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[OTClient Showoff] Show off your OTClient project/module/UI and other

Gengo

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Awesome - how does that map fare with gameplay - does it need to load the map live or is it essentially just a giant picture which is centred by players position? Presuming the player icon on the screen is only an updated image of the player and not a live feed?
It's not a picture, it loads in real time as the map explores
 

GhostX

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It's not a picture, it loads in real time as the map explores
interesting - how does it affect performance? Guessing it only loads the player into it also and not npcs etc?
 

Keal Atis

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It is probably another mapView added in window with different options that allows zoom in and zoom out.
Anyway awesome work @Gengo !
 

lucasxdlol

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I've just discovered that recent versions of OTC have jump function, so I did this. Simple attack animation, works well for how my game is supposed to look.
Awesome, how can i do this?
 
OP
MagicWall

MagicWall

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Modification (hotkeys module) for binding predefined actions with hotkeys module.

System may helpful with creating actions and bind them with hotkeys using hotkeys module.
It provide to use actions like: toggle window, on/off module, stop/start system and other.
It's simple to use and easy to add actions to list.


Api for external mods/modules.

Add action to action list:
Lua:
modules.game_hotkeys.addAction(moduleName, actionName, function)
Remove action from action list:
Lua:
modules.game_hotkeys.removeAction(moduleName, actionName)
or for all module actions:
Lua:
modules.game_hotkeys.removeAction(moduleName)
How to use:
1) Bind action to hotkeys module.
2) Choose hotkey.
3) Click button "Add action".
4) Choose module and action.
5) Click "Add".

Screens:




Limitations:
  • To add action, mod/module must be load after game_hotkeys module.
  • Module game_hotkeys works only after login to game.

Download:
Link
 
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