• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Argardh mapping: The Worldforge, Castles and Landscapes

Feedback isn't trolling. Get your head out of your ass. The mapping showoff board is meant for people to critique your work. If you can't listen to suggestions, you're going to hear a lot of the same shit.

It's just that you specifically have showed yourself to be quite a troll, so the odds I listen to you will ofcourse be small :) What pics looks square? The last 10 or Siath? It's overviews that's 10x bigger than a playing-frame, you know...

bah, ill build those damn houses in those stairs today and end today with in-game-screenshots to shut you up :)

Feedback isn't trolling. Get your head out of your ass. The mapping showoff board is meant for people to critique your work. If you can't listen to suggestions, you're going to hear a lot of the same shit.

It's just that you specifically have showed yourself to be quite a troll, so the odds I listen to you will ofcourse be small :) What pics looks square? The last 10 or Siath? It's overviews that's 10x bigger than a playing-frame, you know...

bah, ill build those damn houses in those stairs today and end today with in-game-screenshots to shut you up :)

RHjg8lE.png



iM0nfKu.png



First and last time I give in to you terrorists.. lol
 
Last edited by a moderator:
So, I guess you want me to pick this apart piece by piece, because broad (yet easily understandable) criticisms don't seem to be working for you.
lOVelwh.jpg

red = squarey
blue = what the hell is going on with those borders? they look awful. also, still squarey
black = road is unrealisticly thin (>inb4 it's a fantasy it's not supposed to be realistic)
1lR52eT.jpg

red = squarey again
black = roads are too thin, again
blue = again, why the borders?
you're also using way too many of the same kind of tree, and it's super bland.
diagonal brick/cobble roads do not look good in tibia
VkqOva1.jpg

red = squarey
black = too thin
yellow = why even have the dirt path there if you can't even get a full sqm of it? just use dirt borders for that, it'll look a lot better. Also, you can't be allergic to pixels. Stop over-using that shitty fat mountain border, unless you're using it on the light grey rock ground.
pink = why are you using gravel on top of a ground that already has built in gravel? even moreso, why are you using red gravel?
also, I didn't circle it, but that roof on the tower makes absolutely no sense
gbJm3nx.png

yellow = those are obviously meant to be either windows or archways (primarily archways), and I can't possibly comprehend why you think that that looks good
black = road
red = your building is floating, and seems to have no actual foundation.
5NKbEPC.jpg

yellow = stop
red = squarey
blue at the bottom = missing borders
blue at the top = "let's set up a target practice range on top of some rather expensive looking white marble tiles for no apparent reason, because that's super fitting, right?"

I could go on, but I won't. But I could.
 
Last edited:
Yellow = Stop? rofl

Thanks for the good points of your post, though! A few just make me laugh but definately some good points aswell.. but that's for the final touches, not now i'm afraid! :)
 
Listen, you're more than welcome to disagree, as many have without being called a troll.. you're posting history in my threads show a record of trolling, however. 9/10 posts is meaningless oneliners that you just repeat.. and don't tell me to fuck off in my own thread haha.. as said, thanks for the good points :)
 
Listen, you're more than welcome to disagree, as many have without being called a troll.. you're posting history in my threads show a record of trolling, however. 9/10 posts is meaningless oneliners that you just repeat.. and don't tell me to fuck off in my own thread haha.. as said, thanks for the good points :)
that was before the edit, my guy
can't help that
Yellow = Stop? rofl
by itself comes off as extremely childish
 
a small map, with focused detail, is better than a continent of autobrushed ideas. i can tell that you map fast and then move on to the next area/idea you have. but doing that usually ends up with spam. try slowing down. when you get an idea, make the most of it, don't just fast-map the rough draft that you see in your head. you should compliment your ideas, without spamming them.
 
i already see a lot of improvement and the overview looks interesting.
And that's how you make a polite comment.
Nope. This is how you post "politically correct" messages in which You don't have balls the be honest about it and just throw unspecific and general comment that doesn't mean anything in particular.


