Just a heads up: messing around with the z-order can break the autoborder feature. When two ground have the same z-order the autoborder feature doesn't know which ground to put on top of the other.This isnt really a creative tip but i think it belongs here anyways ^^
I know pro mappers hates the autobordering feature but I messed around with adding new sprites and then making rme extensions for them also. And I learned something that is useful for everyone using autoborders.
A tip for everybody who are using autobordering is that u can easily just change the value of "z-order" inside grounds.xml, this number is used to priortize what borders should come first.
For exampel this is what happens when u decrease the z-order of the sea ground. This is very useful if you want to use different borders and it doesnt take anytime at all to adjust.
You missed a corner on the bottom left beach tile where the water, sand, and grass meet. I really like the building design and the only thing out of place for me is the bear rug. I wouldn't leave that outside. I'd add some sparse grass, a few small rocks to the beach for detail. Anything else would be a little extra.
Great structures. Keep working ^^ and try auto-border off.
6715 - 6718i know ist a wqrong thread, but i dont wanna start an extra thread for this….
i am now mapping a snowy area, but i cant find snow covered bushes and Little snow covered fir trees, anybody knows the ID???????