he says stupid shit like that a lotGuys, let's all create a perfect engine based in @@Ezzz work for oldschool servers ?? << didnt understand this then
he says stupid shit like that a lotGuys, let's all create a perfect engine based in @@Ezzz work for oldschool servers ?? << didnt understand this then
Guys, let's all create a perfect engine based in @@Ezzz work for oldschool servers ?? << didnt understand this then
put in party expI won't release my own project, as I said, my own.
But for sure, I want to help the community to create the "perfect" engine for oldschool server, but I need the opinion of you guys, what should we add to make this perfect ?
1. StabilityI won't release my own project, as I said, my own.
But for sure, I want to help the community to create the "perfect" engine for oldschool server, but I need the opinion of you guys, what should we add to make this perfect ?
and make it tfs 1.0 for maximum compability
first thing to do is stop taking codes for yourself only and start sharing them instead of requesting them and adding to your own source and later selling it
Nottinghster said:I want to help the community to create the "perfect" engine for oldschool server
1. Stability
2. Latest features/a lot of configurable things in config.lua for example.
That's it.
I'm just saying that because TFS is in active development and OTserv (what I know of) isin't beeing developed any more, so just for the sake of being up to date.Again, list what is so important about TFS 1.0 in oldschool, send me some interest and I might downgrade.
Easy config for example war-modes, party exp bonus, friendly fire in guilds and partys. UH traps, Rope if item/mob on rope spot, go through players in PZ, protection levels and so forth. That's just a few1 - OTServ_SVN 0.6.3 (lastest rev) is stable
2 - What kind of features ?
Yes in tfs 1.0 you have the most functions and you can use better aacs with nice templates.
But im also glad with this since there is not much to change from avesta to otserv .
Btw I noticed I'm not able to reload globalevents.
Thanks Ezzz
I'm just saying that because TFS is in active development and OTserv (what I know of) isin't beeing developed any more, so just for the sake of being up to date.
Easy config for example war-modes, party exp bonus, friendly fire in guilds and partys. UH traps, Rope if item/mob on rope spot, go through players in PZ, protection levels and so forth. That's just a few
Ofc it can, I never said you can't with OTserv. Just came up with a few ideas that would be nice to have in the config.Friendly fire in guilds and parties, you can do all that in combat.cpp without having to use TFS.
You will never be able to go through players in old Tibia clients, NEVER.