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c++

  1. Yan18

    C++ Doubts About C++ Source TFS 1.3

    Hello everyone! I'm learning C++ to developing my own server. I would like to understand somethings that I can't understand. I have difficult in understading Lua_State *L. I understood the concept, but in the practice, I don't understand. int...
  2. S

    C++ Check if backpack is full

    Hey guys, I'm using this code to auto loot items. uint32_t corpseOwner = container->getCorpseOwner(); if (corpseOwner != 0 && !player->canOpenCorpse(corpseOwner)) { return RETURNVALUE_YOUARENOTTHEOWNER; } else { if (player->autoLootList.size() !=...
  3. guguinha12

    TFS 1.X+ Spells with solid walls in front are not cast

    Hello, I noticed a problem in the TFS source and it seems to be a common error that has never been solved. As you can see in this image if a solid object is exactly in position 1, in front of the player, the spell is not sent (image 3). Would anyone have an efficient solution for this? I...
  4. Malek

    scripter coder c++/lua OTHire

    Hey i need a person who know code engine OTHire and want help me fix some bugs in the code for $$
  5. Malek

    othire 0.0.3 pvp arena

    Hey guys someone know how to make a pvp arena script on othire engine? i think othire dont have function onPrepareDeath. Exactly what I mean is how a player gets transferred to the depot and he is not killed (pvp arena)
  6. Lurk

    TFS 0.X player getting extra health and mana per level depending on storage

    I'm using tfs 0.4 rev 3777 (Fir3element/3777 (https://github.com/Fir3element/3777)) and I'd like to know how I can make it so a player gets extra hp and health based on a storage value for example: Knights gain 5 mana and 20 health per level (just like in vocations.xml) if the storage value is...
  7. L

    TFS 1.X+ Help with guild house

    Help with guild house system for tfs 1.3 I would like this script to work on my tfs1.3, when you give the time it can be mastered by other players who are in any guild
  8. Lurk

    TFS 0.X playerGetPing is very imprecise

    Hi, I'm using tfs 0.4 and this getPlayerPing from mock adapted but it is very imprecise, when I ping my server with cmd it says that my ping is over 100, but this function says I'm at 20 something ping, any idea how I can improve it? Here's the 0.4 version int32_t...
  9. aqubjukr

    TFS 1.X+ Block push

    I want to block push if player if player has a storage, on sources. I tried many times, but still, i didn't get. Storage: 9362905 == 1 GAME.CPP (playerMoveCreature): void Game::playerMoveCreature(Player* player, Creature* movingCreature, const Position& movingCreatureOrigPos, Tile* toTile)...
  10. Lurk

    TFS 0.X block vocations on account manager

    Hello, I have some custom vocations and they're available on my account manager. I know that's why I have my fromvoc with the same id of the vocation, but I want set on my iologindata.cpp which vocations id are available for everyone. I didn't found a good way to do this but on the sources and I...
  11. W

    Bug with follow attack and click action

    On my server (8.60 tfs 0.4), when I put my character to attack and follow a monster (when the monster is like a statue), and I try to perform an action with the right button (like opening a quest door), it he is repeating his actions simultaneously, and the character is trying to open the door...
  12. ckripz

    condition addon in outfit

    Hello! good afternoon, I have a detail with a script. I have a movement script, what it does is that when you step on the floor the script gives you an outfit, everything is fine here, if you give me the outfit but what it doesn't give me is the addon, I suppose it is because I don't have it...
  13. S

    [TFS 0.4] Looking for programmer

    I'm looking for a programmer for TFs 0.4 (Source Editing). I have references for previously purchased services. Payment with PayPal. Thanks!
  14. Kuantikum

    Compiling RewardBoss TFS 1.3

    HELLO!!! :p :p I basically open all the files from the sources of ot "New OT Project: OTServBR - Global (10x outdated with sprites 12.15" and searched for the word reward and added the modifications to the sources of my project 🤪🤪🤪 Iologindata.ccp Rewardchest.ccp /** * @file rewardchest.cpp...
  15. Kuantikum

    C++ Reward Boss for tfs 1.3

    Hello! :p:p I did some tests with some tutorials that I found here on the forum, but I was not successful :eek::rolleyes: Can someone tell me how to implement rewardBoss for TFS 1.3? 🤗🤗 I'm very grateful 😍😘🥰
  16. Kuantikum

    C++ [TFS 1.3] CTRL+ARROW KEY (Make the GODS / GM go through the walls)

    HELLO!!! :p I don't know if it's a code in the sources or a simple scrip, but I'm looking for the code to be able to make the GODS / GM go through the walls with the key combination CTRL + ARROW KEYS for TFS 1.3 please. Can anybody help me ? I'm very grateful 😍😘🥰
  17. Dries390

    C++ Remere's Map Editor - Ground Floor

    Hi, I was just wondering if anyone knew which particular pieces of the Remere source code I should look at to have it render floors > 7 looking from z = 7. I was able to implement the changes to my server/client but now i'm trying to edit the mapeditor so I can see what it looks like without...
  18. Lessaire

    If VSCodium is not free enough for you

    🥳 🥳 🥳 Eclipse Theia 🥳 🥳 🥳 Next generation in developer environment funposting has finally reached Version 1.0 Release. Why yes, this is exactly what it looks like. A completely open-source IDE framework that can directly use VS Code extensions in its package.json. { "theiaPluginsDir"...
  19. Nu77

    [C++/Lua/Sprites] Null's Services

    Hello people! I’m available to commissioned work and Long/Short term. I'm a programmer very experienced with C++ and Lua. If you are seeking quality with good prices, then i'm your guy! I'll be able to work with both TFS & OTC and provide high quality code with awesome performance for both of...
  20. 1

    Editing Floor View with Storage 0.4

    Hey there! Firstly sorry for my bad english... So.. I'm looking for a system that verify the player storage.. and when return 1, will change the Floor View: I developed a solution that i can verify the storage in GetMapDescription, and GetFloorDescription... using a new param (bool...
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