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[France] ONDZ Custom Client 7.x START IN LESS THAN 1 HOUR

How should the experience rate be?


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Currently RL forumlas, but we are planning to adjust it so it fits to the game play.
UE is under a higher exhaust so dubbel UE wont be so effective.

However, if knights are not tanky enough - we will adapt and change things to make them strong in that way.
In my personally eyes, a knight should not die if he not:
1. Miss UH
2. Get onehited.
3. Take exhaust at a stupid sitatuon.

I dont really care how it was on the old times of tibia, alot has changed... back in the days very few people even used ventrilo. Even if they did they had higher ping than nowadays.
Todays tibia everyone use TS and can make perfect combos all the time.


Also, edit that is not mentioned:
GFB has split dmg, so they wont be OP at open battles for example-


Sounds awesome!!
 
Im starting to think you have customized a bit too much.. Is this a 7.4 or not? Higher exhaust of UE? Why not just go with the simple solution and decrease the damage like other succesful servers have done? I also dont really get the thing with high hp/mana regen, high mana cost and higher amount of mana from fluids? Why customize so much? For example double ue is a necessary tool in situations like defenses where only 2 or 3 can attack. In my opinion, sticking to the basics and make a few necessary changes is what I think makes the server best.

Im not sure were you read its 7.4, however I understand your concern. The game play wont be changed that much, but the server is based on 7.7 with few things from 7.4 brought into the server to balance the game play abit.
In my personal opinion a combined version of the two will make the most balanced settings.
The exhaust is highered with 200 ms so its briefly noticeable in other way than that knight will have longer time to react and heal.

First of all we wanted to have the 7.7 mana gain from fluid, so most of all the "open battles" can be more organsied and the mages will not suffer so much from the highered dmg from knights and paladins.
Since we choosed to use those mana fluids its by nature we have to alter the mana cost for the spells and runes (7.7)
The runes mana cost is custom so its still worth making your own runes, I guess it will be balanced and changed by time.. but somewhere we have to start ehh?

You also have 100% gain from exping with summons, so thats a huge advantage for mages in start (or if you shared exp it can be an advatange for all vocations)

What we are trying to do here is to make the open battles more organaised and not just the common "ue and run game"


We also decided to higher the end stages, you still think we should change them more?
From: Level 1 to: Level 20 30x
From: Level 21 to: Level 40 25x
From: Level 41 to: Level 60 20x
From: Level 61 to: Level 80 15x
From: Level 81 to: Level 100 10x
From: Level 101 to: Level 120 5x
From: Level 121 to: Level 131 4x
From: Level 131 to: Level 999 3x

Also, since many people whined about just having 1x sds.
We will change it to 2x sds, magic walls aswell.
 
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buffing knights that much and making high cooldown on ue make knight immortal such no sense about stages i dont think that someone will exp on 3x or 4x so it could be 1x w/e
 
buffing knights that much and making high cooldown on ue make knight immortal such no sense about stages i dont think that someone will exp on 3x or 4x so it could be 1x w/e

Thats not even logic koval. Even if we even add more tanky to knight, a trapped knight is still a dead knight.
100 knight - 1.5k hp¨
100 mage AVG sd 250-300
1500/270 = 5.5 sds
So if you have 5 people with burst or 4 people with burst and summons you can onehit a knight easy.

I also think that if you trap a knight that is same level as you he will die within 4 combos since he heal back (if first combo is strong enough)
 
buffing knights that much and making high cooldown on ue make knight immortal such no sense about stages i dont think that someone will exp on 3x or 4x so it could be 1x w/e


Why wouldnt anyone exp on 3 or 4x?
 
buffing knights that much and making high cooldown on ue make knight immortal such no sense about stages i dont think that someone will exp on 3x or 4x so it could be 1x w/e

Getting 6.3-8.4k per DL you 3 hit with sds, I'd say that's easy enough to exp at. I would lower it if you don't want 150+ mages running around at the speed of light, but meh.
 
Getting 6.3-8.4k per DL you 3 hit with sds, I'd say that's easy enough to exp at. I would lower it if you don't want 150+ mages running around at the speed of light, but meh.

You have to remember the server does not run by a normal experience system.
Also its pvp enforced, high levels will be targeted.
Hopefully we will have alot of players (fight about spawns)
Doubt you can peacefully can exp for long runs if you dont have team :)

Dunno why people always worry about end stage... people dont realize ots doesnt die because people getting to high level. They die because people dont see the point to exp.
 
The rates at higher level should be low instead lol, you don't want lvl 170's running around ueing all lvl 90's...
 
The rates at higher level should be low instead lol, you don't want lvl 170's running around ueing all lvl 90's...

Dunno why people always worry about end stage... people dont realize ots doesnt die because people getting to high level. They die because people dont see the point to exp.
 
Dunno why people always worry about end stage... people dont realize ots doesnt die because people getting to high level. They die because people dont see the point to exp.

If that's what you think, then leave it like this. The reason why me and my team stopped playing tibianus/classicus is because you have people who don't have school/work and just level all day. At some point they just outmatch you in levels.
 
If that's what you think, then leave it like this. The reason why me and my team stopped playing tibianus/classicus is because you have people who don't have school/work and just level all day. At some point they just outmatch you in levels.

Sure but the server is pvp enforced, so you can benefit from it.
 
Alright:p We'll definitely play. good luck.
 
You have to remember the server does not run by a normal experience system.
Also its pvp enforced, high levels will be targeted.
Hopefully we will have alot of players (fight about spawns)
Doubt you can peacefully can exp for long runs if you dont have team :)

Dunno why people always worry about end stage... people dont realize ots doesnt die because people getting to high level. They die because people dont see the point to exp.

Thing is that 150+ mages are pretty much impossible hit. Playing classicus atm, 4 130+ mages against us that are impossible to fight against in the open due to their speed. They can just run around, spam 2 ue's and time ring + gran hur + right click dash away again. That's why I dislike the higher rates at those levels, but it's all your choice, I get your reasons :)
 
Thing is that 150+ mages are pretty much impossible hit. Playing classicus atm, 4 130+ mages against us that are impossible to fight against in the open due to their speed. They can just run around, spam 2 ue's and time ring + gran hur + right click dash away again. That's why I dislike the higher rates at those levels, but it's all your choice, I get your reasons :)

Our paralyze will be like originaltibia if you remember that one? Its pretty perfect, also you will notice the speed is not the same as on classicus. For one mapclick and right click are not that affective.
But we can deal with that problem if it occurs later in on the server.
My goal is not to have classicus as ideal

From: Level 121 to: Level 9994x
its to high bro :(
 
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Can you make timer how many time to open ots ok?

Some people say me page this ots it's it's not beautiful , for me it's ok , but maybe some people maybe liked more colours on pages.

You guys maybe make some blog or something for more people see ots and join?

I spam on other account youtobe ip: :eek:ndz.net for more player join , but youtobe delete many my spams.
 
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