A little bit of an extra teaser about the vocs, explaining a couple spells they each have just to give a taste on what to expect in your vocation.
Archer
The archer is a ranged weapon specialist. He is there to rain fire down on the enemy while the tank holds the aggro off of them. The archer however also has a series of spells from self heals to combat spells that support his damage. The Archer on Archlight unlike the Paladin on Real Tibia has a stronger damage tray but lower healing tray. The Archer will have a high damage output with decent survivability allowing them to be a very powerful mixed threat from afar.
Exori Snare - Snaring Shot
The Archer is a mobile, tricky assassin. Through his adeptness of the woods the archer is able to snare a target with a deadly shot.
This will slow the target and allow the archer to adjust his position for a more comfortable fight.
Exori Explo - Exploding Spear
The Archer is not like the Paladin in Tibia. It does not resort to weak holy spells, the archer is more of a fan of the pyro's.
Through his weapon rack he is able to launch exploding spears, small or large, at the target. hitting high amounts of damage and also
any enemies close by. This with his snare makes the Archer a terrifying ranged threat.
Guardian
The Meat and Shield of Archlight. The Guardian is a powerful, high defense and high health melee weapon
user. The Guardian has multiple healing spells along with a strong taunt. The Guardians shielding
skill rises faster than any other class on Archlight, however with high health and high defense the cost of damage
comes with it. Due to the need of a heavy shield, the guardian cannot wield the same two handed weapons
that the berserker wields, however through holy magic the guardian can still maintain damage output through
AOE and target spells. This class has lower damage output than other classes but exceptionally hard to kill.
A must have for a high level boss fight.
Utura Prot - Shield Wall
This skill is what gives guardian the reputation they have. Shield Wall increases a guardians physical and magic
resistance by 25% for 5 seconds. This skill has a moderate low cool down allowing for frequent use. However as it's cooldown
is more than 5 seconds, you are wise to pick and chose when to keep it up.
Exevo Dot San - Sunfire
Sunfire is the guardians primary AOE spell. This spell hits all targets around the guardian for a low initial damage,
however after contact this spell sets all targets on fire dealing a high amount of holy damage over 5 seconds.
Druid
The Druid is a combination of a natural damaging class, and a healer. The Druid has the utility of
several large heals, allowing the Druid to support with large heals and a moderate amount of damage
in boss fights. The druid makes a good solo hunter too with several strong damage spells.
Exevo En Frigo - Frozen Combustion
The druid, being the master of ice element, channels the frost through his veins until it is too powerful to
hold. Once unleashed targets in a small circle near the druid take massive ice damage.
Exevo Frigo Hur - Frost Grenade
The druid has expanded his arsenal of weapons. Not only can he do single target ice strikes, but through his
expertise has learnt how to throw area of effect ice grenades to hit multiple enemies.
Sorcerer
The Sorcerer is a powerful magician, using the strongest elements are their disposal to inflict massive amounts
of magic damage against their enemies. Sorcerers despite being the most powerful damage dealer in the game have
the lowest survivability being a fragile target.
Exevo En Vis - Eternal Combustion
Much like the druid, the sorcerer is able to channel his primary element, energy. This energy can be released
for a massive amount of damage in a small circle around the sorcerer, making a perfect killing blow with a set up
from his living bomb spells.
Utori Bomb Flam/Utori Bomb Vis -Living Timebomb / Energybomb
The sorcerer is a killing artist, he is able to set up his spells to allow for a perfect killing blow.
These two spells once cast on an enemy, will do no damage for 4 seconds. After that however, the target is hit
with a powerful explosion/shock. Applying both of these spells back to back followed by an eternal combustion
can take down even the strongest of tanks.
Bard
The Bard is a unique player who is adept with the use of instruments in combat. These musicians use different
sounds to fight, support, and heal allies. Bards are the primary support class in Archlight using a mixed
variety of heal over time spells, party speed buffs, party damage and defense buffs, and regeneration buffs.
A Bard is a key support class.
Utura Mas Hura - Team Strong Haste
The Bard knows exactly what tune to play to get it's team mates ready for battle. Through music the bard increasing
his parties speed for 15 minutes.
Utito Mas Vita Sio - Ultimate Train Party
The bard has 3 sheets of music for each buff. Having all 3 allows the bard to play powerful songs to increase a
party members regeneration, magic level, shielding and weapon skills. This makes the Bard a vital role in any
hunting group, and a powerful solo hunter due to their buffs combined with magic attacks.
Exori Mas Huma - Lulaby
Through its soft tunes, the bard is able to paralyse all targets in a wide radius around it. Although this spell has a
very large cool down, it can be exactly what players need to finish a kill, or get away from a slaughter.
Berserker
Raw Strength, The Berserker is a master of heavy weapons. Despite their slower shielding skill than that of
the Guardian the Berserker has an exceptionally fast weapon skill. The Berserker is adept to using heavy 2
handed weapons to deal massive amounts of damage using AOE spells and powerful weapon skill buffs. Accompany
the Berserker with a Bard to further support his damage buffs and speed and you will have one powerful killing
machine.
Utani Hura - Life Steal.
The berserker is fuelled with rage by every attack on the enemy. Utani hura will heal the berserker on every hit.
This amount varies hit to hit.
Exori Hull - Heavy Swing
Through the power of the berserker swing, he is able to paralyse targets around him. This spell is not only useful
for finalizing a kill on an enemy player, but also for slowing down ranged attacking monsters or getting away from a threat.
Exori Thrash - Spinning Blades
The berserker has finely sharpened weapons, with the slightest touch these weapons can cause an enemy to bleed out.
Exori Thrash deals a base damage followed by a bleed hurting the target every 0.5 seconds for a short time.