no, no is port, i have one otserv opened but 8.70
all 0.3.7 versions dont open here, i have windows 7, my 8.70 is 0.4.0 and he open
@Crying Damson or other good developer.
HERE --->
[9.46] The Forgotten Server V0.3.7-Preview (Crying Damson) - XTibia - A sua comunidade de Tibia e OTserv - Página 2
Other man have the same error login-global on 0.3.7
0.3.7 NO ERRORS CONSOLE, BUT HAVE BIG BUG ON LOGIN GLOBAL,. WORLD PLAYERS ACCES ONLY LIST CHARACTERS BUT LOGIN FAIL.
windows 7 error? Please fix the error please.
IPAddress m_ip;
std::clog << "> Global IP address: ";
for(StringVec::iterator it = ip.begin(); it != ip.end(); ++it)
{
uint32_t resolvedIp = inet_addr(it->c_str());
if(resolvedIp == INADDR_NONE)
{
struct hostent* host = gethostbyname(it->c_str());
if(!host)
{
std::clog << "..." << std::endl;
startupErrorMessage("Cannot resolve " + (*it) + "!");
}
resolvedIp = *(uint32_t*)host->h_addr;
}
m_ip = boost::asio::ip::address_v4(swap_uint32(resolvedIp));
ipList.push_back(m_ip);
std::clog << m_ip.to_string() << std::endl;
}
ipList.push_back(boost::asio::ip::address_v4(INADDR_LOOPBACK));
if(!g_config.getBool(ConfigManager::BIND_ONLY_GLOBAL_ADDRESS))
{
char hostName[128];
if(!gethostname(hostName, 128))
{
if(hostent* host = gethostbyname(hostName))
{
std::stringstream s;
for(uint8_t** addr = (uint8_t**)host->h_addr_list; addr[0]; addr++)
{
uint32_t resolved = swap_uint32(*(uint32_t*)(*addr));
if(m_ip.to_v4().to_ulong() == resolved)
continue;
ipList.push_back(boost::asio::ip::address_v4(resolved));
s << (int32_t)(addr[0][0]) << "." << (int32_t)(addr[0][1]) << "."
<< (int32_t)(addr[0][2]) << "." << (int32_t)(addr[0][3]) << "\t";
}
if(s.str().size())
std::clog << "> Local IP address(es): " << s.str() << std::endl;
}
}
if(m_ip.to_v4().to_ulong() != LOCALHOST)
ipList.push_back(boost::asio::ip::address_v4(LOCALHOST));
}
else if(ipList.size() < 2)
startupErrorMessage("Unable to bind any IP address! You may want to disable \"bindOnlyGlobalAddress\" setting in config.lua");
services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT), ipList);
services->add<ProtocolManager>(g_config.getNumber(ConfigManager::MANAGER_PORT), ipList);
#ifdef __OTADMIN__
services->add<ProtocolAdmin>(g_config.getNumber(ConfigManager::ADMIN_PORT), ipList);
#endif
//services->add<ProtocolHTTP>(8080, ipList);
if(
#ifdef __LOGIN_SERVER__
true
#else
!g_config.getBool(ConfigManager::LOGIN_ONLY_LOGINSERVER)
#endif
 
{
services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT), ipList);
services->add<ProtocolOldLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT), ipList);
}
services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT), ipList);
services->add<ProtocolOldGame>(g_config.getNumber(ConfigManager::LOGIN_PORT), ipList);
std::clog << "> Bound ports: ";
std::list<uint16_t> ports = services->getPorts();
for(std::list<uint16_t>::iterator it = ports.begin(); it != ports.end(); ++it)
std::clog << (*it) << "\t";
std::clog << std::endl << ">> Everything smells good, server is starting up..." << std::endl;
g_game.start(services);
g_game.setGameState(g_config.getBool(ConfigManager::START_CLOSED) ? GAMESTATE_CLOSED : GAMESTATE_NORMAL);
g_loaderSignal.notify_all();
}
PLEASE SEACH THE BUG ON REMOTE LOGIN GLOBAL
THIS NO WORK
otserv.ccp 0.3.7
Code:
ipList.push_back(boost::asio::ip::address_v4(INADDR_LOOPBACK));
if(!g_config.getBool(ConfigManager::BIND_ONLY_GLOBAL_ADDRESS))
{
char hostName[128];
if(!gethostname(hostName, 128))
{
if(hostent* host = gethostbyname(hostName))
{
std::stringstream s;
for(uint8_t** addr = (uint8_t**)host->h_addr_list; addr[0]; addr++)
{
uint32_t resolved = swap_uint32(*(uint32_t*)(*addr));
if(m_ip.to_v4().to_ulong() == resolved)
continue;
ipList.push_back(boost::asio::ip::address_v4(resolved));
s << (int32_t)(addr[0][0]) << "." << (int32_t)(addr[0][1]) << "."
