I was curios aswelljust curios, doesn't the distance effects look bad for the player who would stand near the sign?
The illusion still looks good, if you ask me
I was curios aswelljust curios, doesn't the distance effects look bad for the player who would stand near the sign?
I just tested too. In my opinion it doesn't if you stand at the start of turning pointI was curios aswell
The illusion still looks good, if you ask me
yeah exactly, that's the reason I was curios too xDWell ofc, but we cannot do anything about that Tibia is 2D ^^
Looking forward to thatThose look epic man! Still trying to find a bit of time in my way too busy schedule atm !
Cheers mateGood luck
Will do , any more suggestions please writeCant you change the "Faggot has been invited" To something like "You challenged Faggot to a 1 monster duel"
clever use of Client optionI'm working on the duel system and instead of making a command or item to duel each other, now you right click on the player:
Cheers mateclever use of Client option
Essentially i'm trying to make pokemon server, but based on tibia sprites. But the main thing, is that i will not follow any pokemon stories or tibia stories. We can make our own stories, own features and etc...So confused on what your trying to do with this project lol
Thanks mate, i would not be able to continue this project without youThis project is just amazing to throw in all the crazy ideas (tibia related) you have in your head. Printer makes your dreams come true !
Allow two monsters to be summoned at the same time, this will grant a lot of possibilities related to damage combo's, support spells and follow up spells. This feature would only be possible in duels with other players or very specific battles, not in the open world.Well i'm done with the duel system. Please suggest other features you would like to see!
Well i like the suggestion, but it feels like a extra feature for the summon system I would like a custom unique feature that has never been seen beforeAllow two monsters to be summoned at the same time, this will grant a lot of possibilities related to damage combo's, support spells and follow up spells. This feature would only be possible in duels with other players or very specific battles, not in the open world.
This way people will be adjusting their hotkeys towards the most optimal 'double'-spells. F1 could be linked for example to a dragon's firestorm + combined with let's say a earth golem's rock tomb (making sure the monster stays within the area of the firestorm)