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c++

  1. N

    C++ [TFS 1.2/OTX 3.10] Item Sprite Classes

    [ALREADY RESOLVED]
  2. S

    Programmer Looking for a client updater

    Hi i'm looking for a good looking and professional client updater for my tibia server 10.98 pm the price
  3. bajsbajs

    Editing my website

    As stated in the title, I need help with my website. I am working on this OT server with a couple of friends which know how to do this, but they are not home and won't be able to help for a while. My question: Where in the C:/UniServerZ/... do I change this portion of the website so I can add...
  4. S

    Scripter Looking for scripter / busco scripter

    Job was completed. please close
  5. Togu

    C++ Config.lua working with .h file

    I have these functions in player.h: void updateBaseSpeed() {//CHANGED! if (!hasFlag(PlayerFlag_SetMaxSpeed)) { //baseSpeed = vocation->getBaseSpeed() + (2 * (level - 1)); baseSpeed = vocation->getBaseSpeed() + (2 * (level - 1) + 2 *...
  6. Delirium

    [C++] Asynchronous WinInet client

    Hello. I had a WinInet client wrapper which I often used in my projects. I modified it today to support both POST and GET methods along with sending your own data and all that done asynchronously. So, here's the code: AsyncInet.cpp: #include "AsyncInet.h" AsyncInet::AsyncInet() {...
  7. ScorpionOT

    Programmer me->send<C++, lua>(works) && me->receive(your["IRL_gp"]);

    Hey! Howdy Do! Greetings! Hola! Bem vindo! Saudades! Bonjour! Konnichiwa! Hallo! If you're looking for a person who can programatically generate things such as these: Generic Fly System: generates cylinders where there are grounds placed and therein no tiles, allowing GM's or special...
  8. elnelson

    C++ [0.4] doAbsorbCombatPercentage and getCombatPercentageAbsorbed

    Hello, otlanders. i found a code patch for tfs 0.4 but when i try to compile it i got this error lines: In member function 'virtual void LuaInterface::registerFunctions()': 1709 D:\OTS\trunk.3777.r12\sources\luascript.cpp 'luaDoAbsorbCombatPercentage' is not a member of 'LuaInterface' 1709...
  9. F

    Programmer client encrypt tibia

    need to encrypt all graphic files to not be ripped
  10. Thanatos_

    Programmer (OTC & Server) I can make your project unique!

    Edit: i can't receive more requests for now, i'll bump this post later if i get available again.
  11. Theofar

    looking for otclient c++ dev

    looking for c++ dev with experiencie in otclient and othire (hourly pay or per script)
  12. S

    C++ scripting Item Attributes TFS 1.3

    Done, please close
  13. Lurk

    TFS 0.X Backpack bug

    I'm using tfs 0.4 rev 3777 and the problem is: when you have a backpack insed a backpack inside a backpack inside a backpack full of items like: bp(bp(bp(bp()))) all the subsequent items will drop on the ground, doesn't matter if you're buying from a npc, using /i or trading with a player I've...
  14. Lurk

    C++ gold limit

    I'm using TFS 0.4 rev 3777 and I'm trying to change the gold limit from init32_t to int64_t, I've been messing with some of my source files and i've already changed the Worth and moneyCount to int64_t and everything was fine when compiling but the gold limit was still in int32... Then I changed...
  15. B

    Learn C++ (PDF)

    Two useful pdf's if you want to learn about C++ You can also visit these 2 sites C++ Tutorial Learn C++
  16. M

    Lua Function creature:canChangeDirection(bool)

    Explanation: You can make any creature stop changing directions, usually via CTRL+ARROW KEY. My first C++ function, tested only with players and TFS 1.0 1. In game.cpp find: bool Game::internalCreatureTurn(Creature* creature, Direction dir) { if (creature->getDirection() == dir) {...
  17. Joriku

    Skill loss (exp only)

    Hello agin, I would like to request a script and an explaination on this below, ”You see Test (Level 100). He is a sorcerer. 17.35 Test loses 1000 hitpoints due to an attack by Svarta Ber. -Over to Test vision- 13.35 You are dead. —Dead Menu... Pressing ”Ok”— 13.36 You we’re killed by Svarta...
  18. Hunier

    Sprite Target circle

    ➤Hello, community, I'm breaking my head for a while, to get the target to stay round the target system of PxG, remembering I already have the round sprite, someone could give a light ?, or give a way?
  19. C

    C++ Adding random numbers to player name's problem

    Hello i made some change's for my war server. People are logging on same character like this: First guy logged with name Druid 87258 Second guy logged with name Druid 29778 Third guy logged with name Druid 77176 And only first guy see other guys number properly, the rest see other's with...
  20. K

    C++ I need to adapt system

    Can anyone help me adapt this to TFS 1.3? monsters.cpp monster.h monster.cpp map.cpp configmanager.h configmanager.cpp [/SPOILER]
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