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[OTClient Showoff] Show off your OTClient project/module/UI and other

Awesome - how does that map fare with gameplay - does it need to load the map live or is it essentially just a giant picture which is centred by players position? Presuming the player icon on the screen is only an updated image of the player and not a live feed?

It's not a picture, it loads in real time as the map explores
 
It's not a picture, it loads in real time as the map explores
interesting - how does it affect performance? Guessing it only loads the player into it also and not npcs etc?
 
It is probably another mapView added in window with different options that allows zoom in and zoom out.
Anyway awesome work @Gengo !
 
The Card Game

cards2.gif
 
Modification (hotkeys module) for binding predefined actions with hotkeys module.

System may helpful with creating actions and bind them with hotkeys using hotkeys module.
It provide to use actions like: toggle window, on/off module, stop/start system and other.
It's simple to use and easy to add actions to list.


Api for external mods/modules.

Add action to action list:
Lua:
modules.game_hotkeys.addAction(moduleName, actionName, function)

Remove action from action list:
Lua:
modules.game_hotkeys.removeAction(moduleName, actionName)
or for all module actions:
Lua:
modules.game_hotkeys.removeAction(moduleName)

How to use:
1) Bind action to hotkeys module.
2) Choose hotkey.
3) Click button "Add action".
4) Choose module and action.
5) Click "Add".

Screens:
hotkeys_action_system_1.png
hotkeys_action_system_2.png


Limitations:
  • To add action, mod/module must be load after game_hotkeys module.
  • Module game_hotkeys works only after login to game.

Download:
Link
 
Last edited by a moderator:
I've just discovered that recent versions of OTC have jump function, so I did this. Simple attack animation, works well for how my game is supposed to look.
Can u or anybody tell me what is that function ?
 
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