Haven't read through every post so I don't know if this has been suggested or not but, a useful feature would be to delete every item by ID. So for example if their and a shit load of vials scattered everywhere around the map you can delete them all with very little hassle.
Looking good though keep it up.
Would like to feedback somewhat like the Direct3D Culling Off function, it erases unreachable/unseen tiles from the map = less memory usage for mapeditor and server.
you can do that now with RME.make it so you can copy all floors instead of 1! =P
bump, a week without news i'm sad.
Well, other stuff to do at the moment, for example, the always annoying school. Gotta code a whole other project for school as well, and since that has a time goal, it has priority.
Memory usage: