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Znote AAC 1.4 - [TFS 0.2.13+] & [TFS 0.3.6+/0.4]

znote can you tell us how you got it on that website because mine will only work for 127.0.0.1 and i want to make it public

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znote can you tell us how you got it on that website because mine will only work for 127.0.0.1 and i want to make it public
 
Cant add new towns ?

Ohh ye, forgot about that(will fix it later). You need to modify createcharacter.php, just search for "Town 1" and you will find it, change it to whatever you want.

How i know the version?
Linux

Ok, you need to educate yourself so you become better in Linux to use Znote AAC. Google it, youtube it or w/e and come back in a couple weeks.
(or get someone in your team who actually knows something about servers, or get a windows host).


znote can you tell us how you got it on that website because mine will only work for 127.0.0.1 and i want to make it public
znote can you tell us how you got it on that website because mine will only work for 127.0.0.1 and i want to make it public

You need to open up ports in your router.
http://otland.net/f479/znotes-port-forwarding-tutorial-small-guide-lot-education-107832/
 
Currently detected bugs:
- Well, still havent fixed so when you disband guild, the guild itself gets deleted. Gonna see if I can fix that tomorrow.

PHP 5.4.4-1~lucid+1 (cli) (built: Jun 17 2012 12:46:02) here!

Thats odd, and you still get error saying PHP version is to old?

You can just remove the verification check then, enter the /engine/ folder, open up init.php and delete line 2 and 3.
Save and see how it goes.

Delete some pms or come skype :)
Deleted 100 PMs from my inbox, that usually means I'm available for a few days.
 
Issue 1:
Converter script that converts old TFS accounts to be compatible with Znote AAC does not seem to work properly (on the 8.6 TFS 0.3 servers).
--> Sorry I will not fix this asap. You will have to wait a couple days or wait for next Znote AAC version.

Tried to fix this now, tested it, and realized I can't reproduce this bug. Worked fine on my TFS 0.3 server. So the converter should also apply to old players and accounts for TFS 0.3.

I can only assume the issue was password encryption then. So I'm gonna look and try to find a way to detect password encryption, and encrypt it to sha1 if its plain. (Edit: On TFS 0.3 this is a pain in the ass, since they most likely are using salt).

Edit: Fixed in SVN: "Detected:1 accounts with plain passwords. These passwords has been given sha1 encryption."

Reported Issue as of now: Starting as no vocation does not seem to work properly.
Edit: No vocation bug fixed in SVN
If you find any bugs report them to me.
 
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