<< (int32_t)(addr[0][2]) << "." << (int32_t)(addr[0][3]) << "\t";
}
if(s.str().size())
std::clog << "> Local IP address(es): " << s.str() << std::endl;
}
}
if(m_ip.to_v4().to_ulong() != LOCALHOST)
ipList.push_back(boost::asio::ip::address_v4(LOCALHOST));
}
else if(ipList.size() < 2)
startupErrorMessage("Unable to bind any IP address! You may want to disable \"bindOnlyGlobalAddress\" setting in config.lua");
services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT), ipList);
services->add<ProtocolManager>(g_config.getNumber(ConfigManager::MANAGER_PORT), ipList);
#ifdef __OTADMIN__
services->add<ProtocolAdmin>(g_config.getNumber(ConfigManager::ADMIN_PORT), ipList);
#endif
//services->add<ProtocolHTTP>(8080, ipList);
if(
#ifdef __LOGIN_SERVER__
true
#else
!g_config.getBool(ConfigManager::LOGIN_ONLY_LOGINSERVER)
#endif
)
{
services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT), ipList);
services->add<ProtocolOldLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT), ipList);
}
services->add<ProtocolOldGame>(g_config.getNumber(ConfigManager::LOGIN_PORT), ipList);
IntegerVec games = vectorAtoi(explodeString(g_config.getString(ConfigManager::GAME_PORT), ","));
for(IntegerVec::const_iterator it = games.begin(); it != games.end(); ++it)
services->add<ProtocolGame>(*it, ipList);
std::clog << "> Bound ports: ";
std::list<uint16_t> ports = services->getPorts();
for(std::list<uint16_t>::iterator it = ports.begin(); it != ports.end(); ++it)
std::clog << (*it) << "\t";
std::clog << std::endl << ">> Everything smells good, server is starting up..." << std::endl;
g_game.start(services);
g_game.setGameState(g_config.getBool(ConfigManager::START_CLOSED) ? GAMESTATE_CLOSED : GAMESTATE_NORMAL);
g_loaderSignal.notify_all();
}
THIS WORK
otserv.ccp 0.4.0
Code:
ipList.push_back(boost::asio::ip::address_v4(INADDR_LOOPBACK));
if(!g_config.getBool(ConfigManager::BIND_ONLY_GLOBAL_ADDRESS))
{
char hostName[128];
if(!gethostname(hostName, 128))
{
if(hostent* host = gethostbyname(hostName))
{
std::stringstream s;
for(uint8_t** addr = (uint8_t**)host->h_addr_list; addr[0]; addr++)
{
uint32_t resolved = swap_uint32(*(uint32_t*)(*addr));
if(m_ip.to_v4().to_ulong() == resolved)
continue;
ipList.push_back(boost::asio::ip::address_v4(resolved));
serverIps.push_front(std::make_pair(*(uint32_t*)(*addr), 0x0000FFFF));
s << (int32_t)(addr[0][0]) << "." << (int32_t)(addr[0][1]) << "."
<< (int32_t)(addr[0][2]) << "." << (int32_t)(addr[0][3]) << "\t";
}
if(s.str().size())
std::clog << "> Local IP address(es): " << s.str() << std::endl;
}
}
serverIps.push_front(std::make_pair(LOCALHOST, 0xFFFFFFFF));
if(m_ip.to_v4().to_ulong() != LOCALHOST)
ipList.push_back(boost::asio::ip::address_v4(LOCALHOST));
}
else if(ipList.size() < 2)
startupErrorMessage("Unable to bind any IP address! You may want to disable \"bindOnlyGlobalAddress\" setting in config.lua");
services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT), ipList);
services->add<ProtocolManager>(g_config.getNumber(ConfigManager::MANAGER_PORT), ipList);
#ifdef __OTADMIN__
services->add<ProtocolAdmin>(g_config.getNumber(ConfigManager::ADMIN_PORT), ipList);
#endif
//services->add<ProtocolHTTP>(8080, ipList);
if(
#ifdef __LOGIN_SERVER__
true
#else
!g_config.getBool(ConfigManager::LOGIN_ONLY_LOGINSERVER)
#endif
)
{
services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT), ipList);
services->add<ProtocolOldLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT), ipList);
}
services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT), ipList);
services->add<ProtocolOldGame>(g_config.getNumber(ConfigManager::LOGIN_PORT), ipList);
std::clog << "> Bound ports: ";
std::list<uint16_t> ports = services->getPorts();
for(std::list<uint16_t>::iterator it = ports.begin(); it != ports.end(); ++it)
std::clog << (*it) << "\t";
std::clog << std::endl << ">> Everything smells good, server is starting up..." << std::endl;
g_game.start(services);
g_game.setGameState(g_config.getBool(ConfigManager::START_CLOSED) ? GAMESTATE_CLOSED : GAMESTATE_NORMAL);
g_loaderSignal.notify_all();
}
---------------------------------------------------------------------------------------------------
All problem is, only normal login if localhost only on 0.3.7
If remote, login fail 10060. But have access only the characters chose list.
In 0.4.0 local and remote login is ok, 0.3.7 fail remote login.
The problem is on 0.3.7. But is on otserv.ccp 0.3.7 ?