In your database.Other question: where can I find account and passwords numbers?
In your database.
Under the tabs - Users & players.
Make sure accountnumbers match, and the password can be replaced by any of your choosing. As far as I know the passwords are unencrypted passwords. No need to encrypt them using SHA1 or SHA265.
Yours,
Kjeld
^
In /game/bin/game
Update, tested modifying posionstorm to make druids a bit more interesting.
Dmg values are still just set for testing..
Everyone killing their asses off in editing RealOTS game binary, meanwhile me having the best 1/1 clone made in TFS with no differences from the real thing, smh.
You talk too much, shows nothing.
Good for you I guess? What is your point?Everyone killing their asses off in editing RealOTS game binary, meanwhile me having the best 1/1 clone made in TFS with no differences from the real thing, smh.
Thanks for the kind words. Yeah, I feel like it's super easy now considering how good IDA had become.You triggered me with all of this showing off, so after you posted the pic of editing mana of exori I went to see if I could find the spell formulas as well (actually I think I was looking around for a lot of different stuff at once).
Found the spell formulas after an hour and changed exori radius to 3 for fun
I bet RE is much easier now with modern IDA than when Dennis was running this server though.
But still credits to you for finding all of this. I know some people who thinks they're good with RE on here haven't found all of this, and of course neither have I, but I like to pretend it's because I haven't spend enough time.
Now stop triggering me please Jk, keep posting, whatever, hihi.
I wasn't sure how to reply to thisEveryone killing their asses off in editing RealOTS game binary, meanwhile me having the best 1/1 clone made in TFS with no differences from the real thing, smh.
This. Word.Thanks for the kind words. Yeah, I feel like it's super easy now considering how good IDA had become.
And with code caves, possibilities are endless really. I don't see how we are "killing" ourselves doing this tbh. It's fun and it's even easy now. People will always know in the back of their head. A copy is always a copy. The real thing is and will always be the best for some people, no matter how good of a copy a server is.
Thanks for the kind words. Yeah, I feel like it's super easy now considering how good IDA had become.
And with code caves, possibilities are endless really. I don't see how we are "killing" ourselves doing this tbh. It's fun and it's even easy now. People will always know in the back of their head. A copy is always a copy. The real thing is and will always be the best for some people, no matter how good of a copy a server is.
Yo Tony, well, Ezzz might have done some real great work with parsing the realOTs files to work with TFS, you cannot deny that TFS is way more performant than the old engine, I know the real engine is the real thing, still Ezzz is not sharing his work with us (the otland community), I personally think it is a pity since he has the whole thing already done.
I haven't browsed around here due to my inactivity in the last months and I'd like to ask if you're sharing your "editing" paths on the real engine, I'd really like to see a few stuff for learning purposes only.
Kindest regards,
okke~