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  1. EdMignari

    OpenTibia Remere's Map Editor 3.5

    This version already supports extended features. Just add an OTFI file in same folder of the dat/spr files. Tibia.otfi DatSpr extended: false transparency: false frame-durations: false frame-groups: false
  2. EdMignari

    OpenTibia Remere's Map Editor 3.5

    Remere's Map Editor 3.5 Features: Implements flood fill in Terrain Brush. Update wall brushes for 10.98. Added menu Show As Minimap. Make spawns visible when placing a new spawn. Fixed bugs: Fix container item crash. DOWNLOAD
  3. EdMignari

    OpenTibia Sprite Pack

    I like It. I really love pixel art. Maybe we can add in a list to download as OBD file directly from repository in the Object Builder in something like a free Store Window.
  4. EdMignari

    Remere's Map Editor 3.3

    The shortcut key for enable/disable animations is L and for tooltips is Y or View > Show Preview View > Show Tooltips
  5. EdMignari

    The Forgotten Server 1.2

    I commented on the wrong post. Too many tabs opened :D
  6. EdMignari

    OpenTibia Remere's Map Editor 3.2

    The RME version 3.3 is going to be a nice release, but we need your feedback to implement some features. Please vote in the feature requests that you think is important for your mapping workflow. Add a 'like' or 'unlike' reaction in the issues or let us know what you think...
  7. EdMignari

    The Forgotten Server 1.2

    ops, sorry!
  8. EdMignari

    Solved OB error

    I just updated it for 10.98 :rolleyes: https://github.com/ottools/OBDExporter/releases See the readme.txt to learn how to use it
  9. EdMignari

    OpenTibia Remere's Map Editor 3.2

    No, I cannot compile :( I hope someone do it ...
  10. EdMignari

    OpenTibia Remere's Map Editor 3.2

    It is still a beta feature and is disabled, but you can enable it by yourself. data/menubar.xml Find <!-- <menu name="$Live"> <item name="$Host Server" action="LIVE_START" help="Start a live mapping session (as the host)."/> <item name="$Join Server" action="LIVE_JOIN"...
  11. EdMignari

    OpenTibia Remere's Map Editor 3.2

    Can you create a feature request in the repository? https://github.com/hjnilsson/rme/issues
  12. EdMignari

    OpenTibia Remere's Map Editor 3.2

    Hi, Guys The RME was updated! What's new? Features: Export minimap by selected area. Search for unique id, action id, containers or writable items on selected area. Go to Previous Position menu. Keyboard shortcut 'P'. Data files for version 10.98. Select Raw button on the Browse Field...
  13. EdMignari

    Tibia 11 .dat File Structure

    Nice! :D
  14. EdMignari

    Nação HUEHUE

  15. EdMignari

    Transparency in RME

    If you are using the RME 3.0+, just add an 'otfi' file in the same folder of the 'dat/spr' and edit it. you can find the otfi file at RME/tools/ or here. or create a file named Tibia.otfi with the following contents: DatSpr extended: false transparency: true frame-durations: false...
  16. EdMignari

    Scripting on the RME

    Bump! A new useful function was added to the building: selection:saveAsMinimap(directory, fileName) Now is possible to export just a piece of the map as minimap(PNG). A code example was added in the topic. Also: editor:getMapDescription() editor:setMapDescription(newDescription)...
  17. EdMignari

    Scripting on the RME

    please guys let's not make this topic as feature requests for RME.
  18. EdMignari

    Scripting on the RME

    It's really that difficult to find someone who wants to do this. Changing the format without maintaining backward compatibility is a pain for us. So the otbm format is sufficient for me.
  19. EdMignari

    Scripting on the RME

    Haha ;) Not yet, but soon. The RME works with brushes, so that it is more hard to implement.
  20. EdMignari

    Scripting on the RME

    OT world has a lot of skilled Lua programmers. This will enable them to implement new features like procedural map generation, custom area selection and move, custom item replacement, etc. Already implemented functions: g_gui.newMap() g_gui.loadMap(path) g_gui.shouldSaveCurrentMap()...
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