Whi World PATCH 0.1.5.9.7 - more bug fixes + skilltree change
Items:
special bags: Returned ownership to corresponding players.
I made a test script to make all special bags in server mine xD, but forgot to remove it before I updated live server before.
purifying mallet: This weapon now gives additional
10% crit chance (as base, not sure is this stat randomized)
Token bags: Automatically bags are turned into token bag when you try move normal bag to container.
Other:
Wut just happened?: Auto-looting gems, herbs and seeds will give action description message in local chat
PVP what?! Fixed bug where proc>proc damages could bypass the pvp check and you were able to damage other players with some specific combos.
Monsters:
Ghost: Increased respawn time from
3 minutes to
6 minutes
Ghost: Reduced amount of total ghost spawning in room from
30 to
25
Ghost: Teleport spell radius is now less than 3 not more than 3 xD (allowed them to teleport target from whatever distance)
Skilltree:
Improved skilltree formula calculation display.
Wisdom: Changed effect from: "gain (value*x) magic level", "loose (value*x) shielding, distance and weapon skill." (maxstack 2)
to: description = {
"stack 1 removes 1 shielding skill level",
"stack 2 removes 1 weapon skill level",
"stack 3 removes 1 distance skill level",
"stack 4 gives 1 magic level",
"stack 5 removes 1 shielding skill level",
"stack 6 removes 1 weapon skill level",
"stack 7 removes 1 distance skill level",
"stack 8 gives 1 magic level",
Skilled: Changed effect from: "remove (value*x) shielding skill", "gain (value*x) magic, distance and weapon skill." (maxstack 2)
to: description = {
"stack 1 removes 1 magic level",
"stack 2 removes 1 weapon skill level",
"stack 3 removes 1 distance skill level",
"stack 4 gives 1 shielding skill level",
"stack 5 removes 1 magic level",
"stack 6 removes 1 weapon skill level",
"stack 7 removes 1 distance skill level",
"stack 8 gives 1 shielding skill level",
Shield block: Skill removed! "(value*x)% to critical block chance." (maxstack 10, 2 per stack)
Momentum: New skill! "Gain (value*x)% critical chance." (maxstack 8, 2 per stack) [yes its overall, crit heal, block and hit]
Power of love: Each stack gives
2% to self heal instead of
1%
Accurate strike: Skill removed! "increases critical hit chance by (value*x)%." (maxstack 10, 2 per stack)
Accuracy: New skill! "Gain (value*x)% critical chance." (maxstack 10, 2 per stack) [yes its overall, crit heal, block and hit]
Spell power: effect changed from: "death and spark spells radius is improved by (value*x)." (maxstack 3)
to: "Increase spell radius by (value*x)" (maxstack 10; 0.3 each stack) (yes it's rounded down!!)
Currently this talent only affects: spark, death, heat, shiver and strike (there might be some more hidden combos I didn't realize :3)
At some point I change spell power into stat what simply increases each spell differently (area to some, power to another, addition effects to something else)
Measuring mind: Increased maxstack from
3 to
10
Measuring mind: Each stack gives
0.5 mana change instead of
1, to corresponding spellTypes
Measuring soul: Increased maxstack from
3 to
10
Measuring soul: Each stack gives
0.5 mana change instead of
1, to corresponding spellTypes
Crafting profession:
Iron Hammer: Removed message you get when crafting hammer with 1 charge ("hammer is broken" message was kinda confusing as you still got charge back)
Smithing profession:
Quickcrafting: Fixed bug where quickcrafting gave tool charges instead of taking them.
Woodcutting profession:
Fixed bug where your woodcutting level did not reduce the amount of charges you needed to chop/saw down a tree.
Gems:
Can now be used to upgrade items in 1 go if gems are stacked
Building profession:
because of TFS bug you could not manipulate items from left or south side from wall. Fixed the issue.
You can now build in your house more conveniently