About new pieces, pretty much what everyone else said:
Still very much awful. But slightly better.
Your borders are square. This is painfully obvious in cities and swamps.
Your cities look square and empty, even on those “overlooks” , which makes everything small instead of showing us what will be available on in-game screen. You're spamming those city’s walls with shitload of unnecessary, repeating and not always fitting details that make it looks baaad, very bad.
Dry grass and green trees, green grass details don't make sense.\
Caves look relatively decent.
Swamps on desert look…. Hmmmm… Out of place?
As much as I love green color (<3) I think that keeping strict green-theme on swamp is unnecessary. Get rid of those green crystals. They don’t fit that location.
 
a small map, with focused detail, is better than a continent of autobrushed ideas. i can tell that you map fast and then move on to the next area/idea you have. but doing that usually ends up with spam. try slowing down. when you get an idea, make the most of it, don't just fast-map the rough draft that you see in your head. you should compliment your ideas, without spamming them.

Well as said I map after feeling so yes, definately jumping back and forth a lot.. pushing myself to finish something if I don't have the feel for it would most likely result in an enormous loss of time and without guarantees the result is any better. Better IMO to move forward and then come back another day to same place if your ideas or just mood to map the place disappears :) Probably only way to make a map really big, you need to be constantly flowing/pressing. As I see it there's no backdraw either because as said, all stuff that i've left is still there waiting for me :)

@Arashel: thanks for the first good point(crystals :) ). Maybe you could be more precise about the square citys? I feel it's not possible to map a non-square CITY. It's sort of how you build a house, building, roads etc :P It's huge overviews mate don't worry that any squares you see there will feel square in-game(Then there's probably other squares to worry about :P). I have noticed the squarness though, it's definately something im seeing popping up when I do my tiling/landscaping of nature..

@NeronZ Don't worry mate the bullshit they come up with runs off me like water on a goose, and the good stuff sticks :) Killing it with uberdetailed borders is probably the last thing i'll do, so if anyone wants to see that they should come back in 4-5 months or stfu(it's been said more than once now :) )

Working a few more days/a week then posting a bomb!
 
The main problem I have with your mapping in general is that you want the server to have a rich lore which only attract RPG Players (combined with a map that's easy to PvP on) totally understand that and I agree with you that I hate modern days tibia graphics as well.
But your mapping doesn't really fit for an RPG server even close, i all comes down to the matter of finishing touches and detailing.

Ok so we are currently in a cold area, it's probably freezing why is the TONS litterly TONS of windows!? also windows you cannot close it makes absolutely no sense in an environment like this.
Also the transition from stone walls to wood roof looks really bad.
Ruem8g9.png


If i came to this town the only question i would ask myself is, why the fuck would the hang their shields on the castle wall and as a bonus why is there a banana skin floating in the cave water.
zMirlSM.png


There is more but i really don't want to bash your project i just want to give my constructive criticism on a few points.
I think it's nice you burn for your project and i think you should keep going but if you want to attract RPG:ers you can't just put out a massive lore and think everything will be fine.

hIv0E55.png


But think about it, you also want to attract PVPers and put out a massive map where there is room for everyone, stating it's just for function not beauty but you are missing a crucial point.
The problem isn't expanding a map and having room for everyone, the problem is getting people to play your server
Mainly most players on an empty server would run around feeling alone on a big map like that, hence quit playing, thus serving a major problem of recruiting players.
Honestly if i logged in to that i would log out again.
 
Ya Dunmar is brutally flawed.. went back to page 1 today and realized most of the first pictures are really awful in many ways, Dunmar maybe most of all. Luckily, I still have lot of time :)

Any ideas on how to improve the worldforge? Just try and make it look better or have players get an "Rpg start" somewhere? That was kind of my first plan but then I came up with this Worldforge-idea.. I think it will be awesome for PvP and generally very practical but might definately make some first-timers go "WTF?"..

