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[Canada] [7.4] TibiaSucks (OFFICIAL LAUNCH)

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Server Website/AAC
https://tibiasucks.com
Server Address
tibiasucks.com
Server Port
7171
Client Protocol
7.4
Happy to meet a lot of new players!
 

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Any specific bugs you want to report? Seems pretty good to me.
 
I got lvl 26 and didn't find any bugs. felt smooth. other than low population and being forced to logout by 2 random pkers felt fine to me, surprised there are people pking on such a low player ot. I'll prolly just offline train for a few days and explore more later.
 
Any specific bugs you want to report? Seems pretty good to me.
damage of runes
some monsters despawn after some sqmeters (example valkyrie in thais)
sometimes dogs are making you pz-locked
 
damage of runes
some monsters despawn after some sqmeters (example valkyrie in thais)
sometimes dogs are making you pz-locked
1. Damage of runes is 1:1 real tibia
2. Anti-luring is on to prevent people being rude
3. To be honest, I forget if dog was supposed to make you pz or not, but that's more of a cosmetic report I'd say. Dog is supposed to follow up, and not hit you, which it does.
 
1. Damage of runes is 1:1 real tibia
2. Anti-luring is on to prevent people being rude
3. To be honest, I forget if dog was supposed to make you pz or not, but that's more of a cosmetic report I'd say. Dog is supposed to follow up, and not hit you, which it does.
1. hows 12 level knight hitting 30+ with hmms then?
2. okay3
3. hes not supposed to pz-lock players, thats wrong

runes are defenitely hitting too much, seen a 20 level sorc hitting 120+ with gfbs
 
1. hows 12 level knight hitting 30+ with hmms then?
2. okay3
3. hes not supposed to pz-lock players, thats wrong

runes are defenitely hitting too much, seen a 20 level sorc hitting 120+ with gfbs
A knight hitting 30+ with HMMs?
The default values is 20-40 until your level / ml makes it higher, that doesnt matter if you are EK RP or Mage
In PVE that is 50% in PVP.


A sorc hitting 120 GFB on lv 20 how is that wrong? It would depend on his ML.
 
Trojan virus found in the client when downloading.. Nice.. Virus program auto-detect.

Trojan:Script/Wacatac.B!ml
 
A knight hitting 30+ with HMMs?
The default values is 20-40 until your level / ml makes it higher, that doesnt matter if you are EK RP or Mage
In PVE that is 50% in PVP.
these values are indeed correct, PvP would be 50% out of those 20-40, not 30+ as base damage

sorc what mlvl would he need? like 70 to hit 120 with gfb? defenitely not on 25
 
1. hows 12 level knight hitting 30+ with hmms then?
2. okay3
3. hes not supposed to pz-lock players, thats wrong

runes are defenitely hitting too much, seen a 20 level sorc hitting 120+ with gfbs
Base damage for HMM is 30...

Here is GFB damage at level 20, magic level 30


Not sure what you're seeing, again our formulas are 1:1 real tibia
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Trojan virus found in the client when downloading.. Nice.. Virus program auto-detect.

Trojan:Script/Wacatac.B!ml
This is a common issue with cipsoft clients. 2/69 antivirus scanners, false positive. You can use out OTCV8 clients without any false positive.
 
Regen rate has been doubled to be more consistent with leveling curve, easier, faster to make runes now!
 
1. Only playable vocation - paladin (spears stay in hand, exori con, big mana regen now[not enough big to craft runes to hunt like palla])
2. Sorcerer/Druid - negative dmg by runes, very slow mana regen, GFB spell doing rune with 2x, SD spell doing rune 1x, UH x1 XD(paladin still got spears in hand, not fall on ground and exori con spam), actually 1000% no point to play Druid on this server
3. Knight - has 0 dmg, skills raising up like on tibiantis,
4. If you buy 20+ runes/fluids from npc, all going on ground (not filling empty bps [GM TOLD ITS LIKE TIBIANTIS] (spears on hand also like tibiantis and adori blank spell xd))
5. NPC's selling runes with SAME CHARGES AS CRAFTED XD (as gm told "tibiantis style")
6. Cipsoft client got about 3 debug per hour(everything, walking, looting, attacking monsters)
7. SD client allows you to set up to "HD", which causes client crash ALWAYS
8. Spawn is very very bugged, sometime full room of monsters (for example on Tomb) spawn before you leave this room, other time you have to wait 5-10 minutes to spawn monsters
9. Summons (utevo res monk/demon skeleton) like can't walk, only can follow you, no fkin way to "push it" to face monsters
10. Exani hur "up/down spells not working
11. GM deleting posts with bugs from discord and ban ppl when they report too much :P

That's all I remember by heart right now after about 3 hours of playing.

