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When player dies.. there is no dead human on the ground.. why where is it? help me
and i got most online/no lifers table and its not counting time.. why
function onDeath(cid, corpse, lastHitKiller, mostDamageKiller)
if(config.deathListEnabled ~= TRUE) then
return
end
if getPlayerSlotItem(cid, 2).itemid == 2173 then
doPlayerRemoveItem(cid, 2173, 1)
end
[05/01/2011 11:00:19] [Error - LuaScriptInterface::loadFile] data/creaturescripts/scripts/aol.lua:7: 'end' expected (to close 'function' at line 1) near '<eof>'
[05/01/2011 11:00:19] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/aol.lua)
[05/01/2011 11:00:19] data/creaturescripts/scripts/aol.lua:7: 'end' expected (to close 'function' at line 1) near '<eof>'
function onDeath(cid, corpse, lastHitKiller, mostDamageKiller)
if(config.deathListEnabled ~= TRUE) then
if getPlayerSlotItem(cid, 2).itemid == 2173 then
doPlayerRemoveItem(cid, 2173, 1)
end
return
end
end
likuid...
i changed and when i die now with aol its still not losing aol and error showing in my console..
[05/01/2011 11:17:23] data/creaturescripts/scripts/aol.lua:2: attempt to index global 'config' (a nil value)
[05/01/2011 11:17:23] stack traceback:
[05/01/2011 11:17:23] data/creaturescripts/scripts/aol.lua:2: in function <data/creaturescripts/scripts/aol.lua:1>