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[10.77][TFS 1.2] ORTS, a real map project

Try going into /closeserver and copying the save function to make a /save talkaction - I will try to do this when my ubuntu machine is set up and post the results.
 
alright, We're not crashing at all with this atm, so It's okay for the moment as we get saved when we log off! Post results please :D
 
Yeah, now that I'm on Linux it is stable and beastly.. feel like it could have 100+ without crashes ;D By the way, I took a look at the talkaction; turns out there is no server save feature.

It simply kicks all players, saving the server that way. You can also use "/closeserver shutdown" to completely save and close the server,. I assume this is the global command shadow cores uses to do server save. Ex: If time = 7:00 then say "/closeserver shutdown" - this would close the server.

@Printer,
Please fix the rewards for warzones ;\ Also the gnomebase t eleports back to towns work but give errors in console when they use them.

(Error when going back to Thais from Gnomebase using teleport)
Code:
Lua Script Error: [MoveEvents Interface]
data/movements/scripts/bigfoot burden quest/bigfootBurdenQuestGTCS.lua:onStepIn
.../scripts/bigfoot burden quest/bigfootBurdenQuestGTCS.lua:35: attempt to index field '?' (a nil value)
stack traceback:
   [C]: in function '__index'
   .../scripts/bigfoot burden quest/bigfootBurdenQuestGTCS.lua:35: in function <.../scripts/bigfoot burden quest/bigfootBurdenQuestGTCS.lua:17>
(Error when using chest after completing warzone one)
Code:
Lua Script Error: [Action Interface]
data/actions/scripts/bigfoot burden quest/bigfootBurdenQuestRewards.lua:onUse
luaDoPlayerAddItem(). Item not found
stack traceback:
   [C]: in function 'doPlayerAddItem'
   ...ripts/bigfoot burden quest/bigfootBurdenQuestRewards.lua:68: in function <...ripts/bigfoot burden quest/bigfootBurdenQuestRewards.lua:34>

Thanks!
 
Also, the warzones are giving demon helmets as rewards.. and the third warzone does not work.
 
Never mind, it does work; just different from real tibia. But all the warzones give errors when using the chest "doPlayerAddItem" function error.
 
From what I see there is absolutely no errors in the scripting for how the paladins distance skill goes up. But then again, this problem wouldn't be occurring if there wasn't something messing with it.

So far I use 30x skills for pallies and it's fairly good, although for a beta phase I wanted 50x. I'll keep testing it out!
 
Testing it at 50x again, and it works fine. Compile 1.0 on your own and it will work fine, do not use the downloaded .exe as it is very unstable.
 
Error - IOLoginData::preloadPlayer Xanone has Group ID 1 which doesn't exist.

I get that after installing the server, creating an account and player with znote AAC, and attempting to login. A google search for the text "has Group ID 1 which doesn't exist" returned ZERO results, so I'm asking here.

If I change the group id on the player, it only changes the error code to match. I looked through config.lua and config.php and couldn't find any instances of the word "group." I'm thinking it must be something in the database that is garbled; anybody know?
 
I don't see any other references to Group ID in the database (only in the players table). Am I missing a table, or does someone know what I messed up?
 
yea, i compiled exe myself but i want low dist rate :/
 
yea, i compiled exe myself but i want low dist rate :/
Edit the vocations.xml file under data/xml
Change the paladin and royal paladin skill enhancement levels for distance to something below 1. You'll have to experiment to see which one handles distance (because I don't know) and which number works (if it really is insane, start with 0.1 and possibly decrease it to 0.01 or something). That should work.
 
Also, this is probably a really stupid question, but... how can I correctly close the server if I'm not logged in with a god character? I can't type commands into the console.
 
So far testing PoI and it doesnt work in the sense, you can just walk right past the energies without doing the seals.
 
Yeah, now that I'm on Linux it is stable and beastly.. feel like it could have 100+ without crashes ;D By the way, I took a look at the talkaction; turns out there is no server save feature.

It simply kicks all players, saving the server that way. You can also use "/closeserver shutdown" to completely save and close the server,. I assume this is the global command shadow cores uses to do server save. Ex: If time = 7:00 then say "/closeserver shutdown" - this would close the server.

This works

Code:
<talkaction words="/save" script="save.lua"/>


Code:
local savingEvent = 0

function onSay(cid, words, param)
if getPlayerAccess(cid) ~= 0 then
if isNumber(param) == TRUE then
stopEvent(savingEvent)
save(tonumber(param) * 60 * 1000)
else
saveServer()
end
end
end

function save(delay)
saveServer()
if delay > 0 then
savingEvent = addEvent(save, delay, delay)
end
end

From what I see there is absolutely no errors in the scripting for how the paladins distance skill goes up. But then again, this problem wouldn't be occurring if there wasn't something messing with it.

So far I use 30x skills for pallies and it's fairly good, although for a beta phase I wanted 50x. I'll keep testing it out!

This is however no guarantee, i compiled my own version and it runs fine and dandy - paladins advance fast how much i adust the skills though.
 
Yeah never mind, after another reboot paladins are back to advancing like crazy.. Dont know why it works then doesnt work.
 
I have an error, here is the image->http://imageshack.us/photo/my-images/824/gxhw.jpg/

Think i need database, maybe like account manager 1/1, what i need to do?

thx
That happens if you don't have a database or the server can't connect to the database. If you haven't installed the database, start there. If you have, make sure you imported the tables correctly. Then check the database settings and the settings in your config.lua to make sure the username, database name, password, and location all match. (Location should be localhost or 127.0.0.1)
 
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