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c++

  1. -vG

    Attack Time

    How can I increase attack time? because when the character attacks the hits are very fast How could I increase this time? TFS 0.4
  2. tekadon2

    Programmer Anderson Almeida, Developments.

    Anderson Almeida, Desenvolvimentos. I'm Anderson Almeida, I've been working for some time on Otclient systems and servers, I have a C ++ knowledge and game development, I've worked on 3 famous map projects and 4 server cryptography. Services: Optimizations in the performance of the OT...
  3. Eldora

    OTHire

    I just want to add a loop to this, with a 1 second (1000 ms) inbetween execution. Anyone know how to do this please? g_game.addAnimatedText(Creature->getPosition(), 180, "test"); Thank you in advance :)
  4. N

    C++ [TFS 1.2/OTX 3.10] Item Sprite Classes

    [ALREADY RESOLVED]
  5. S

    Programmer Looking for a client updater

    Hi i'm looking for a good looking and professional client updater for my tibia server 10.98 pm the price
  6. bajsbajs

    Editing my website

    As stated in the title, I need help with my website. I am working on this OT server with a couple of friends which know how to do this, but they are not home and won't be able to help for a while. My question: Where in the C:/UniServerZ/... do I change this portion of the website so I can add...
  7. S

    Scripter Looking for scripter / busco scripter

    Job was completed. please close
  8. Togu

    C++ Config.lua working with .h file

    I have these functions in player.h: void updateBaseSpeed() {//CHANGED! if (!hasFlag(PlayerFlag_SetMaxSpeed)) { //baseSpeed = vocation->getBaseSpeed() + (2 * (level - 1)); baseSpeed = vocation->getBaseSpeed() + (2 * (level - 1) + 2 *...
  9. Delirium

    [C++] Asynchronous WinInet client

    Hello. I had a WinInet client wrapper which I often used in my projects. I modified it today to support both POST and GET methods along with sending your own data and all that done asynchronously. So, here's the code: AsyncInet.cpp: #include "AsyncInet.h" AsyncInet::AsyncInet() {...
  10. ScorpionOT

    Programmer me->send<C++, lua>(works) && me->receive(your["IRL_gp"]);

    Hey! Howdy Do! Greetings! Hola! Bem vindo! Saudades! Bonjour! Konnichiwa! Hallo! If you're looking for a person who can programatically generate things such as these: Generic Fly System: generates cylinders where there are grounds placed and therein no tiles, allowing GM's or special...
  11. elnelson

    C++ [0.4] doAbsorbCombatPercentage and getCombatPercentageAbsorbed

    Hello, otlanders. i found a code patch for tfs 0.4 but when i try to compile it i got this error lines: In member function 'virtual void LuaInterface::registerFunctions()': 1709 D:\OTS\trunk.3777.r12\sources\luascript.cpp 'luaDoAbsorbCombatPercentage' is not a member of 'LuaInterface' 1709...
  12. F

    Programmer client encrypt tibia

    need to encrypt all graphic files to not be ripped
  13. Thanatos_

    Programmer (OTC & Server) I can make your project unique!

    Edit: i can't receive more requests for now, i'll bump this post later if i get available again.
  14. Theofar

    looking for otclient c++ dev

    looking for c++ dev with experiencie in otclient and othire (hourly pay or per script)
  15. S

    C++ scripting Item Attributes TFS 1.3

    Done, please close
  16. Lurk

    TFS 0.X Backpack bug

    I'm using tfs 0.4 rev 3777 and the problem is: when you have a backpack insed a backpack inside a backpack inside a backpack full of items like: bp(bp(bp(bp()))) all the subsequent items will drop on the ground, doesn't matter if you're buying from a npc, using /i or trading with a player I've...
  17. Lurk

    C++ gold limit

    I'm using TFS 0.4 rev 3777 and I'm trying to change the gold limit from init32_t to int64_t, I've been messing with some of my source files and i've already changed the Worth and moneyCount to int64_t and everything was fine when compiling but the gold limit was still in int32... Then I changed...
  18. B

    Learn C++ (PDF)

    Two useful pdf's if you want to learn about C++ You can also visit these 2 sites C++ Tutorial Learn C++
  19. M

    Lua Function creature:canChangeDirection(bool)

    Explanation: You can make any creature stop changing directions, usually via CTRL+ARROW KEY. My first C++ function, tested only with players and TFS 1.0 1. In game.cpp find: bool Game::internalCreatureTurn(Creature* creature, Direction dir) { if (creature->getDirection() == dir) {...
  20. Joriku

    Skill loss (exp only)

    Hello agin, I would like to request a script and an explaination on this below, ”You see Test (Level 100). He is a sorcerer. 17.35 Test loses 1000 hitpoints due to an attack by Svarta Ber. -Over to Test vision- 13.35 You are dead. —Dead Menu... Pressing ”Ok”— 13.36 You we’re killed by Svarta...
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