Apart from that, not bad server :)
 
I do agree knights are kinda unplayable, they are embarrassingly weak. Seems to be original 7.4 formula on damage, but pallys spears don't drop so its a no brainer.. Skills way to slow on knight for the exp rate
 
PS. Fun Fact, after one of admins saw that list of bugs/something not works well, on public discord of his server, called me retard and banned B)
 
1. Only playable vocation - paladin (spears stay in hand, exori con, big mana regen now[not enough big to craft runes to hunt like palla])
2. Sorcerer/Druid - negative dmg by runes, very slow mana regen, GFB spell doing rune with 2x, SD spell doing rune 1x, UH x1 XD(paladin still got spears in hand, not fall on ground and exori con spam), actually 1000% no point to play Druid on this server
3. Knight - has 0 dmg, skills raising up like on tibiantis,
4. If you buy 20+ runes/fluids from npc, all going on ground (not filling empty bps [GM TOLD ITS LIKE TIBIANTIS] (spears on hand also like tibiantis and adori blank spell xd))
5. NPC's selling runes with SAME CHARGES AS CRAFTED XD (as gm told "tibiantis style")
6. Cipsoft client got about 3 debug per hour(everything, walking, looting, attacking monsters)
7. SD client allows you to set up to "HD", which causes client crash ALWAYS
8. Spawn is very very bugged, sometime full room of monsters (for example on Tomb) spawn before you leave this room, other time you have to wait 5-10 minutes to spawn monsters
9. Summons (utevo res monk/demon skeleton) like can't walk, only can follow you, no fkin way to "push it" to face monsters
10. Exani hur "up/down spells not working
11. GM deleting posts with bugs from discord and ban ppl when they report too much :P

That's all I remember by heart right now after about 3 hours of playing.

Apart from that, not bad server :)

1. Totally an opinion, everyone has one, people say EK is OP, RP is OP, MS is OP, ED is OP, crazy man, I simply added exori hur/exori con with similar damage to HMM, with 50% more mana requirement to offset the fact it's physical, and does not require blank rune to make/cast
2. rune damage is 1:1 real tibia, all spell damage is 1:1 real tibia, if you don't like it, you don't like 7.4 formulas, I didn't create these formulas
2b. rune charges are 1:1 real tibia, not sure what you want here
2c. I removed spear drop to ground as a QoL convenience, why should I give players carpal tunnel syndrome? (spears break btw)
3. knight damage is 1:1 real tibia, maybe you prefer 13.X server? I see the pattern here
4. this is REAL TIBIA BEHAVIOR, you can put in a suggestion, but it is not a bug
5. NPCs are selling runes with the same charges as when you create them, of course they are, not sure what you expect here
6. I can't comment on CipSoft client, it was a project by @zqt, we will likely stop supporting it soon, as we have so much custom that keeping cipsoft client compatible is a fruitless endeavor
7. I have stated many times, do not enable HD sprites on SD client, this is a user error, eventually I'll remove the client option, but is it so hard not to press that button?
8. Monster spawn is 1:1 real tibia, as you can see the same in tibiantis post by @kay, just because you don't like it, does not mean it's a bug, you just prefer broken 13.X tibia servers
9. Summon pathing is 1:1 real tibia, I even added a spell which you can find in spellbook. "Utani res", .made back in 09/14/2024, check changelog.
1730124713655.webp
10. For QoL improvement, you only need to cast "exani hur" without the up/down part, it is working perfectly, you just don't have the knowledge
11. Bug reports are deleted when fixed, to keep bug report channel clean, you can see all the fixed bugs in changelog
1730124779144.webp


A lot of what you are saying are not bugs, but they are suggestions. I do not make up these formulas and rules, the server is based fairly realistically on Tibia 7.4, and I attempt to improve it for example by keeping spears in hand. I don't think it adds to "Realism" or "nostalgia" by asking players to pickup the same item every 2 seconds (attack round).
Post automatically merged:

I do agree knights are kinda unplayable, they are embarrassingly weak. Seems to be original 7.4 formula on damage, but pallys spears don't drop so its a no brainer.. Skills way to slow on knight for the exp rate
Knights have offline training, everyday if you are offline for 10 hours, you gain 8 hours of skilling, this is not a paid feature, it is available to every player 100% free without any investment, not sure what else I can do to offer ease of skilling to knights.
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PS. Fun Fact, after one of admins saw that list of bugs/something not works well, on public discord of his server, called me retard and banned B)
No one is banned from discord, and you can't even use the word "retard" on the server, auto moderation removes the message.
 
1. Only playable vocation - paladin (spears stay in hand, exori con, big mana regen now[not enough big to craft runes to hunt like palla])
2. Sorcerer/Druid - negative dmg by runes, very slow mana regen, GFB spell doing rune with 2x, SD spell doing rune 1x, UH x1 XD(paladin still got spears in hand, not fall on ground and exori con spam), actually 1000% no point to play Druid on this server
3. Knight - has 0 dmg, skills raising up like on tibiantis,
4. If you buy 20+ runes/fluids from npc, all going on ground (not filling empty bps [GM TOLD ITS LIKE TIBIANTIS] (spears on hand also like tibiantis and adori blank spell xd))
5. NPC's selling runes with SAME CHARGES AS CRAFTED XD (as gm told "tibiantis style")
6. Cipsoft client got about 3 debug per hour(everything, walking, looting, attacking monsters)
7. SD client allows you to set up to "HD", which causes client crash ALWAYS
8. Spawn is very very bugged, sometime full room of monsters (for example on Tomb) spawn before you leave this room, other time you have to wait 5-10 minutes to spawn monsters
9. Summons (utevo res monk/demon skeleton) like can't walk, only can follow you, no fkin way to "push it" to face monsters
10. Exani hur "up/down spells not working
11. GM deleting posts with bugs from discord and ban ppl when they report too much :P

That's all I remember by heart right now after about 3 hours of playing.

Apart from that, not bad server :)
To me it looks like you’re just a cry baby with daddy issues.
 
To me it looks like you’re just a cry baby with daddy issues.
I think a lot of the complaints are valid if you look at tibia from a new player perspective. From a 7.4 perspective, we’re not doing anything wrong, but if you never played tibia before, it would seem 7.4 had many hard paths which are not intuitive to players.
 
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