Werewolf
Forbidden Ascension
- Joined
- Jul 15, 2012
- Messages
- 886
- Reaction score
- 123
K so far it is 3 votes to chaneler and 1 vote to elemental.
As for my opinion. I personally like the elemental.
Reasons: Changing elements is bad a$$. 2, it is very strategic with the side effectd, each element having its own side effects making the style you choose differ from other wizards, another point to make is that in tibia kingdoms, the arcane armor is high risk high reward, they are split into 4 elements themselves. they have a flat rate to 2 neutral elements, strong to a specific type, and weak to the opposite element. meaning, a wizard would have to flip through their elements, to see which is most effective against their armor type, giving diversity to the game.
But seeing as how people are liking the chaneler more then the elemental, what would you guys say to a little compromise? Both of them combined? Have the ability to switch elements, and have charge up spells at the same time.
If this is the case and you guys agree, this is what i will attempt to do.
-------Result------
Wizard can swap between the 5 elements, and deal the secondary effects like the elemental.
the wizard will also be able to cast spells at a decent pace. (Which is normal)
But i will also add in a spell called (Chanel)
-------What chanel does------
the chanel spell when cast, will stop your character from moving or casting spells for 2 sec.
after the 2 sec is up the spell will give the wizard a chanel token.
The chanel tokens decay after 1 min, the chanel tokens can be stacked up by using the chanel spell multiple times
Each chanel token will give All of your spells +0.5 dmg multi Per token, Stacks up to (30 stacks) giving a total of 15 dmg multiplayer at 30 stacks, ontop of the next attack spell casted. (If some of you do not know how much 15 dmg multi is, its is the same amount of damage a berserker deals using his spell ground force smash, anyone who has plaid in the past knows how much that is.
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What do you guys think of this compromise?
As for my opinion. I personally like the elemental.
Reasons: Changing elements is bad a$$. 2, it is very strategic with the side effectd, each element having its own side effects making the style you choose differ from other wizards, another point to make is that in tibia kingdoms, the arcane armor is high risk high reward, they are split into 4 elements themselves. they have a flat rate to 2 neutral elements, strong to a specific type, and weak to the opposite element. meaning, a wizard would have to flip through their elements, to see which is most effective against their armor type, giving diversity to the game.
But seeing as how people are liking the chaneler more then the elemental, what would you guys say to a little compromise? Both of them combined? Have the ability to switch elements, and have charge up spells at the same time.
If this is the case and you guys agree, this is what i will attempt to do.
-------Result------
Wizard can swap between the 5 elements, and deal the secondary effects like the elemental.
the wizard will also be able to cast spells at a decent pace. (Which is normal)
But i will also add in a spell called (Chanel)
-------What chanel does------
the chanel spell when cast, will stop your character from moving or casting spells for 2 sec.
after the 2 sec is up the spell will give the wizard a chanel token.
The chanel tokens decay after 1 min, the chanel tokens can be stacked up by using the chanel spell multiple times
Each chanel token will give All of your spells +0.5 dmg multi Per token, Stacks up to (30 stacks) giving a total of 15 dmg multiplayer at 30 stacks, ontop of the next attack spell casted. (If some of you do not know how much 15 dmg multi is, its is the same amount of damage a berserker deals using his spell ground force smash, anyone who has plaid in the past knows how much that is.
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What do you guys think of this compromise?
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