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TFS 1.X+ Completely removing hotkeys

Demnish

Tibian Hero
Joined
Sep 28, 2011
Messages
402
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Location
Sweden
Hey guys.

I want to completely remove hotkeys from my server.

So I have some questions regarding that:
1. Is it even necessary? Does hotkeyAimbotEnabled = false work just as well?
2. I'd imagine it's source based, so where would this be located?
3. I'm using OTClient, do I have to make changes there aswell?

Thanks in advance. :)
 
Solution
1. For or what?
2. hotkeyAimbotEnabled its for items, like runes or potions
3. People can still login to game with "own" client and setup hotkeys instead...
4. You must have own Client, own protocols, own RSHA, everything must be custom to avoid "self client play" or just delete it from server side soruces(idk which way is harder) thats mean binding items, words etc. There on picture is all "hotkey" call in sources, looks like you must editing all of those files.
1. For or what?
2. hotkeyAimbotEnabled its for items, like runes or potions
3. People can still login to game with "own" client and setup hotkeys instead...
4. You must have own Client, own protocols, own RSHA, everything must be custom to avoid "self client play" or just delete it from server side soruces(idk which way is harder) thats mean binding items, words etc. There on picture is all "hotkey" call in sources, looks like you must editing all of those files.
 

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Solution
1. For or what?
2. hotkeyAimbotEnabled its for items, like runes or potions
3. People can still login to game with "own" client and setup hotkeys instead...
4. You must have own Client, own protocols, own RSHA, everything must be custom to avoid "self client play" or just delete it from server side soruces(idk which way is harder) thats mean binding items, words etc. There on picture is all "hotkey" call in sources, looks like you must editing all of those files.
hi
what tool are you using
 
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