fgf45
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- May 6, 2008
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Also CriticalHitChance! system is not working correctly.
First of all, adding attribute into items.xml to some wep:
gives in game info like: You see a dreaded cleaver (Atk:40, Crit Chance:+90%, Def:19, Crit Chance:+90%), but it gives nothing(no more % to the one in config.lua).
Also when You look at item with such attribute there are twice info about it.
Secondly if in config.lua criticalHitMultiplier = 1 it's ok, but changing it to e.g. 2 gives attack value deald to other like 100x more, so You have to set it like 1.06 etc.
Am I doing something wrong or something is wrong out there?
First of all, adding attribute into items.xml to some wep:
Code:
<attribute key="criticalhitchance" value="90" />
Also when You look at item with such attribute there are twice info about it.
Secondly if in config.lua criticalHitMultiplier = 1 it's ok, but changing it to e.g. 2 gives attack value deald to other like 100x more, so You have to set it like 1.06 etc.
Am I doing something wrong or something is wrong out there?