Solution? Rpg-start? Downside of that would be that it doesn't introduce the entire gameworld nor the different temple/depot-style.. :/
 
Well i think the worldforge is just to big, make it smaller imo with abit detailing as well maybe some npcs either quest/shop/lore/blessing anything you'd like, so when a player spawn he can see other players and just not ground.
Best would be to have a "teleport" device you could click on to choose where to go and just delete the western part, but i do understand that might be abit hard to script in a 8.6 server.
Start small and if it gets too crowded then you can "upgrade" it.

If you want an rpg start or worldforge doesn't really matter to much, I think it's a personal opinion, but what ever path you choose this is the starting area and you need to make it appealing in someway.
 
When you look at your own pictures and then look at the real mappers (Neon, peroxide, hesten etc) dont you see the difference yourself? A few years ago people would comment things like "Mapped 100% raw" which was kind of stupid because just because its pure RAW doesnt make it better but it sure as hell gives you the possiblity to do things you cant with autoborder or spamming doodad things. Take my lesson, just turn off autoborder and start using raw only and see the difference. When you do it manually you can do some edges/borders that are not possible in autoborder because its so square mapping. Autoborder is for noobs/the ones who are too lazy to something manually and lets the map editor do the work. Autoborder is like a machine and we know that things are better made for hand than by machines. And back to the first question. Not seeing the difference of your own flaws and lacking of details is just as bad as mapping something really ugly/bad
 
I like the idea of some kind of teleport-menu up-closer to where you spawn.. maybe something mechanical with levers? Might work.. but have to be later, just updated it. Now with tp to Siath-city right where you spawn(where most players go) and a tile where you come to when being !stuck or any other entrance to the Worldforge. Some new statues aswell.. not sure what I can do with the ground outside, maybe try to map exact match as worldmap would be a start(that's the idea of the map but the match is flawed/bad atm).

jaicob btw why wouldn't they hang up the shields like that on the well-fortified fort of Kings Crossroad? The many windows in Dunmars church is excellent point though! Also banana shell is most likely gone :p think I touched up that whole thing 1 extra time after I posted those pictures(not Dunmar though, that project is still on the shelf :) )



just a few pics, .. still mapping a lot so waiting with posting a huge upload.


Someone said add an NPC, so I added a guy that's been stuck in the Worldforge as a Skeleton for 10 years. Something went wrong with his resurrection.. He's really desperate to get out.. :'(

The first TP is for New Players and goes to Siath Sanctuary. The mirror is the location where you end up after writing !stuck

aU5pc8t.png

Apart from the 3 dwarfs and 2 angels, the statues and banners are already used around the map so this fits perfectly :)

xGvH9vh.png

Harold moved upstairs

And his shop was turned into depots and a mailbox. This is bottom floor of the citys largest house "the Towncenter"

Took this pic away, edited Towncenter again. Now connected with depot through basements

Between magic-shop and Towncenter. The wall is cracked so you could get over to the second floor of Sams and Xodets aswell as the railway.

wUgRm3X.png

Topfloor of the Towncentre, some burglars cracked down the wall one night only to find out the Towncentre is open and guarded 24/7 :'(
PmOBuue.png

Towncentre now has 5 shops showcasing their merchandise ( there's also a new swordshop south of market)

b24EQci.png
 
Last edited:
jaicob btw why wouldn't they hang up the shields like that on the well-fortified fort of Kings Crossroad?

Well i was thinking to myself what good they could do, and in points of defense/fortification i really doubt they do to much fortifications compared to a stone wall.
If there would be an assault on the castle and they needed to equip those shields it's not really easy accessible either and they would be easy targets.
What i could go for is a ritual of some sort to be lucky in war / honor their dead or what not :)
If you have some other explanation i would love to hear it :)
 
Well it would most likely demoralize the enemies during a fortification would it not? The stonefort is so fortified and well-supplied that they have clothed their walls with extra shields. That and, perhaps more, just decoration as a ritual/tradition as you're thinking of :)
 
Back
Top