Mr. Greyshade
Grisig
ty for the amazing thread <3
rip ox FeelsGoodMan
rip ox FeelsGoodMan
Since OX server has chosen to drag OTLand into their mess, where they make false claims (which @Summ, who is a moderator here and part of their team, should know), they will no longer be allowed to advertise their server on OTLand either. I expect them to post a public apology in the same section on their forum if they want to advertise here again.
He went to bed, just as he said, it was 7am and we have real jobs. Are you so blind to have read his previous post?Hahahahahahahahahaha. I guess the drama is over. Syntax chickened out. I'm really very open for confrontation but someone just doesn't want it. And I'm not the one "buying time" here. Why he doesn't want to put something on his word? I leave it to you.
My claims are real, and I've got my validation that you're supporting Xinn.Since OX server has chosen to drag OTLand into their mess, where they make false claims (which @Summ, who is a moderator here and part of their team, should know), they will no longer be allowed to advertise their server on OTLand either. I expect them to post a public apology in the same section on their forum if they want to advertise here again.
if you werent so arrogant and full of yourself (including some other people of OX staff) you could've solved this problem easily with no problems at all, and had ur server both on here and on otservlist, but you seem to be more interested in talking shit about xinn/otland than promoting your server and making ot community betterMy claims are real, and I've got my validation that you're supporting Xinn.
I'll opt out of advertising our server on your forum, I'll never apologize to you, lol. You mistake me for someone else.
Actually. Last time they closed their server down, right after that few new server owners contacted me and requested Lua scripts for their "global" server.So I can just hope you guys solve this case out in a proper way now, no one profits if this community goes shitbricks down because of all that drama the past years have brought.
He went to bed, just as he said, it was 7am and we have real jobs. Are you so blind to have read his previous post?
We're still waiting for your so-called proof.
My claims are real, and I've got my validation that you're supporting Xinn.
I'll opt out of advertising our server on your forum, I'll never apologize to you, lol. You mistake me for someone else.
It's pretty cute you made a new account specifically to comment on those 2 topicsHow fucking delusional are you, guys? You admitted yourselves that your status protocol is busted and you report whatever data you happen to have in your database, instead of real, actual, number of connected players. What more "proof" do you need, when you have already made everything clear.
I'm delighted to see that no one is treated leniently, even people of "community fame", that you claim to be.
My claims are real, and I've got my validation that you're supporting Xinn.
I'll opt out of advertising our server on your forum, I'll never apologize to you, lol. You mistake me for someone else.
wut, I think I just lost all respect for OXTeam/XenoBot Team.I don't think I mistake you for someone else, you wrote the post with false claims, although your title reminds me of that other Xenobot admin who said that he was going to hack OTLand.
It's unfortunate for the players of your server how little you actually care about its success. You're acting in the interest of your ego instead of them right now. All you had to do from what I can tell was to fix your login server, which was reporting inaccurate data in the status protocol.
Is it so hard to keep a TCP socket alive between the login server and game server so that you can tell if the server is down? Why would you cache a number that is easily sent over that same socket? It's a O(1) call for the server, why does it have to be cached? Alternatively, your login server could just have acted as a reverse proxy for the gameservers status protocol. There are many ways to approach the problem, caching the number of players online on the login server is not acceptable for server lists that want to report accurate data.
It seems like your technical incompetence put you in this situation. I don't think I mistake you for someone else, you wrote the post with false claims, although your title reminds me of that other Xenobot admin who said that he was going to hack OTLand.
You want to bring up past events? Sure, when you were running Shadowcores there were crashes you solved on your server, without pushing a commit to the public TFS. That's fine by itself, but then you delete the issues in the Github issue tracker that inform users of this crash. I know this because I reported it. After marking it under "Pending Investigation" (hah), you decided to silently delete it a month or so later. To refresh your memory this was the stackoverflow movement event. The script is provided in stock TFS and the stock engine allows it to happen. It can't be your technical incompetence as you solved it on your server, so it must be intentional, no?