << "Open PvP" << std::endl;
}
else if(worldType == "optional" || worldType == "1" || worldType == "optionalpvp")
{
g_game.setWorldType(WORLDTYPE_OPTIONAL);
std::clog << "Optional PvP" << std::endl;
}
else if(worldType == "hardcore" || worldType == "3" || worldType == "hardcorepvp")
{
g_game.setWorldType(WORLDTYPE_HARDCORE);
std::clog << "Hardcore PvP" << std::endl;
}