We haven't really made a decision yet, but due to the differences in rates we would prefer not allowing character transfers.
However, we have been thinking about:
- Allowing character transfer from ShadowCores to LunarForce for perhaps 25 shop coins, with:
* Only equipped items (NO)
* 75% of bank balance (NO - loot x3 gives you much more opportunities to be reach reaaaally fast! It is unfair for current lunarforce players)
* 75% of experience (Here it is hard to say what value would be considered as "balanced". Probably such value does not exist. There will always be extreme situations)
* 33% of skill tries/mana spent (Hmmm.... Same as above)
- Switching to Open-PVP with 10 kills for red skull and 20 kills for black skull (To be discussed)
We would appreciate if you could voice your opinions so that we can get an idea of what the current LunarForce players would like. We don't want to make changes that will increase the amount of players on LunarForce at the cost of disappointing the current players on LunarForce.
Overall I think that character transfer is a bad idea... We need to find a way to attract more players by attractive features not shuffles from one world to another. Every world should be unique with its own heroes not some transfered chars from nowhere.
Yes, I know that amount of players on Lunarforce is low (like really low
if we compare it to Shadowcors) but this is due to the fact that there were no protection for noobs since the beginning of the server. A lot of players resigned because they were killed/magebombed all day in a row at the beginning of the server. Now magebombers got bored and it is much better to play. But we need to find a solution how to prevent such situation in the future.
Server should remain pvp oriented for sure but some changes in this PvP system have to be made.
My proposals would be:
*
PvP Enforced - exp from players is a must. It makes killing profitable and way more fun. Exp is gained from players that have atleast 70% of your overall exp (or more than you ofc). If player you have killed has level higher then you then exp is multiplied. Higher difference = more exp. It wouldn't make situation worse then it is now (in terms of random killing) due to the fact that by killing low levels you won't gain anything.
*
Noob killer punishment - If you attack a player that have < 20% of your total exp (unless he attacked you first) it will affect all your eq drop (despite having blessings etc.) by some percent. You are brave noob killer? Say bye bye to your eq. You are tough enough? Then its fine
It will save beginners from being constantly random pked. Also if you have killed more than 5 players with exp < 20% of your total exp you will gain 50% less exp from monsters(at that particular day). If more than 10 killed you will not gain any exp at all. Good for wars bad for noob killers.
*
War system with prizes for the winners! (exp). Weekly war events (like the last man standing etc.). Maybe some automated pvp event system (not sure how hard is to create one).
I say
NO to world transfers! Lets try to make Lunarforce better place by improving its features! Lets make it more pvp oriented!
World transfer if there is such high differences is a really bad idea. In general any world transfer ruins the game even if servers are similar. In my opinion it will make the situation even worse than its now.
I know there is not much players here but lets not loose them.