Premislao
New Member
- Joined
- Sep 28, 2012
- Messages
- 169
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Hiya. Im player on Shadowcores since few months yet. Most of the time i have been playing RP. At this moment im level 277. I have also 137rp in real tibia and used to play it few years.
Whole time playing i have problem with mages. They are everywhere - even low lv ones. You can be 150rp with more time of skilling than mage 80 which comes and just steal most of the exp. Tell me it aint hilarious. SD which isnt even best hit of mage did more dmg than higher lv Rp. I agree that sometimes i make more damage. But even at 277lv my average damage is maybe around 400 because i hit 0-800~ only weapon. 100-150 sder have higher average dmg. I agree that it requires more cash but still.
Thats kind of joke not balance when first 12h of offline training gives:
Knight - 75 attack skill
Paladin - 75 attacking skill~~
Sder - 75 magic level
You might know this all but think 'if we decrease mlv rate or make sd hits half less then lots of ppl will quit' thats probably right cause most ppl pick mage cus its fastest exp. Big risk of death without utamo but can make it back fast if has cash.
My point is: Raise paladin hits. Magic and distance. Because even knight has spells that can hit ppl rly hard. While knight is less magician vocation. My best spell pvp doesnt reach 200dmg while my 150 ek did it easily. Thats why almost noone is scarred of rp. Also hlv rp should be self protected tank. While i with best mlv heal like a 130ek wit pot. My hits dont scare ppl, my healing dont make them give up. Both of those should work if vocations were balanced.
Even few ppl who play rp on rl now say that on lower lv they do higher hits in real tibia than here. Im 277 and im just like when i was 150... But more hp.
Whole time playing i have problem with mages. They are everywhere - even low lv ones. You can be 150rp with more time of skilling than mage 80 which comes and just steal most of the exp. Tell me it aint hilarious. SD which isnt even best hit of mage did more dmg than higher lv Rp. I agree that sometimes i make more damage. But even at 277lv my average damage is maybe around 400 because i hit 0-800~ only weapon. 100-150 sder have higher average dmg. I agree that it requires more cash but still.
Thats kind of joke not balance when first 12h of offline training gives:
Knight - 75 attack skill
Paladin - 75 attacking skill~~
Sder - 75 magic level
You might know this all but think 'if we decrease mlv rate or make sd hits half less then lots of ppl will quit' thats probably right cause most ppl pick mage cus its fastest exp. Big risk of death without utamo but can make it back fast if has cash.
My point is: Raise paladin hits. Magic and distance. Because even knight has spells that can hit ppl rly hard. While knight is less magician vocation. My best spell pvp doesnt reach 200dmg while my 150 ek did it easily. Thats why almost noone is scarred of rp. Also hlv rp should be self protected tank. While i with best mlv heal like a 130ek wit pot. My hits dont scare ppl, my healing dont make them give up. Both of those should work if vocations were balanced.
Even few ppl who play rp on rl now say that on lower lv they do higher hits in real tibia than here. Im 277 and im just like when i was 150... But more hp.