Shadowsong
Game Developer & Graphic Designer
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Today, we launched a new patch with tons of fixes, additions and changes. Your auto-updater should take care of this update, if not, you can always download a self-extracting archive from our download page.
Here will cover the basis of this patch.
We have updated the lumberjacking, blacksmithing and mining system. You will be able to read a complete tutorial as well as their mechanics in our new Library section in the website menu soon, but until we implement that, you can find the information and new experience tables on our forum. Just click on any of the links and you'll be redirected via a new window:



In our changelog, you can see which Blacksmithing recipes have changed and how. We have also made the Blacksmithing library ingame a bit more convenient to use. All items are now sorted from items with lowest to items with highest skill requirement. Recipes that you have a base for (in your inventory) will be highlighted with green color. All recipes now have their skill requirements displayed after the recipe name.

Lumberjacking has been changed so we had to adapt our current roster of cuttable trees to the new standard. We've added about 10 new plants you can cut, including some bushes and other very common low-level plants.
Here are all the objects that are now cuttable:

Smaller trees and bushes will yield branches instead of planks. If you have 5 branches of a same type, you can [use] them to turn them into a single plank.

And lastly, aside from changing the experience table and converting the system to use experience - we've added more Iron Ore stones around Sattnyr to make the beginning of Mining a bit easier.
The rat sewers below Bawfuria temple have been a bit expanded featuring a new connection between the deeper levels and the main sewer level.
There is also a rumor that some people have been feeding the rats a mysterious new cheese imported from foreign lands that makes them grow! Talk to the sewer manager, he will probably have more to tell you about it.
We've implemented 2 new mechanics. So far, none of them can be used, but we'll soon put up some spells that feature them for testing.
The first one is Pacification, and the second one are Absorbing Shields.
Pacified creatures can not engage in combat at all. Neither auto-attacks nor spells will work while a creature is pacified.
Monsters can be pacified too.
Absorbing shields, as their name suggests, will absorb a certain amount of damage from a certain element. They can also be universal shields - absorbing all kinds of damage. You can have multiple absorbing shields on you at the same time, but you can't stack shields of a same type. Monsters will be able to use these shields too.
Full patch notes for 1.09 can be read here, with some details left on the changelog page:
- Patch Notes for 1.09:
~ New mini-boss: Rattlebite
~ New treasures placed on Sattnyr Island.
~ New trees and roots added to the Lumberjacking system.
~ Lumberjacking can now yield 3 new items: Brown Branch, Pale Branch and Darkbrown branch.
~ New conditions and condition icons added.
~ Removed the useless "Rage/Chaos" skill bar in the Skill window. (For some reason, it did not get removed in the last update)
~ Fixed a bug where Hunter vocation icon was missing.
~ New sprites for blood, urine, water and toxic liquid splashes.
~ New sprite for depot locker and treasure chests.
~ Fixed a bug where some shaders (mainly FadeIN/FadeOUT) didn't display properly.
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